📄 element.js
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getBorderWidth : function(side){
return this.addStyles(side, El.borders);
},
/**
* Gets the width of the padding(s) for the specified side(s)
* @param {String} side Can be t, l, r, b or any combination of those to add multiple values. For example,
* passing lr would get the padding (l)eft + the padding (r)ight.
* @return {Number} The padding of the sides passed added together
*/
getPadding : function(side){
return this.addStyles(side, El.paddings);
},
/**
* Set positioning with an object returned by getPositioning().
* @param {Object} posCfg
* @return {Ext.Element} this
*/
setPositioning : function(pc){
this.applyStyles(pc);
if(pc.right == "auto"){
this.dom.style.right = "";
}
if(pc.bottom == "auto"){
this.dom.style.bottom = "";
}
return this;
},
// private
fixDisplay : function(){
if(this.getStyle("display") == "none"){
this.setStyle("visibility", "hidden");
this.setStyle("display", this.originalDisplay); // first try reverting to default
if(this.getStyle("display") == "none"){ // if that fails, default to block
this.setStyle("display", "block");
}
}
},
// private
setOverflow : function(v){
if(v=='auto' && Ext.isMac && Ext.isGecko2){ // work around stupid FF 2.0/Mac scroll bar bug
this.dom.style.overflow = 'hidden';
(function(){this.dom.style.overflow = 'auto';}).defer(1, this);
}else{
this.dom.style.overflow = v;
}
},
/**
* Quick set left and top adding default units
* @param {String} left The left CSS property value
* @param {String} top The top CSS property value
* @return {Ext.Element} this
*/
setLeftTop : function(left, top){
this.dom.style.left = this.addUnits(left);
this.dom.style.top = this.addUnits(top);
return this;
},
/**
* Move this element relative to its current position.
* @param {String} direction Possible values are: "l" (or "left"), "r" (or "right"), "t" (or "top", or "up"), "b" (or "bottom", or "down").
* @param {Number} distance How far to move the element in pixels
* @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object
* @return {Ext.Element} this
*/
move : function(direction, distance, animate){
var xy = this.getXY();
direction = direction.toLowerCase();
switch(direction){
case "l":
case "left":
this.moveTo(xy[0]-distance, xy[1], this.preanim(arguments, 2));
break;
case "r":
case "right":
this.moveTo(xy[0]+distance, xy[1], this.preanim(arguments, 2));
break;
case "t":
case "top":
case "up":
this.moveTo(xy[0], xy[1]-distance, this.preanim(arguments, 2));
break;
case "b":
case "bottom":
case "down":
this.moveTo(xy[0], xy[1]+distance, this.preanim(arguments, 2));
break;
}
return this;
},
/**
* Store the current overflow setting and clip overflow on the element - use {@link #unclip} to remove
* @return {Ext.Element} this
*/
clip : function(){
if(!this.isClipped){
this.isClipped = true;
this.originalClip = {
"o": this.getStyle("overflow"),
"x": this.getStyle("overflow-x"),
"y": this.getStyle("overflow-y")
};
this.setStyle("overflow", "hidden");
this.setStyle("overflow-x", "hidden");
this.setStyle("overflow-y", "hidden");
}
return this;
},
/**
* Return clipping (overflow) to original clipping before clip() was called
* @return {Ext.Element} this
*/
unclip : function(){
if(this.isClipped){
this.isClipped = false;
var o = this.originalClip;
if(o.o){this.setStyle("overflow", o.o);}
if(o.x){this.setStyle("overflow-x", o.x);}
if(o.y){this.setStyle("overflow-y", o.y);}
}
return this;
},
/**
* Gets the x,y coordinates specified by the anchor position on the element.
* @param {String} anchor (optional) The specified anchor position (defaults to "c"). See {@link #alignTo}
* for details on supported anchor positions.
