📄 iimagingfactory.cs
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using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace PlatformAPI
{
// Pulled from gdipluspixelformats.h in the Windows Mobile 5.0 Pocket PC SDK
public enum PixelFormatID : int
{
PixelFormatIndexed = 0x00010000, // Indexes into a palette
PixelFormatGDI = 0x00020000, // Is a GDI-supported format
PixelFormatAlpha = 0x00040000, // Has an alpha component
PixelFormatPAlpha = 0x00080000, // Pre-multiplied alpha
PixelFormatExtended = 0x00100000, // Extended color 16 bits/channel
PixelFormatCanonical = 0x00200000,
PixelFormatUndefined = 0,
PixelFormatDontCare = 0,
PixelFormat1bppIndexed = (1 | (1 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat4bppIndexed = (2 | (4 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat8bppIndexed = (3 | (8 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat16bppRGB555 = (5 | (16 << 8) | PixelFormatGDI),
PixelFormat16bppRGB565 = (6 | (16 << 8) | PixelFormatGDI),
PixelFormat16bppARGB1555 = (7 | (16 << 8) | PixelFormatAlpha | PixelFormatGDI),
PixelFormat24bppRGB = (8 | (24 << 8) | PixelFormatGDI),
PixelFormat32bppRGB = (9 | (32 << 8) | PixelFormatGDI),
PixelFormat32bppARGB = (10 | (32 << 8) | PixelFormatAlpha | PixelFormatGDI | PixelFormatCanonical),
PixelFormat32bppPARGB = (11 | (32 << 8) | PixelFormatAlpha | PixelFormatPAlpha | PixelFormatGDI),
PixelFormat48bppRGB = (12 | (48 << 8) | PixelFormatExtended),
PixelFormat64bppARGB = (13 | (64 << 8) | PixelFormatAlpha | PixelFormatCanonical | PixelFormatExtended),
PixelFormat64bppPARGB = (14 | (64 << 8) | PixelFormatAlpha | PixelFormatPAlpha | PixelFormatExtended),
PixelFormatMax = 15
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public enum BufferDisposalFlag : int
{
BufferDisposalFlagNone,
BufferDisposalFlagGlobalFree,
BufferDisposalFlagCoTaskMemFree,
BufferDisposalFlagUnmapView
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public enum InterpolationHint : int
{
InterpolationHintDefault,
InterpolationHintNearestNeighbor,
InterpolationHintBilinear,
InterpolationHintAveraging,
InterpolationHintBicubic
}
// Pulled from gdiplusimaging.h in the Windows Mobile 5.0 Pocket PC SDK
public struct BitmapData
{
public uint Width;
public uint Height;
public int Stride;
public PixelFormatID PixelFormat;
public IntPtr Scan0;
public IntPtr Reserved;
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public struct ImageInfo
{
public uint GuidPart1; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart2; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart3; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart4; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public PixelFormatID pixelFormat;
public uint Width;
public uint Height;
public uint TileWidth;
public uint TileHeight;
public double Xdpi;
public double Ydpi;
public uint Flags;
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
[ComImport, Guid("327ABDA7-072B-11D3-9D7B-0000F81EF32E"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[ComVisible(true)]
public interface IImagingFactory
{
uint CreateImageFromStream(); // This is a place holder, note the lack of arguments
uint CreateImageFromFile(string filename, out IImage image);
// We need the MarshalAs attribute here to keep COM interop from sending the buffer down as a Safe Array.
uint CreateImageFromBuffer([MarshalAs(UnmanagedType.LPArray)] byte[] buffer, uint size, BufferDisposalFlag disposalFlag, out IImage image);
uint CreateNewBitmap(uint width, uint height, PixelFormatID pixelFormat, out IBitmapImage bitmap);
uint CreateBitmapFromImage(IImage image, uint width, uint height, PixelFormatID pixelFormat, InterpolationHint hints, out IBitmapImage bitmap);
uint CreateBitmapFromBuffer(); // This is a place holder, note the lack of arguments
uint CreateImageDecoder(); // This is a place holder, note the lack of arguments
uint CreateImageEncoderToStream(); // This is a place holder, note the lack of arguments
uint CreateImageEncoderToFile(); // This is a place holder, note the lack of arguments
uint GetInstalledDecoders(); // This is a place holder, note the lack of arguments
uint GetInstalledEncoders(); // This is a place holder, note the lack of arguments
uint InstallImageCodec(); // This is a place holder, note the lack of arguments
uint UninstallImageCodec(); // This is a place holder, note the lack of arguments
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
[ComImport, Guid("327ABDA9-072B-11D3-9D7B-0000F81EF32E"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[ComVisible(true)]
public interface IImage
{
uint GetPhysicalDimension(out Size size);
uint GetImageInfo(out ImageInfo info);
uint SetImageFlags(uint flags);
uint Draw(IntPtr hdc, ref Rectangle dstRect, IntPtr NULL); // "Correct" declaration: uint Draw(IntPtr hdc, ref Rectangle dstRect, ref Rectangle srcRect);
uint PushIntoSink(); // This is a place holder, note the lack of arguments
uint GetThumbnail(uint thumbWidth, uint thumbHeight, out IImage thumbImage);
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
[ComImport, Guid("327ABDAA-072B-11D3-9D7B-0000F81EF32E"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[ComVisible(true)]
public interface IBitmapImage
{
uint GetSize(out Size size);
uint GetPixelFormatID(out PixelFormatID pixelFormat);
uint LockBits(ref Rectangle rect, uint flags, PixelFormatID pixelFormat, out BitmapData lockedBitmapData);
uint UnlockBits(ref BitmapData lockedBitmapData);
uint GetPalette(); // This is a place holder, note the lack of arguments
uint SetPalette(); // This is a place holder, note the lack of arguments
}
}
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