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📁 大富翁手机源码 让黑白图像显示更清晰。 改变控制面板的布局
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showCardUsedMessage(java.lang.String)">showCardUsedMessage</A></B>(java.lang.String&nbsp;msg)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示卡片使用过效果</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showChance(java.lang.String)">showChance</A></B>(java.lang.String&nbsp;msg)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示机会获得(地图上的?)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showHighScore()">showHighScore</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示最高分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showInPrisonMessage()">showInPrisonMessage</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示进入监狱消息。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showNoCard()">showNoCard</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示没有卡片信息</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showPaymentExpense(int, boolean)">showPaymentExpense</A></B>(int&nbsp;price,                   boolean&nbsp;isAuto)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示过路费信息</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])">showPlayerStatus</A></B>(int&nbsp;playerMoney1,                 int&nbsp;playerMoney2,                 int&nbsp;playerMoney3,                 int&nbsp;stock1,                 int&nbsp;stock2,                 int&nbsp;stock3,                 int&nbsp;ground1,                 int&nbsp;ground2,                 int&nbsp;ground3,                 int&nbsp;house1,                 int&nbsp;house2,                 int&nbsp;house3,                 int&nbsp;hotel1,                 int&nbsp;hotel2,                 int&nbsp;hotel3,                 int[]&nbsp;playerSequence)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;显示游戏角色的状态。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#startApp()">startApp</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;程序开始,转换到开始画面</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#useCard_ComputerActor(int[], int)">useCard_ComputerActor</A></B>(int[]&nbsp;cardIDs,                      int&nbsp;cardIndex)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;使用卡片(自动返回)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#useCard_hunman(int[], int)">useCard_hunman</A></B>(int[]&nbsp;cardIDs,               int&nbsp;cardIndex)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;使用卡片(手动返回)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#useCard(int)">useCard</A></B>(int&nbsp;cardID)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;使用卡片</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="richMan"><!-- --></A><H3>
richMan</H3>
<PRE>
static KMRichMan <B>richMan</B></PRE>
<DL>
<DD>richMan实例
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="playCanvas"><!-- --></A><H3>
playCanvas</H3>
<PRE>
PlayCanvas <B>playCanvas</B></PRE>
<DL>
<DD>游戏画板
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="KMRichMan()"><!-- --></A><H3>
KMRichMan</H3>
<PRE>
public <B>KMRichMan</B>()</PRE>
<DL>
<DD>构造一个对象
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Method Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="createPlayCanvas()"><!-- --></A><H3>
createPlayCanvas</H3>
<PRE>
void <B>createPlayCanvas</B>()</PRE>
<DL>
<DD>创建游戏画板
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="confirmMessage()"><!-- --></A><H3>
confirmMessage</H3>
<PRE>
void <B>confirmMessage</B>()</PRE>
<DL>
<DD>转换到游戏画板并换到下一个游戏角色。(这个定义不准确)
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToPlayCanvas4(boolean)"><!-- --></A><H3>
setDisplayToPlayCanvas4</H3>
<PRE>
void <B>setDisplayToPlayCanvas4</B>(boolean&nbsp;flag)</PRE>
<DL>
<DD>转换到游戏画板。
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>flag</CODE> - 这个参数好像无意义??,不知道你们能不能看出意思?呵呵。。是不是用来区分方法名的啊</DL>
</DD>
</DL>
<HR>

