📄 libstartplay.c
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/*********************************************************************
* *
* Software License Agreement *
* *
* The software supplied herewith by Microchip Technology *
* Incorporated (the "Company") for its dsPIC controller *
* is intended and supplied to you, the Company's customer, *
* for use solely and exclusively on Microchip dsPIC *
* products. The software is owned by the Company and/or its *
* supplier, and is protected under applicable copyright laws. All *
* rights are reserved. Any use in violation of the foregoing *
* restrictions may subject the user to criminal sanctions under *
* applicable laws, as well as to civil liability for the breach of *
* the terms and conditions of this license. *
* *
* THIS SOFTWARE IS PROVIDED IN AN "AS IS" CONDITION. NO *
* WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, *
* BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND *
* FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. THE *
* COMPANY SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, *
* INCIDENTAL OR CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER. *
* *
*********************************************************************/
/******************************************************************************
**
** Filename: libStartPlay.c
**
** System: RISC
**
** Platform: dsPIC33F
**
** Description: This file contains libStartPlay() API. It enables the user
** to play speech.
**
******************************************************************************/
#include <p33Fxxxx.h>
#include "G711Lib_common.h"
/******************************************************************************
**
** FunctionName: libStartPlay ( )
**
** Description: This API enables the user to play speech.This function has no
** inputs.It sets the fStartPlay flag in the codecsetup struc-
** ture.This flag is checked in the libFullDuplexSi3000LoadDCI()
** functions.If it is set then speech is played through the
** Output Compare Module and SI 3000 codec respectively.
******************************************************************************/
void libStartPlay( void )
{
codecdata.fStartPlay = 0x01;
}
/*-----------------------------------------------------------------------------
END OF FILE: libStartPlay.c
-----------------------------------------------------------------------------*/
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