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📄 hellocanvas.java

📁 JAVASCRIPT的界面说明JAVASCRIPT的界面说明JAVASCRIPT的界面说明JAVASCRIPT的界面说明
💻 JAVA
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package net.frog_parrot.hello;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;/** * This class is the display of the game. *  * @author Carol Hamer */public class HelloCanvas extends javax.microedition.lcdui.game.GameCanvas {  //---------------------------------------------------------  //   fields  /**   * a handle to the display.   */  Display myDisplay;  /**   * whether or not the screen should currently display the    * "hello world" message.   */  boolean mySayHello = true;  //-----------------------------------------------------  //    initialization and game state changes  /**   * Constructor merely sets the display.   */  public HelloCanvas(Display d) {    super(false);    myDisplay = d;  }  /**   * This is called as soon as the application begins.   */  void start() {    myDisplay.setCurrent(this);    repaint();  }  /**   * toggle the hello message.   */  void newHello() {    mySayHello = !mySayHello;;    // paint the display    repaint();  }  //-------------------------------------------------------  //  graphics methods  /**   * clear the screen and display the hello world message if appropriate.   */  public void paint(Graphics g) {    int x = g.getClipX();    int y = g.getClipY();    int w = g.getClipWidth();    int h = g.getClipHeight();    // clear the screen:    g.setColor(0xffffff);    g.fillRect(x, y, w, h);    // display the hello world message if appropriate:.    if(mySayHello) {      Font dFont = g.getFont();      int fontH = dFont.getHeight();      int fontW = dFont.stringWidth("Hello World!");      g.setColor(0xffffff);      g.fillRect((w-fontW)/2 - 1, (h-fontH)/2,		       fontW + 2, fontH);      g.setColor(0x00ff0000);      g.setFont(dFont);      g.drawString("Hello World!", (w-fontW)/2, (h-fontH)/2,			 g.TOP|g.LEFT);    }  }}

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