<A NAME="confirmNews()"><!-- --></A><H3>
confirmNews</H3>
<PRE>
void <B>confirmNews</B>()</PRE>
<DL>
<DD>转换到游戏画板,与机会获得,飞机场有关(地图上的?)
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="showInPrisonMessage()"><!-- --></A><H3>
showInPrisonMessage</H3>
<PRE>
void <B>showInPrisonMessage</B>()</PRE>
<DL>
<DD>显示进入监狱消息。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToGameMenu()"><!-- --></A><H3>
setDisplayToGameMenu</H3>
<PRE>
void <B>setDisplayToGameMenu</B>()</PRE>
<DL>
<DD>转换到游戏菜单。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToOptionList()"><!-- --></A><H3>
setDisplayToOptionList</H3>
<PRE>
void <B>setDisplayToOptionList</B>()</PRE>
<DL>
<DD>转换到选项菜单。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToFucntionList()"><!-- --></A><H3>
setDisplayToFucntionList</H3>
<PRE>
void <B>setDisplayToFucntionList</B>()</PRE>
<DL>
<DD>转换到功能菜单。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToStockForm(int)"><!-- --></A><H3>
setDisplayToStockForm</H3>
<PRE>
void <B>setDisplayToStockForm</B>(int&nbsp;index)</PRE>
<DL>
<DD>转换到股票窗口。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToHelpForm()"><!-- --></A><H3>
setDisplayToHelpForm</H3>
<PRE>
void <B>setDisplayToHelpForm</B>()</PRE>
<DL>
<DD>转换到帮助窗口。
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])"><!-- --></A><H3>
showPlayerStatus</H3>
<PRE>
void <B>showPlayerStatus</B>(int&nbsp;playerMoney1,                      int&nbsp;playerMoney2,                      int&nbsp;playerMoney3,                      int&nbsp;stock1,                      int&nbsp;stock2,                      int&nbsp;stock3,                      int&nbsp;ground1,                      int&nbsp;ground2,                      int&nbsp;ground3,                      int&nbsp;house1,                      int&nbsp;house2,                      int&nbsp;house3,                      int&nbsp;hotel1,                      int&nbsp;hotel2,                      int&nbsp;hotel3,                      int[]&nbsp;playerSequence)</PRE>
<DL>
<DD>显示游戏角色的状态。
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>stock1</CODE> - 玩家1的股票价值<DD><CODE>ground1</CODE> - 玩家1的地皮数目<DD><CODE>house1</CODE> - 玩家1的房子数目<DD><CODE>hotel1</CODE> - 玩家1的旅馆数目<DD><CODE>stock2</CODE> - 玩家2的股票价值<DD><CODE>ground2</CODE> - 玩家2的地皮数目<DD><CODE>house2</CODE> - 玩家2的房子数目<DD><CODE>hotel2</CODE> - 玩家2的旅馆数目<DD><CODE>stock3</CODE> - 玩家3的股票价值<DD><CODE>ground3</CODE> - 玩家3的地皮数目<DD><CODE>house3</CODE> - 玩家3的房子数目<DD><CODE>hotel3</CODE> - 玩家3的旅馆数目</DL>
</DD>
</DL>
<HR>

<A NAME="fetchStatusMessages(int, int)"><!-- --></A><H3>
fetchStatusMessages</H3>
<PRE>
java.lang.String <B>fetchStatusMessages</B>(int&nbsp;type,                                     int&nbsp;number)</PRE>
<DL>
<DD>得到资产的单位。(从这里可以看出这个游戏以前是英文的)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - 类型<DD><CODE>number</CODE> - 数量</DL>
</DD>
</DL>
<HR>

<A NAME="continuePlay(int)"><!-- --></A><H3>
continuePlay</H3>
<PRE>
void <B>continuePlay</B>(int&nbsp;selectedPlayerID)</PRE>
<DL>
<DD>继续进行游戏。
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>selectedPlayerID</CODE> - 选择的游戏角色 (0-2新游戏角色,3继续上次游戏)</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToPlayCanvas1()"><!-- --></A><H3>
setDisplayToPlayCanvas1</H3>
<PRE>
void <B>setDisplayToPlayCanvas1</B>()</PRE>
<DL>
<DD>转换到游戏画板
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="diceAndSetDisplayToPlayForm(int)"><!-- --></A><H3>
diceAndSetDisplayToPlayForm</H3>
<PRE>
void <B>diceAndSetDisplayToPlayForm</B>(int&nbsp;diceNumber)</PRE>
<DL>
<DD>投完色子后转换到游戏画板
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>diceNumber</CODE> - 色子点数</DL>

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