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📄 unitymidi.h

📁 This is a sample of unity3D. For PlugIns, this source demonstrates a method.
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#pragma once#include <string>#include <list>#include <CoreMidi/CoreMidi.h>struct MidiMessage{	char command;	char data0;	char data1;	MIDIEndpointRef  endpoint;};extern "C"{// Starts receiving on all midi ports// Returns true if successfulint StartReceiving ();// Stops receiving on all midi portsvoid StopReceiving ();// Fetches the next queued midimessage for the device// Returns 0 if no message could be extracted, meaning that no midi messages are left to process.int PopMidiMessage (MidiMessage* message);// Returns the name of the device from the midi endpoint.// The Midi endpoint is stored in the midi message so that the C# side can ask for the device name,// the midi message is coming from.const char* GetMidiDeviceName (MIDIEndpointRef endPoint);}//**** Private interface ****//// ReceiveMidiMessage is the callback function we register with CoreMidi.// The callback simply stores all incoming messages in a buffer.// The C# side then pops all midi messages in the buffer.// This function is called in another thread so we should use mutexes when accessing the message buffervoid ReceiveMidiMessage (const MIDIPacketList *pktlist, void *refCon, void *connRefCon);void LockMutex ();void UnlockMutex ();

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