📄 ddcore.js
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* @return {boolean} true if this obj or all drag/drop is locked, else
* false
*/
isLocked: function() {
return (this.DDM.isLocked() || this.locked);
},
/**
* Fired when this object is clicked
* @method handleMouseDown
* @param {Event} e
* @param {Ext.dd.DragDrop} oDD the clicked dd object (this dd obj)
* @private
*/
handleMouseDown: function(e, oDD){
if (this.primaryButtonOnly && e.button != 0) {
return;
}
if (this.isLocked()) {
return;
}
this.DDM.refreshCache(this.groups);
var pt = new Ext.lib.Point(Ext.lib.Event.getPageX(e), Ext.lib.Event.getPageY(e));
if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) ) {
} else {
if (this.clickValidator(e)) {
// set the initial element position
this.setStartPosition();
this.b4MouseDown(e);
this.onMouseDown(e);
this.DDM.handleMouseDown(e, this);
this.DDM.stopEvent(e);
} else {
}
}
},
clickValidator: function(e) {
var target = e.getTarget();
return ( this.isValidHandleChild(target) &&
(this.id == this.handleElId ||
this.DDM.handleWasClicked(target, this.id)) );
},
/**
* Allows you to specify a tag name that should not start a drag operation
* when clicked. This is designed to facilitate embedding links within a
* drag handle that do something other than start the drag.
* @method addInvalidHandleType
* @param {string} tagName the type of element to exclude
*/
addInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
this.invalidHandleTypes[type] = type;
},
/**
* Lets you to specify an element id for a child of a drag handle
* that should not initiate a drag
* @method addInvalidHandleId
* @param {string} id the element id of the element you wish to ignore
*/
addInvalidHandleId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
this.invalidHandleIds[id] = id;
},
/**
* Lets you specify a css class of elements that will not initiate a drag
* @method addInvalidHandleClass
* @param {string} cssClass the class of the elements you wish to ignore
*/
addInvalidHandleClass: function(cssClass) {
this.invalidHandleClasses.push(cssClass);
},
/**
* Unsets an excluded tag name set by addInvalidHandleType
* @method removeInvalidHandleType
* @param {string} tagName the type of element to unexclude
*/
removeInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
// this.invalidHandleTypes[type] = null;
delete this.invalidHandleTypes[type];
},
/**
* Unsets an invalid handle id
* @method removeInvalidHandleId
* @param {string} id the id of the element to re-enable
*/
removeInvalidHandleId: function(id) {
if (typeof id !== "string") {
id = Ext.id(id);
}
delete this.invalidHandleIds[id];
},
/**
* Unsets an invalid css class
* @method removeInvalidHandleClass
* @param {string} cssClass the class of the element(s) you wish to
* re-enable
*/
removeInvalidHandleClass: function(cssClass) {
for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
if (this.invalidHandleClasses[i] == cssClass) {
delete this.invalidHandleClasses[i];
}
}
},
/**
* Checks the tag exclusion list to see if this click should be ignored
* @method isValidHandleChild
* @param {HTMLElement} node the HTMLElement to evaluate
* @return {boolean} true if this is a valid tag type, false if not
*/
isValidHandleChild: function(node) {
var valid = true;
// var n = (node.nodeName == "#text") ? node.parentNode : node;
var nodeName;
try {
nodeName = node.nodeName.toUpperCase();
} catch(e) {
nodeName = node.nodeName;
}
valid = valid && !this.invalidHandleTypes[nodeName];
valid = valid && !this.invalidHandleIds[node.id];
for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
valid = !Ext.fly(node).hasClass(this.invalidHandleClasses[i]);
}
return valid;
},
/**
* Create the array of horizontal tick marks if an interval was specified
* in setXConstraint().
* @method setXTicks
* @private
*/
setXTicks: function(iStartX, iTickSize) {
this.xTicks = [];
this.xTickSize = iTickSize;
var tickMap = {};
for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
this.xTicks.sort(this.DDM.numericSort) ;
},
/**
* Create the array of vertical tick marks if an interval was specified in
* setYConstraint().
* @method setYTicks
* @private
*/
setYTicks: function(iStartY, iTickSize) {
this.yTicks = [];
this.yTickSize = iTickSize;
var tickMap = {};
for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
this.yTicks.sort(this.DDM.numericSort) ;
},
/**
* By default, the element can be dragged any place on the screen. Use
* this method to limit the horizontal travel of the element. Pass in
* 0,0 for the parameters if you want to lock the drag to the y axis.
