📄 playcanvas.html
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增加卡片</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#adjustGroundOverBuilding(int)">adjustGroundOverBuilding</A></B>(int groundLocation)</CODE>
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调整土地,避免过度建设</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#arragePlayerSecquence(int)">arragePlayerSecquence</A></B>(int selectedPlayerID)</CODE>
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排列角色的次序</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#autoFetchCardIndex()">autoFetchCardIndex</A></B>()</CODE>
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自动获得卡片</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#autoFetchNotSpecialGround()">autoFetchNotSpecialGround</A></B>()</CODE>
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自动获取非特殊地皮。</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#autoSaveGame()">autoSaveGame</A></B>()</CODE>
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自动保存文件</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#broadCastChangeGround(int, int, int)">broadCastChangeGround</A></B>(int beginID, int endID, int broadCastType)</CODE>
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广播改变(地震等)</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#buildorBuyGround()">buildorBuyGround</A></B>()</CODE>
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买地或是加盖房子</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#buyLand()">buyLand</A></B>()</CODE>
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购买土地</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#changeStock()">changeStock</A></B>()</CODE>
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控制股票升降</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#computeGroundX(int)">computeGroundX</A></B>(int id)</CODE>
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计算地皮在地图上的坐标X</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#computeGroundY(int)">computeGroundY</A></B>(int id)</CODE>
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计算角色在地图上的坐标Y</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#computePlayerX(int)">computePlayerX</A></B>(int id)</CODE>
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计算角色在地图上的坐标X</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#computePlayerY(int)">computePlayerY</A></B>(int id)</CODE>
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计算角色在地图上的坐标Y</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#countPlayerGround(int)">countPlayerGround</A></B>(int goundValue)</CODE>
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计算地皮的数量</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#dealWithComputerActorPlay()">dealWithComputerActorPlay</A></B>()</CODE>
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处理电脑玩家玩游戏</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#decreaseMoney(int, int)">decreaseMoney</A></B>(int groundBelongtoWho, int price)</CODE>
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减钱(走到别人的地皮上)</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#deleteCard(int, int)">deleteCard</A></B>(int playID, int cardID)</CODE>
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删除卡片</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#destroyGround(int, int)">destroyGround</A></B>(int beginID, int endID)</CODE>
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龙卷风破坏土地</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#drawMessage(Graphics, java.lang.String)">drawMessage</A></B>(Graphics g, java.lang.String s)</CODE>
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绘制出特殊角色状态</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchAddPrice(int)">fetchAddPrice</A></B>(int groundID)</CODE>
<BR>
获得地皮价格</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchBuildingTax()">fetchBuildingTax</A></B>()</CODE>
<BR>
获得财产税</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchConnectedLocationPrice(int)">fetchConnectedLocationPrice</A></B>(int id)</CODE>
<BR>
获得相连的地皮价格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchGroundPrice(int)">fetchGroundPrice</A></B>(int groundID)</CODE>
<BR>
获得地皮的价格</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchNowPlayerLocationGroundBelongtoWho()">fetchNowPlayerLocationGroundBelongtoWho</A></B>()</CODE>
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判断当前的当前角色所处地皮是谁的。</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchRandom(int)">fetchRandom</A></B>(int number)</CODE>
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获的一个随机数(>=0 and <= number)</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchRandomIn0ToMaxNumExceptExcludeNum(int, int)">fetchRandomIn0ToMaxNumExceptExcludeNum</A></B>(int maxNum, int excludeNum)</CODE>
<BR>
获得一个随机数,除去一个数</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchRecords()">fetchRecords</A></B>()</CODE>
<BR>
获得游戏记录</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fetchTheGroundPrice(int, int)">fetchTheGroundPrice</A></B>(int groundBuilding, int groundID)</CODE>
<BR>
获得地皮价格</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#firedetroyGround(int, int, int)">firedetroyGround</A></B>(int beginIndex, int endIndex, int j1)</CODE>
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破坏地皮(因为火灾)</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fireGround()">fireGround</A></B>()</CODE>
<BR>
火灾</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#fly()">fly</A></B>()</CODE>
<BR>
飞到下飞机场</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#forceAddCard(int)">forceAddCard</A></B>(int cardNum)</CODE>
<BR>
强行增加卡片(5张卡片都满的时候)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#gameOver(int)">gameOver</A></B>(int status)</CODE>
<BR>
游戏结束</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#getGameSpeed()">getGameSpeed</A></B>()</CODE>
<BR>
获取游戏速度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#getMusic()">getMusic</A></B>()</CODE>
<BR>
获取音乐序号</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private int</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#groundNotConnected(int)">groundNotConnected</A></B>(int groundLocation)</CODE>
<BR>
获取不连接的土地</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#initialGame()">initialGame</A></B>()</CODE>
<BR>
初始化游戏</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#initialMusic()">initialMusic</A></B>()</CODE>
<BR>
初始化音乐</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isEmptyGround(int)">isEmptyGround</A></B>(int groundLocation)</CODE>
<BR>
判断是否是空地</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isIsLightOn()">isIsLightOn</A></B>()</CODE>
<BR>
获取背景灯状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isIsMusicOn()">isIsMusicOn</A></B>()</CODE>
<BR>
获取背景音乐状态</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#isNowPlayerIDGround()">isNowPlayerIDGround</A></B>()</CODE>
<BR>
判断是否是当前角色的地皮</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#keyPressed(int)">keyPressed</A></B>(int keyInt)</CODE>
<BR>
按键处理</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#loadImage()">loadImage</A></B>()</CODE>
<BR>
加载图象</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#loadMap()">loadMap</A></B>()</CODE>
<BR>
加载地图</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#moveActor(int)">moveActor</A></B>(int steps)</CODE>
<BR>
启动移动角色线程</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#moveSteps(int)">moveSteps</A></B>(int stepCount)</CODE>
<BR>
移动角色</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#nextPlay(int)">nextPlay</A></B>(int deplay)</CODE>
<BR>
转到下一个玩家</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#occupyGround()">occupyGround</A></B>()</CODE>
<BR>
强占土地</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#onCommonGround()">onCommonGround</A></B>()</CODE>
<BR>
移动完毕到了一般的地皮上要处理的事情</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#paint(Graphics)">paint</A></B>(Graphics graphics)</CODE>
<BR>
绘制画板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#play_computerActor(int, int)">play_computerActor</A></B>(int delay, int Num_ComputerActor_or_HumanActor)</CODE>
<BR>
电脑玩家开始游戏</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#play(boolean)">play</A></B>(boolean isLoadGameRestart)</CODE>
<BR>
开始游戏</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#prise()">prise</A></B>()</CODE>
<BR>
进入监狱</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private void</CODE></FONT></TD>
<TD><CODE><B><A HREF="PlayCanvas.html#randomEvent()">randomEvent</A></B>()</CODE>
<BR>
随机事件发生(角色走到?</TD>
</TR>
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