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📄 ddcore.js

📁 一个struts和extjs得源码
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     * @return {boolean} true if this obj or all drag/drop is locked, else
     * false
     */
    isLocked: function() {
        return (this.DDM.isLocked() || this.locked);
    },

    /**
     * Fired when this object is clicked
     * @method handleMouseDown
     * @param {Event} e
     * @param {Ext.dd.DragDrop} oDD the clicked dd object (this dd obj)
     * @private
     */
    handleMouseDown: function(e, oDD){
        if (this.primaryButtonOnly && e.button != 0) {
            return;
        }

        if (this.isLocked()) {
            return;
        }

        this.DDM.refreshCache(this.groups);

        var pt = new Ext.lib.Point(Ext.lib.Event.getPageX(e), Ext.lib.Event.getPageY(e));
        if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) )  {
        } else {
            if (this.clickValidator(e)) {

                // set the initial element position
                this.setStartPosition();


                this.b4MouseDown(e);
                this.onMouseDown(e);

                this.DDM.handleMouseDown(e, this);

                this.DDM.stopEvent(e);
            } else {


            }
        }
    },

    clickValidator: function(e) {
        var target = e.getTarget();
        return ( this.isValidHandleChild(target) &&
                    (this.id == this.handleElId ||
                        this.DDM.handleWasClicked(target, this.id)) );
    },

    /**
     * Allows you to specify a tag name that should not start a drag operation
     * when clicked.  This is designed to facilitate embedding links within a
     * drag handle that do something other than start the drag.
     * @method addInvalidHandleType
     * @param {string} tagName the type of element to exclude
     */
    addInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        this.invalidHandleTypes[type] = type;
    },

    /**
     * Lets you to specify an element id for a child of a drag handle
     * that should not initiate a drag
     * @method addInvalidHandleId
     * @param {string} id the element id of the element you wish to ignore
     */
    addInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Ext.id(id);
        }
        this.invalidHandleIds[id] = id;
    },

    /**
     * Lets you specify a css class of elements that will not initiate a drag
     * @method addInvalidHandleClass
     * @param {string} cssClass the class of the elements you wish to ignore
     */
    addInvalidHandleClass: function(cssClass) {
        this.invalidHandleClasses.push(cssClass);
    },

    /**
     * Unsets an excluded tag name set by addInvalidHandleType
     * @method removeInvalidHandleType
     * @param {string} tagName the type of element to unexclude
     */
    removeInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        // this.invalidHandleTypes[type] = null;
        delete this.invalidHandleTypes[type];
    },

    /**
     * Unsets an invalid handle id
     * @method removeInvalidHandleId
     * @param {string} id the id of the element to re-enable
     */
    removeInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Ext.id(id);
        }
        delete this.invalidHandleIds[id];
    },

    /**
     * Unsets an invalid css class
     * @method removeInvalidHandleClass
     * @param {string} cssClass the class of the element(s) you wish to
     * re-enable
     */
    removeInvalidHandleClass: function(cssClass) {
        for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
            if (this.invalidHandleClasses[i] == cssClass) {
                delete this.invalidHandleClasses[i];
            }
        }
    },

    /**
     * Checks the tag exclusion list to see if this click should be ignored
     * @method isValidHandleChild
     * @param {HTMLElement} node the HTMLElement to evaluate
     * @return {boolean} true if this is a valid tag type, false if not
     */
    isValidHandleChild: function(node) {

        var valid = true;
        // var n = (node.nodeName == "#text") ? node.parentNode : node;
        var nodeName;
        try {
            nodeName = node.nodeName.toUpperCase();
        } catch(e) {
            nodeName = node.nodeName;
        }
        valid = valid && !this.invalidHandleTypes[nodeName];
        valid = valid && !this.invalidHandleIds[node.id];

        for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
            valid = !Ext.fly(node).hasClass(this.invalidHandleClasses[i]);
        }


        return valid;

    },

    /**
     * Create the array of horizontal tick marks if an interval was specified
     * in setXConstraint().
     * @method setXTicks
     * @private
     */
    setXTicks: function(iStartX, iTickSize) {
        this.xTicks = [];
        this.xTickSize = iTickSize;

        var tickMap = {};

        for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.xTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * Create the array of vertical tick marks if an interval was specified in
     * setYConstraint().
     * @method setYTicks
     * @private
     */
    setYTicks: function(iStartY, iTickSize) {
        this.yTicks = [];
        this.yTickSize = iTickSize;

        var tickMap = {};

        for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.yTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Use
     * this method to limit the horizontal travel of the element.  Pass in
     * 0,0 for the parameters if you want to lock the drag to the y axis.
     * @method setXConstraint
     * @param {int} iLeft the number of pixels the element can move to the left
     * @param {int} iRight the number of pixels the element can move to the
     * right
     * @param {int} iTickSize optional parameter for specifying that the
     * element
     * should move iTickSize pixels at a time.
     */
    setXConstraint: function(iLeft, iRight, iTickSize) {
        this.leftConstraint = iLeft;
        this.rightConstraint = iRight;

        this.minX = this.initPageX - iLeft;
        this.maxX = this.initPageX + iRight;
        if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }

        this.constrainX = true;
    },

    /**
     * Clears any constraints applied to this instance.  Also clears ticks
     * since they can't exist independent of a constraint at this time.
     * @method clearConstraints
     */
    clearConstraints: function() {
        this.constrainX = false;
        this.constrainY = false;
        this.clearTicks();
    },

