📄 hellocanvas.java
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package net.frog_parrot.hello;import javax.microedition.lcdui.*;import javax.microedition.lcdui.game.*;/** * This class is the display of the game. * * @author Carol Hamer */public class HelloCanvas extends javax.microedition.lcdui.game.GameCanvas { //--------------------------------------------------------- // fields /** * a handle to the display. */ Display myDisplay; /** * whether or not the screen should currently display the * "hello world" message. */ boolean mySayHello = true; //----------------------------------------------------- // initialization and game state changes /** * Constructor merely sets the display. */ public HelloCanvas(Display d) { super(false); myDisplay = d; } /** * This is called as soon as the application begins. */ void start() { myDisplay.setCurrent(this); repaint(); } /** * toggle the hello message. */ void newHello() { mySayHello = !mySayHello;; // paint the display repaint(); } //------------------------------------------------------- // graphics methods /** * clear the screen and display the hello world message if appropriate. */ public void paint(Graphics g) { int x = g.getClipX(); int y = g.getClipY(); int w = g.getClipWidth(); int h = g.getClipHeight(); // clear the screen: g.setColor(0xffffff); g.fillRect(x, y, w, h); // display the hello world message if appropriate:. if(mySayHello) { Font dFont = g.getFont(); int fontH = dFont.getHeight(); int fontW = dFont.stringWidth("Hello World!"); g.setColor(0xffffff); g.fillRect((w-fontW)/2 - 1, (h-fontH)/2, fontW + 2, fontH); g.setColor(0x00ff0000); g.setFont(dFont); g.drawString("Hello World!", (w-fontW)/2, (h-fontH)/2, g.TOP|g.LEFT); } }}
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