📄 objview.h
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/* objview.h Abstract base class for deriving displayed objects. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details, www.gnu.org. Copyright (C) 2000 Simon Harrison (email smh@N_O_S_P_A_M@dr.com)*/#ifndef WINDOWVIEW_DOT_H#define WINDOWVIEW_DOT_H#include "svgawrap.h"class CObjectView { protected: int PAGE_TOP; // Y position int PAGE_LEFT; // X Position bool hasfocus; // Whether or not the object processes K/B input. vgaw* vga; // Reference to the display CObjectView() {} public: int Update() { // returns key input not handled by this view. int r=0; if (hasfocus) r = ProcessMessages(); Paint(); return r; } // update any tasks the view must support. SetFocus(bool b) { hasfocus = b; } bool GetFocus() { return hasfocus; } virtual ~CObjectView() {} protected: writexy( int x, int y, char* p ) { vga->spaced_gl_write( x+PAGE_LEFT, y+PAGE_TOP, p ); } virtual int ProcessMessages() { return 0; } // Check for keyboard input virtual Paint() {} // Update the display for this view.};#endif
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