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📄 d3denumeration.cpp

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//-----------------------------------------------------------------------------
// File: D3DEnumeration.cpp
//
// Desc: Enumerates D3D adapters, devices, modes, etc.
//-----------------------------------------------------------------------------
#define STRICT
#include "stdafx.h"
#include <windows.h>
#include "D3DEnumeration.h"


//-----------------------------------------------------------------------------
// Name: ColorChannelBits
// Desc: Returns the number of color channel bits in the specified D3DFORMAT
//-----------------------------------------------------------------------------
static UINT ColorChannelBits( D3DFORMAT fmt )
{
    switch( fmt )
    {
        case D3DFMT_R8G8B8:
            return 8;
        case D3DFMT_A8R8G8B8:
            return 8;
        case D3DFMT_X8R8G8B8:
            return 8;
        case D3DFMT_R5G6B5:
            return 5;
        case D3DFMT_X1R5G5B5:
            return 5;
        case D3DFMT_A1R5G5B5:
            return 5;
        case D3DFMT_A4R4G4B4:
            return 4;
        case D3DFMT_R3G3B2:
            return 2;
        case D3DFMT_A8R3G3B2:
            return 2;
        case D3DFMT_X4R4G4B4:
            return 4;
        case D3DFMT_A2B10G10R10:
            return 10;
        case D3DFMT_A2R10G10B10:
            return 10;
        default:
            return 0;
    }
}




//-----------------------------------------------------------------------------
// Name: AlphaChannelBits
// Desc: Returns the number of alpha channel bits in the specified D3DFORMAT
//-----------------------------------------------------------------------------
static UINT AlphaChannelBits( D3DFORMAT fmt )
{
    switch( fmt )
    {
        case D3DFMT_R8G8B8:
            return 0;
        case D3DFMT_A8R8G8B8:
            return 8;
        case D3DFMT_X8R8G8B8:
            return 0;
        case D3DFMT_R5G6B5:
            return 0;
        case D3DFMT_X1R5G5B5:
            return 0;
        case D3DFMT_A1R5G5B5:
            return 1;
        case D3DFMT_A4R4G4B4:
            return 4;
        case D3DFMT_R3G3B2:
            return 0;
        case D3DFMT_A8R3G3B2:
            return 8;
        case D3DFMT_X4R4G4B4:
            return 0;
        case D3DFMT_A2B10G10R10:
            return 2;
        case D3DFMT_A2R10G10B10:
            return 2;
        default:
            return 0;
    }
}




//-----------------------------------------------------------------------------
// Name: DepthBits
// Desc: Returns the number of depth bits in the specified D3DFORMAT
//-----------------------------------------------------------------------------
static UINT DepthBits( D3DFORMAT fmt )
{
    switch( fmt )
    {
        case D3DFMT_D16:
            return 16;
        case D3DFMT_D15S1:
            return 15;
        case D3DFMT_D24X8:
            return 24;
        case D3DFMT_D24S8:
            return 24;
        case D3DFMT_D24X4S4:
            return 24;
        case D3DFMT_D32:
            return 32;
        default:
            return 0;
    }
}




//-----------------------------------------------------------------------------
// Name: StencilBits
// Desc: Returns the number of stencil bits in the specified D3DFORMAT
//-----------------------------------------------------------------------------
static UINT StencilBits( D3DFORMAT fmt )
{
    switch( fmt )
    {
        case D3DFMT_D16:
            return 0;
        case D3DFMT_D15S1:
            return 1;
        case D3DFMT_D24X8:
            return 0;
        case D3DFMT_D24S8:
            return 8;
        case D3DFMT_D24X4S4:
            return 4;
        case D3DFMT_D32:
            return 0;
        default:
            return 0;
    }
}




