mysubmarine.refactor~4~

来自「利用Java 开发的一个手机版的潜艇游戏。游戏实现的重点就是屏幕的绘制滚动技术和」· REFACTOR~4~ 代码 · 共 27 行

REFACTOR~4~
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE refactor PUBLIC "-//Borland Software Corporation//Refactor 1.0//EN" "http://www.borland.com/devsupport/jbuilder/dtds/refactor_1_0.dtd">
<refactor>
  <rename-class id="6AP08UDV8DGEVZ587O01QKH0" creation-time="Wed Nov 23 14:36:16.228 CST 2005">
    <old-class-name>mysubmarine.SubObject</old-class-name>
    <new-class-name>mysubmarine.Collidion</new-class-name>
  </rename-class>
  <rename-field id="6AP0SZK5BDGE4B01FO01QKH0" creation-time="Wed Nov 23 15:40:11.282 CST 2005">
    <declaring-class-name>mysubmarine.MySubmarineCanvas</declaring-class-name>
    <old-field-name>gameState</old-field-name>
    <declared-field-type>I</declared-field-type>
    <new-field-name>nState</new-field-name>
  </rename-field>
  <rename-field id="4AP0SZK5BDGE4B01FO01QKH0" creation-time="Wed Nov 23 17:21:30.294 CST 2005">
    <declaring-class-name>mysubmarine.MySubmarineCanvas</declaring-class-name>
    <old-field-name>GAME_SUSPEND</old-field-name>
    <declared-field-type>I</declared-field-type>
    <new-field-name>GAME_NEXTROUND</new-field-name>
  </rename-field>
  <rename-field id="6AP03IN4EOGEX2F85O01QKH0" creation-time="Thu Dec 01 09:48:54.681 CST 2005">
    <declaring-class-name>mysubmarine.MySubmarineCanvas</declaring-class-name>
    <old-field-name>TROOP_PLAYER</old-field-name>
    <declared-field-type>B</declared-field-type>
    <new-field-name>PLAYER</new-field-name>
  </rename-field>
</refactor>

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