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📄 cmakelists.txt

📁 A version of a sparse bundle adjustment implementation with adjustable intrinsics and distortion par
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cmake_minimum_required(VERSION 2.4)project(V3D)set (V3D_DIR ${CMAKE_CURRENT_SOURCE_DIR})set (V3D_INCLUDE_DIRS ${V3D_DIR}/.)include (Config/v3d_macros.cmake)include (Config/local_config.cmake)include_directories(${V3D_INCLUDE_DIRS} ${EXTRA_INC_DIRS})source_group("Base" REGULAR_EXPRESSION Base/.*cpp|Base.*h)set (BASE_SRC)source_group("Math" REGULAR_EXPRESSION Math/.*cpp|Math.*h)set (MATH_SRC    Math/v3d_linear.h    Math/v3d_mathutilities.h    Math/v3d_optimization.h    Math/v3d_optimization.cpp)source_group("Geometry" REGULAR_EXPRESSION Geometry/.*cpp|Geometry.*h)set (GEOMETRY_SRC    Geometry/v3d_cameramatrix.h    Geometry/v3d_metricbundle.h    Geometry/v3d_metricbundle.cpp)source_group("GL" REGULAR_EXPRESSION GL/.*cpp|GL.*h)set (GL_SRC)source_group("GL\\Shaders" REGULAR_EXPRESSION GL/Shaders/.*cg)set (GL_SHADERS_SRC)set (ALL_SRC    ${BASE_SRC} ${MATH_SRC} ${GEOMETRY_SRC} ${GL_SRC} ${GL_SHADERS_SRC})add_library(V3D ${ALL_SRC})add_subdirectory(Apps)

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