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📄 htglxt.cpp

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// htglxt.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "htglxt.h"
#include "MainFrm.h"
#include "MyDoc.h"
#include "MyView.h"
#include "DMain.h"
#include "DllHeader.h"
#include "DLogin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CHtglxtApp

BEGIN_MESSAGE_MAP(CHtglxtApp, CWinApp)
	//{{AFX_MSG_MAP(CHtglxtApp)
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHtglxtApp construction

CHtglxtApp::CHtglxtApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CHtglxtApp object

CHtglxtApp theApp;
RxADO ado;
HINSTANCE hInstance;
PrintStruct m_ps;
/////////////////////////////////////////////////////////////////////////////
// CHtglxtApp initialization

BOOL CHtglxtApp::InitInstance()
{
	AfxEnableControlContainer();
	//载入动态库
	hInstance =LoadLibrary("RxDLL.dll");
	
	//载入RXDLL中的函数
	MoneyToChineseCode=(_MoneyToChineseCode*)GetProcAddress(hInstance,"MoneyToChineseCode");
	CTimeToCString=(_CTimeToCString*)GetProcAddress(hInstance,"CTimeToCString");
	CStringTOCTime=(_CStringTOCTime*)GetProcAddress(hInstance,"CStringTOCTime");
	Padl=(_Padl*)GetProcAddress(hInstance,"Padl");
	CharToLetterCode=(_CharToLetterCode*)GetProcAddress(hInstance,"CharToLetterCode");

  if(ado.SetConnection("Provider=SQLOLEDB.1;Integrated Security=SSPI;Persist Security Info=False;Initial Catalog=htglxt;Data Source=(local)")==false)
		return false;
	cnn=ado.GetConnection();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));
	LoadStdProfileSettings();  // Load standard INI file options (including MRU)
	CDLogin dlg;
	dlg.DoModal();
	return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CHtglxtApp message handlers


void CHtglxtApp::Print()
{
	this->m_pDocManager=NULL;
	this->m_pMainWnd=NULL;
	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CMyDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CMyView));
	AddDocTemplate(pDocTemplate);
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);
	if (!ProcessShellCommand(cmdInfo))
		return ;
	m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
	m_pMainWnd->UpdateWindow();
}

int CHtglxtApp::ExitInstance() 
{
	::FreeLibrary(hInstance);	
	return CWinApp::ExitInstance();
}

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