📄 gamestart.java
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import javax.microedition.lcdui.Display;
import javax.microedition.midlet.*;
import State;
public class GameStart extends MIDlet{
public static GameStart gs;
public Display dis;
public byte gameState,oldState;
public gameCanvas gc;
public GameStart(){
gs=this;
gameState=State.GM_NULL;
oldState=gameState;
dis=Display.getDisplay(this);
gc=new gameCanvas();
}
public void startApp() throws MIDletStateChangeException {
switch(gameState){
case State.GM_NULL:
gameState=State.GM_MENU;
break;
case State.GM_PAUSE: //游戏暂停
gameState =oldState;
break;
default:
break;
}
dis.setCurrent(gc);
}
public void destroyApp(boolean arg0) throws MIDletStateChangeException {
gameState=State.GM_EXIT;
doexit();
}
public void pauseApp() {
oldState=gameState;
gameState=State.GM_PAUSE;
}
public void doexit(){
this.notifyDestroyed();
}
}
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