📄 playcanvas.html
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#rebuildGame(byte[])">rebuildGame</A></B>(byte[] recordData)</CODE>
<BR>
重建游戏(load game)</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#run()">run</A></B>()</CODE>
<BR>
移动角色的线程</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#saveGame()">saveGame</A></B>()</CODE>
<BR>
保存游戏</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setGameSpeed(int)">setGameSpeed</A></B>(int gameSpeed)</CODE>
<BR>
设置游戏速度</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setIsLightOn(boolean)">setIsLightOn</A></B>(boolean isLightOn)</CODE>
<BR>
设置背景灯</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setIsMusicOn(boolean)">setIsMusicOn</A></B>(boolean isMusicOn)</CODE>
<BR>
设置音乐</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#setMusic(int)">setMusic</A></B>(int music)</CODE>
<BR>
设置音乐序号</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#showFlyToNextStation()">showFlyToNextStation</A></B>()</CODE>
<BR>
显示飞到下一个飞机场信息</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#specialLocationPlusSteps()">specialLocationPlusSteps</A></B>()</CODE>
<BR>
到了特别的地方要加走的步数(因为?</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stealCard()">stealCard</A></B>()</CODE>
<BR>
偷卡片</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#stepOver()">stepOver</A></B>()</CODE>
<BR>
移动完毕要处理的事情</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#tricleBroadCast(int)">tricleBroadCast</A></B>(int broadCastType)</CODE>
<BR>
激发广播(地震等)</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#useCard(int)">useCard</A></B>(int cardID)</CODE>
<BR>
使用卡片</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>
<A NAME="canvasWidth"><!-- --></A><H3>
canvasWidth</H3>
<PRE>
public int <B>canvasWidth</B></PRE>
<DL>
<DD>画板宽度
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="canvasHeight"><!-- --></A><H3>
canvasHeight</H3>
<PRE>
public int <B>canvasHeight</B></PRE>
<DL>
<DD>画板高度
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="richMan"><!-- --></A><H3>
richMan</H3>
<PRE>
private KMRichMan <B>richMan</B></PRE>
<DL>
<DD>richMan实例
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="mapImage1"><!-- --></A><H3>
mapImage1</H3>
<PRE>
private Image <B>mapImage1</B></PRE>
<DL>
<DD>地图第1部分
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="mapImage2"><!-- --></A><H3>
mapImage2</H3>
<PRE>
private Image <B>mapImage2</B></PRE>
<DL>
<DD>地图第2部分
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="gamePanelImage"><!-- --></A><H3>
gamePanelImage</H3>
<PRE>
private Image <B>gamePanelImage</B></PRE>
<DL>
<DD>游戏控制面板
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="thread"><!-- --></A><H3>
thread</H3>
<PRE>
private volatile java.lang.Thread <B>thread</B></PRE>
<DL>
<DD>线程
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="choiceIndex"><!-- --></A><H3>
choiceIndex</H3>
<PRE>
private static int <B>choiceIndex</B></PRE>
<DL>
<DD>控制面板的选择序号(1-色子,2-卡片,3-其他(玩家信息,股票信息)4-系统
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="steps"><!-- --></A><H3>
steps</H3>
<PRE>
private static int <B>steps</B></PRE>
<DL>
<DD>游戏角色要走的步数
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="turnCount"><!-- --></A><H3>
turnCount</H3>
<PRE>
private static int <B>turnCount</B></PRE>
<DL>
<DD>游戏进行的轮数
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="gameStatusGoOrWinOrFail"><!-- --></A><H3>
gameStatusGoOrWinOrFail</H3>
<PRE>
private static int <B>gameStatusGoOrWinOrFail</B></PRE>
<DL>
<DD>游戏状态(0-进行,2-胜利,3-失败)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="status_Park10_Prinson20_Sleep30"><!-- --></A><H3>
status_Park10_Prinson20_Sleep30</H3>
<PRE>
private static int <B>status_Park10_Prinson20_Sleep30</B></PRE>
<DL>
<DD>角色特殊状态(10--在公园处,20-在监狱里,30-在睡眠中(睡眠卡)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="nowPlayerID"><!-- --></A><H3>
nowPlayerID</H3>
<PRE>
public static int <B>nowPlayerID</B></PRE>
<DL>
<DD>现在正在进行的角色
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ManControlStatus_CanNotPlay"><!-- --></A><H3>
ManControlStatus_CanNotPlay</H3>
<PRE>
private boolean <B>ManControlStatus_CanNotPlay</B></PRE>
<DL>
<DD>现在玩家是否能控制进行游戏(如果是电脑角色在玩,玩家就不能控制)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="random"><!-- --></A><H3>
random</H3>
<PRE>
private java.util.Random <B>random</B></PRE>
<DL>
<DD>随机函数
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="timer"><!-- --></A><H3>
timer</H3>
<PRE>
private static java.util.Timer <B>timer</B></PRE>
<DL>
<DD>定时器
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="groundForBuilding"><!-- --></A><H3>
groundForBuilding</H3>
<PRE>
private static int[] <B>groundForBuilding</B></PRE>
<DL>
<DD>地皮
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_location"><!-- --></A><H3>
player_location</H3>
<PRE>
private static int[] <B>player_location</B></PRE>
<DL>
<DD>角色在地图上位置(用地皮ID表示)
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_cards"><!-- --></A><H3>
player_cards</H3>
<PRE>
private static int[][] <B>player_cards</B></PRE>
<DL>
<DD>角色卡片
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_prinson_canNotMoveNum"><!-- --></A><H3>
player_prinson_canNotMoveNum</H3>
<PRE>
private static int[] <B>player_prinson_canNotMoveNum</B></PRE>
<DL>
<DD>角色因为进入监狱而不能移动的次数
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_sleep_canNotMoveNum"><!-- --></A><H3>
player_sleep_canNotMoveNum</H3>
<PRE>
private static int[] <B>player_sleep_canNotMoveNum</B></PRE>
<DL>
<DD>角色因为睡眠而不能移动的次数
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_sequence"><!-- --></A><H3>
player_sequence</H3>
<PRE>
public static int[] <B>player_sequence</B></PRE>
<DL>
<DD>角色轮转次序
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_money"><!-- --></A><H3>
player_money</H3>
<PRE>
public static int[] <B>player_money</B></PRE>
<DL>
<DD>角色的金钱
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_houseImage"><!-- --></A><H3>
player_houseImage</H3>
<PRE>
private static Image[][] <B>player_houseImage</B></PRE>
<DL>
<DD>角色的地皮和房屋的图象
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_faceImage"><!-- --></A><H3>
player_faceImage</H3>
<PRE>
private static Image[] <B>player_faceImage</B></PRE>
<DL>
<DD>角色的头像
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="player_stock"><!-- --></A><H3>
player_stock</H3>
<PRE>
public static int[][][] <B>player_stock</B></PRE>
<DL>
<DD>玩家的股票 [角色ID][股票ID][0]---- 购入数目,[角色ID][股票ID][1]---- 购入价格
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="bufferImage"><!-- --></A><H3>
bufferImage</H3>
<PRE>
Image <B>bufferImage</B></PRE>
<DL>
<DD>屏幕图象缓冲
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="emptyGround"><!-- --></A><H3>
emptyGround</H3>
<PRE>
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