📄 spritechanged.java
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package mysubmarine;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
public class SpriteChanged extends Thread {
private LayerManager layerManager;
private Sprite sprite;
public SpriteChanged(Sprite sprite, LayerManager layerManager) {
this.layerManager = layerManager;
this.sprite = sprite;
}
public void run() {
this.layerManager.remove(sprite);
this.layerManager.insert(sprite, 0);
try {
Thread.sleep(150);
} catch (InterruptedException e) {
e.printStackTrace();
}
this.layerManager.remove(sprite);
}
}
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