//-----------------------------------------------------------------------------
// Name: D3DAdapterInfo destructor
// Desc: 
//-----------------------------------------------------------------------------
D3DAdapterInfo::~D3DAdapterInfo( void )
{
	delete	pDisplayModeList;
    if (pDeviceInfoList != NULL)
    {
		for(int n=0; n<(int)pDeviceInfoList->GetArrayCount(); n++)
		{
			D3DDeviceInfo * pDeviceInfo = pDeviceInfoList->Get(n);
			delete pDeviceInfo;
		}
        delete pDeviceInfoList;
    }
}




//-----------------------------------------------------------------------------
// Name: D3DDeviceInfo destructor
// Desc: 
//-----------------------------------------------------------------------------
D3DDeviceInfo::~D3DDeviceInfo( void )
{
    if( pDeviceComboList != NULL )
    {
        for(int n=0; n<(int)pDeviceComboList->GetArrayCount(); n++)
		{
			D3DDeviceCombo * pDeviceCombo = pDeviceComboList->Get(n);
            delete pDeviceCombo;
		}

        delete pDeviceComboList;
    }
}




//-----------------------------------------------------------------------------
// Name: D3DDeviceCombo destructor
// Desc: 
//-----------------------------------------------------------------------------
D3DDeviceCombo::~D3DDeviceCombo( void )
{
    if( pDepthStencilFormatList != NULL )
        delete pDepthStencilFormatList;
    if( pMultiSampleTypeList != NULL )
        delete pMultiSampleTypeList;
    if( pMultiSampleQualityList != NULL )
        delete pMultiSampleQualityList;
    if( pDSMSConflictList != NULL )
        delete pDSMSConflictList;
    if( pVertexProcessingTypeList != NULL )
        delete pVertexProcessingTypeList;
    if( pPresentIntervalList != NULL )
        delete pPresentIntervalList;
}



//-----------------------------------------------------------------------------
// Name: CD3DEnumeration constructor
// Desc: 
//-----------------------------------------------------------------------------
CD3DEnumeration::CD3DEnumeration()
{
    m_pAdapterInfoList = NULL;
    m_pAllowedAdapterFormatList = NULL;
    AppMinFullscreenWidth = 640;
    AppMinFullscreenHeight = 480;
    AppMinColorChannelBits = 5;
    AppMinAlphaChannelBits = 0;
    AppMinDepthBits = 15;
    AppMinStencilBits = 0;
    AppUsesDepthBuffer = false;
    AppUsesMixedVP = false;
    AppRequiresWindowed = false;
    AppRequiresFullscreen = false;
}




//-----------------------------------------------------------------------------
// Name: CD3DEnumeration destructor
// Desc: 
//-----------------------------------------------------------------------------
CD3DEnumeration::~CD3DEnumeration()
{
    if( m_pAdapterInfoList != NULL )
    {
        for( UINT iai = 0; iai < m_pAdapterInfoList->GetArrayCount(); iai++ )
		{
			D3DAdapterInfo * pAdapterInfo = m_pAdapterInfoList->Get(iai);
            delete pAdapterInfo;
		}

        delete m_pAdapterInfoList;
    }

    // SAFE_DELETE( m_pAllowedAdapterFormatList );
	delete m_pAllowedAdapterFormatList;
}




//-----------------------------------------------------------------------------
// Name: SortModesCallback
// Desc: Used to sort D3DDISPLAYMODEs
//-----------------------------------------------------------------------------
static bool __cdecl SortModesCallback(const D3DDISPLAYMODE & rDMode1, const D3DDISPLAYMODE & rDMode2)
{
    if (rDMode1.Width > rDMode2.Width)
        return true;
    if (rDMode1.Width < rDMode2.Width)
        return false;
    if (rDMode1.Height > rDMode2.Height)
        return true;
    if (rDMode1.Height < rDMode2.Height)
        return false;
    if (rDMode1.Format > rDMode2.Format)
        return true;
    if (rDMode1.Format < rDMode2.Format)
        return false;
    if (rDMode1.RefreshRate > rDMode2.RefreshRate)
        return true;
    if (rDMode1.RefreshRate < rDMode2.RefreshRate)
        return false;

    return false;
}




//-----------------------------------------------------------------------------
// Name: Enumerate
// Desc: Enumerates available D3D adapters, devices, modes, etc.
//-----------------------------------------------------------------------------

bool IsFormatEqual(const D3DFORMAT & format1, const D3DFORMAT & format2)
{
	return (format1 == format2);
}