    /**
     * Clears any tick interval defined for this instance
     * @method clearTicks
     */
    clearTicks: function() {
        this.xTicks = null;
        this.yTicks = null;
        this.xTickSize = 0;
        this.yTickSize = 0;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Set
     * this to limit the vertical travel of the element.  Pass in 0,0 for the
     * parameters if you want to lock the drag to the x axis.
     * @method setYConstraint
     * @param {int} iUp the number of pixels the element can move up
     * @param {int} iDown the number of pixels the element can move down
     * @param {int} iTickSize optional parameter for specifying that the
     * element should move iTickSize pixels at a time.
     */
    setYConstraint: function(iUp, iDown, iTickSize) {
        this.topConstraint = iUp;
        this.bottomConstraint = iDown;

        this.minY = this.initPageY - iUp;
        this.maxY = this.initPageY + iDown;
        if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }

        this.constrainY = true;

    },

    /**
     * resetConstraints must be called if you manually reposition a dd element.
     * @method resetConstraints
     * @param {boolean} maintainOffset
     */
    resetConstraints: function() {


        // Maintain offsets if necessary
        if (this.initPageX || this.initPageX === 0) {
            // figure out how much this thing has moved
            var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
            var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;

            this.setInitPosition(dx, dy);

        // This is the first time we have detected the element's position
        } else {
            this.setInitPosition();
        }

        if (this.constrainX) {
            this.setXConstraint( this.leftConstraint,
                                 this.rightConstraint,
                                 this.xTickSize        );
        }

        if (this.constrainY) {
            this.setYConstraint( this.topConstraint,
                                 this.bottomConstraint,
                                 this.yTickSize         );
        }
    },

    /**
     * Normally the drag element is moved pixel by pixel, but we can specify
     * that it move a number of pixels at a time.  This method resolves the
     * location when we have it set up like this.
     * @method getTick
     * @param {int} val where we want to place the object
     * @param {int[]} tickArray sorted array of valid points
     * @return {int} the closest tick
     * @private
     */
    getTick: function(val, tickArray) {

        if (!tickArray) {
            // If tick interval is not defined, it is effectively 1 pixel,
            // so we return the value passed to us.
            return val;
        } else if (tickArray[0] >= val) {
            // The value is lower than the first tick, so we return the first
            // tick.
            return tickArray[0];
        } else {
            for (var i=0, len=tickArray.length; i<len; ++i) {
                var next = i + 1;
                if (tickArray[next] && tickArray[next] >= val) {
                    var diff1 = val - tickArray[i];
                    var diff2 = tickArray[next] - val;
                    return (diff2 > diff1) ? tickArray[i] : tickArray[next];
                }
            }

            // The value is larger than the last tick, so we return the last
            // tick.
            return tickArray[tickArray.length - 1];
        }
    },

    /**
     * toString method
     * @method toString
     * @return {string} string representation of the dd obj
     */
    toString: function() {
        return ("DragDrop " + this.id);
    }

};

})();
/**
 * The drag and drop utility provides a framework for building drag and drop
 * applications.  In addition to enabling drag and drop for specific elements,
 * the drag and drop elements are tracked by the manager class, and the
 * interactions between the various elements are tracked during the drag and
 * the implementing code is notified about these important moments.
 */

// Only load the library once.  Rewriting the manager class would orphan
// existing drag and drop instances.
if (!Ext.dd.DragDropMgr) {

/**
 * @class Ext.dd.DragDropMgr
 * DragDropMgr is a singleton that tracks the element interaction for
 * all DragDrop items in the window.  Generally, you will not call
 * this class directly, but it does have helper methods that could
 * be useful in your DragDrop implementations.
 * @singleton
 */
Ext.dd.DragDropMgr = function() {

    var Event = Ext.EventManager;

    return {

        /**
         * Two dimensional Array of registered DragDrop objects.  The first
         * dimension is the DragDrop item group, the second the DragDrop
         * object.
         * @property ids
         * @type {string: string}
         * @private
         * @static
         */
        ids: {},

        /**
         * Array of element ids defined as drag handles.  Used to determine
         * if the element that generated the mousedown event is actually the
         * handle and not the html element itself.
         * @property handleIds
         * @type {string: string}
         * @private
         * @static
         */
        handleIds: {},

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