* @method setXConstraint
* @param {int} iLeft the number of pixels the element can move to the left
* @param {int} iRight the number of pixels the element can move to the
* right
* @param {int} iTickSize optional parameter for specifying that the
* element
* should move iTickSize pixels at a time.
*/
setXConstraint: function(iLeft, iRight, iTickSize) {
this.leftConstraint = iLeft;
this.rightConstraint = iRight;
this.minX = this.initPageX - iLeft;
this.maxX = this.initPageX + iRight;
if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
this.constrainX = true;
},
/**
* Clears any constraints applied to this instance. Also clears ticks
* since they can't exist independent of a constraint at this time.
* @method clearConstraints
*/
clearConstraints: function() {
this.constrainX = false;
this.constrainY = false;
this.clearTicks();
},
/**
* Clears any tick interval defined for this instance
* @method clearTicks
*/
clearTicks: function() {
this.xTicks = null;
this.yTicks = null;
this.xTickSize = 0;
this.yTickSize = 0;
},
/**
* By default, the element can be dragged any place on the screen. Set
* this to limit the vertical travel of the element. Pass in 0,0 for the
* parameters if you want to lock the drag to the x axis.
* @method setYConstraint
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the
* element should move iTickSize pixels at a time.
*/
setYConstraint: function(iUp, iDown, iTickSize) {
this.topConstraint = iUp;
this.bottomConstraint = iDown;
this.minY = this.initPageY - iUp;
this.maxY = this.initPageY + iDown;
if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
this.constrainY = true;
},
/**
* resetConstraints must be called if you manually reposition a dd element.
* @method resetConstraints
* @param {boolean} maintainOffset
*/
resetConstraints: function() {
// Maintain offsets if necessary
if (this.initPageX || this.initPageX === 0) {
// figure out how much this thing has moved
var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
this.setInitPosition(dx, dy);
// This is the first time we have detected the element's position
} else {
this.setInitPosition();
}
if (this.constrainX) {
this.setXConstraint( this.leftConstraint,
this.rightConstraint,
this.xTickSize );
}
if (this.constrainY) {
this.setYConstraint( this.topConstraint,
this.bottomConstraint,
this.yTickSize );
}
},
/**
* Normally the drag element is moved pixel by pixel, but we can specify
* that it move a number of pixels at a time. This method resolves the
* location when we have it set up like this.
* @method getTick
* @param {int} val where we want to place the object
* @param {int[]} tickArray sorted array of valid points
* @return {int} the closest tick
* @private
*/
getTick: function(val, tickArray) {
if (!tickArray) {
// If tick interval is not defined, it is effectively 1 pixel,
// so we return the value passed to us.
return val;
} else if (tickArray[0] >= val) {
// The value is lower than the first tick, so we return the first
// tick.
return tickArray[0];
} else {
for (var i=0, len=tickArray.length; i<len; ++i) {
var next = i + 1;
if (tickArray[next] && tickArray[next] >= val) {
var diff1 = val - tickArray[i];
var diff2 = tickArray[next] - val;
return (diff2 > diff1) ? tickArray[i] : tickArray[next];
}
}
// The value is larger than the last tick, so we return the last
// tick.
return tickArray[tickArray.length - 1];
}
},
/**
* toString method
* @method toString
* @return {string} string representation of the dd obj
*/
toString: function() {
return ("DragDrop " + this.id);
}
};
})();
/**
* The drag and drop utility provides a framework for building drag and drop
* applications. In addition to enabling drag and drop for specific elements,
* the drag and drop elements are tracked by the manager class, and the
* interactions between the various elements are tracked during the drag and
* the implementing code is notified about these important moments.
*/
// Only load the library once. Rewriting the manager class would orphan
// existing drag and drop instances.
if (!Ext.dd.DragDropMgr) {
/**
* @class Ext.dd.DragDropMgr
* DragDropMgr is a singleton that tracks the element interaction for
* all DragDrop items in the window. Generally, you will not call
* this class directly, but it does have helper methods that could
* be useful in your DragDrop implementations.
* @singleton
*/
Ext.dd.DragDropMgr = function() {
var Event = Ext.EventManager;
return {
/**
* Two dimensional Array of registered DragDrop objects. The first
* dimension is the DragDrop item group, the second the DragDrop
* object.
* @property ids
* @type {string: string}
* @private
* @static
*/
ids: {},
/**
* Array of element ids defined as drag handles. Used to determine
* if the element that generated the mousedown event is actually the
* handle and not the html element itself.
* @property handleIds
* @type {string: string}
* @private
* @static
*/
handleIds: {},
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