HRESULT CD3DEnumeration::Enumerate()
{
    HRESULT hr;
    Array<D3DFORMAT> adapterFormatList(10);

    if( m_pD3D == NULL )
        return E_FAIL;

	m_pAdapterInfoList = new Array<D3DAdapterInfo *>(10);
    if( m_pAdapterInfoList == NULL )
        return E_OUTOFMEMORY;

	m_pAllowedAdapterFormatList = new Array<D3DFORMAT>(10);
    if( m_pAllowedAdapterFormatList == NULL )
        return E_OUTOFMEMORY;
    D3DFORMAT fmt;
    m_pAllowedAdapterFormatList->Add( ( fmt = D3DFMT_A8R8G8B8 ) );
    m_pAllowedAdapterFormatList->Add( ( fmt = D3DFMT_X1R5G5B5 ) );
	m_pAllowedAdapterFormatList->Add( ( fmt = D3DFMT_R5G6B5 ) );
    m_pAllowedAdapterFormatList->Add( ( fmt = D3DFMT_A2R10G10B10 ) );

    D3DAdapterInfo* pAdapterInfo = NULL;
    UINT numAdapters = m_pD3D->GetAdapterCount();

    for (UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++)
    {
        pAdapterInfo = new D3DAdapterInfo;
        if( pAdapterInfo == NULL )
            return E_OUTOFMEMORY;
		pAdapterInfo->pDisplayModeList = new Array<D3DDISPLAYMODE>(30);
		pAdapterInfo->pDeviceInfoList = new Array<D3DDeviceInfo *>(10);
        if( pAdapterInfo->pDisplayModeList == NULL ||
            pAdapterInfo->pDeviceInfoList == NULL )
        {
            delete pAdapterInfo;
            return E_OUTOFMEMORY;
        }
        pAdapterInfo->AdapterOrdinal = adapterOrdinal;
        m_pD3D->GetAdapterIdentifier(adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier);

        // Get list of all display modes on this adapter.  
        // Also build a temporary list of all display adapter formats.
        adapterFormatList.Clear();
        for( UINT iaaf = 0; iaaf < m_pAllowedAdapterFormatList->GetArrayCount(); iaaf++ )
        {
            D3DFORMAT allowedAdapterFormat = m_pAllowedAdapterFormatList->Get( iaaf );
            UINT numAdapterModes = m_pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
            for (UINT mode = 0; mode < numAdapterModes; mode++)
            {
                D3DDISPLAYMODE displayMode;
                m_pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
                if( displayMode.Width < AppMinFullscreenWidth ||
                    displayMode.Height < AppMinFullscreenHeight ||
                    ColorChannelBits(displayMode.Format) < AppMinColorChannelBits )
                {
                    continue;
                }
                pAdapterInfo->pDisplayModeList->Add(displayMode);

				// Add format if it doesn't already exist
				if (!adapterFormatList.Contains(displayMode.Format, IsFormatEqual))
					adapterFormatList.Add(displayMode.Format);

				/*
				for (size_t t=0; t<adapterFormatList.GetArrayCount(); t++)
				{
					D3DFORMAT testFormat = adapterFormatList[t];
					if (testFormat == displayMode.Format)
						break;
				}
				if(t == adapterFormatList.GetArrayCount())
                    adapterFormatList.Add(displayMode.Format);
				*/
            }
        }

        // Sort displaymode list
		pAdapterInfo->pDisplayModeList->Sort(SortModesCallback);

        // Get info for each device on this adapter
        if( FAILED( hr = EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )

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