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📄 jump.java

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package net.frog_parrot.jump;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;/** * This is the main class of the tumbleweed game. * * @author Carol Hamer */public class Jump extends MIDlet implements CommandListener {  //---------------------------------------------------------  //   game object fields  /**   * the command to end the game.   */  private Command myExitCommand = new Command("Exit", Command.EXIT, 99);  /**   * the command to start moving when the game is paused.   */  private Command myGoCommand = new Command("Go", Command.SCREEN, 1);  /**   * the command to pause the game.   */  private Command myPauseCommand = new Command("Pause", Command.SCREEN, 1);  /**   * the command to start a new game.   */  private Command myNewCommand = new Command("Play Again", Command.SCREEN, 1);  /**   * the the canvas that all of the game will be drawn on.   */  JumpCanvas myCanvas;  /**   * the thread that advances the cowboy.   */  GameThread myGameThread;  //-----------------------------------------------------  //    initialization and game state changes  /**   * Initialize the canvas and the commands.   */  public Jump() {    myCanvas = new JumpCanvas(this);    myCanvas.addCommand(myExitCommand);    myCanvas.addCommand(myGoCommand);    myCanvas.setCommandListener(this);  }  /**   * Switch the command to the play again command.   */  void setNewCommand() {    myCanvas.removeCommand(myPauseCommand);    myCanvas.removeCommand(myGoCommand);    myCanvas.addCommand(myNewCommand);  }  /**   * Switch the command to the go command.   */  void setGoCommand() {    myCanvas.removeCommand(myPauseCommand);    myCanvas.removeCommand(myNewCommand);    myCanvas.addCommand(myGoCommand);  }  /**   * Switch the command to the pause command.   */  void setPauseCommand() {    myCanvas.removeCommand(myNewCommand);    myCanvas.removeCommand(myGoCommand);    myCanvas.addCommand(myPauseCommand);  }  //----------------------------------------------------------------  //  implementation of MIDlet  /**   * Start the application.   */  public void startApp() throws MIDletStateChangeException {    myGameThread = new GameThread(myCanvas);    myCanvas.start();  }    /**   * stop and throw out the garbage.   */  public void destroyApp(boolean unconditional)       throws MIDletStateChangeException {    myGameThread.requestStop();    myGameThread = null;    myCanvas = null;    System.gc();  }  /**   * request the thread to pause.   */  public void pauseApp() {    setGoCommand();    myGameThread.pause();  }  //----------------------------------------------------------------  //  implementation of CommandListener  /*   * Respond to a command issued on the Canvas.   * (either reset or exit).   */  public void commandAction(Command c, Displayable s) {    if(c == myGoCommand) {      myCanvas.removeCommand(myGoCommand);      myCanvas.addCommand(myPauseCommand);      myGameThread.go();    } else if(c == myPauseCommand) {      myCanvas.removeCommand(myPauseCommand);      myCanvas.addCommand(myGoCommand);      myGameThread.go();    } else if(c == myNewCommand) {      myCanvas.removeCommand(myNewCommand);      myCanvas.addCommand(myGoCommand);      myGameThread.requestStop();      myGameThread = new GameThread(myCanvas);      System.gc();      myCanvas.reset();    } else if(c == myExitCommand) {      try {	destroyApp(false);	notifyDestroyed();      } catch (MIDletStateChangeException ex) {      }    }  }  }

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