* @param {Boolean} local (optional) True to get the local (element top/left-relative) anchor position instead
* of page coordinates
* @param {Object} size (optional) An object containing the size to use for calculating anchor position
* {width: (target width), height: (target height)} (defaults to the element's current size)
* @return {Array} [x, y] An array containing the element's x and y coordinates
*/
getAnchorXY : function(anchor, local, s){
//Passing a different size is useful for pre-calculating anchors,
//especially for anchored animations that change the el size.
var w, h, vp = false;
if(!s){
var d = this.dom;
if(d == document.body || d == document){
vp = true;
w = D.getViewWidth(); h = D.getViewHeight();
}else{
w = this.getWidth(); h = this.getHeight();
}
}else{
w = s.width; h = s.height;
}
var x = 0, y = 0, r = Math.round;
switch((anchor || "tl").toLowerCase()){
case "c":
x = r(w*.5);
y = r(h*.5);
break;
case "t":
x = r(w*.5);
y = 0;
break;
case "l":
x = 0;
y = r(h*.5);
break;
case "r":
x = w;
y = r(h*.5);
break;
case "b":
x = r(w*.5);
y = h;
break;
case "tl":
x = 0;
y = 0;
break;
case "bl":
x = 0;
y = h;
break;
case "br":
x = w;
y = h;
break;
case "tr":
x = w;
y = 0;
break;
}
if(local === true){
return [x, y];
}
if(vp){
var sc = this.getScroll();
return [x + sc.left, y + sc.top];
}
//Add the element's offset xy
var o = this.getXY();
return [x+o[0], y+o[1]];
},
/**
* Gets the x,y coordinates to align this element with another element. See {@link #alignTo} for more info on the
* supported position values.
* @param {Mixed} element The element to align to.
* @param {String} position The position to align to.
* @param {Array} offsets (optional) Offset the positioning by [x, y]
* @return {Array} [x, y]
*/
getAlignToXY : function(el, p, o){
el = Ext.get(el);
if(!el || !el.dom){
throw "Element.alignToXY with an element that doesn't exist";
}
var d = this.dom;
var c = false; //constrain to viewport
var p1 = "", p2 = "";
o = o || [0,0];
if(!p){
p = "tl-bl";
}else if(p == "?"){
p = "tl-bl?";
}else if(p.indexOf("-") == -1){
p = "tl-" + p;
}
p = p.toLowerCase();
var m = p.match(/^([a-z]+)-([a-z]+)(\?)?$/);
if(!m){
throw "Element.alignTo with an invalid alignment " + p;
}
p1 = m[1]; p2 = m[2]; c = !!m[3];
//Subtract the aligned el's internal xy from the target's offset xy
//plus custom offset to get the aligned el's new offset xy
var a1 = this.getAnchorXY(p1, true);
var a2 = el.getAnchorXY(p2, false);
var x = a2[0] - a1[0] + o[0];
var y = a2[1] - a1[1] + o[1];
if(c){
//constrain the aligned el to viewport if necessary
var w = this.getWidth(), h = this.getHeight(), r = el.getRegion();
// 5px of margin for ie
var dw = D.getViewWidth()-5, dh = D.getViewHeight()-5;
//If we are at a viewport boundary and the aligned el is anchored on a target border that is
//perpendicular to the vp border, allow the aligned el to slide on that border,
//otherwise swap the aligned el to the opposite border of the target.
var p1y = p1.charAt(0), p1x = p1.charAt(p1.length-1);
var p2y = p2.charAt(0), p2x = p2.charAt(p2.length-1);
var swapY = ((p1y=="t" && p2y=="b") || (p1y=="b" && p2y=="t"));
var swapX = ((p1x=="r" && p2x=="l") || (p1x=="l" && p2x=="r"));
var doc = document;
var scrollX = (doc.documentElement.scrollLeft || doc.body.scrollLeft || 0)+5;
var scrollY = (doc.documentElement.scrollTop || doc.body.scrollTop || 0)+5;
if((x+w) > dw + scrollX){
x = swapX ? r.left-w : dw+scrollX-w;
}
if(x < scrollX){
x = swapX ? r.right : scrollX;
}
if((y+h) > dh + scrollY){
y = swapY ? r.top-h : dh+scrollY-h;
}
if (y < scrollY){
y = swapY ? r.bottom : scrollY;
}
}
return [x,y];
},
// private
getConstrainToXY : function(){
var os = {top:0, left:0, bottom:0, right: 0};
return function(el, local, offsets, proposedXY){
el = Ext.get(el);
offsets = offsets ? Ext.applyIf(offsets, os) : os;
var vw, vh, vx = 0, vy = 0;
if(el.dom == document.body || el.dom == document){
vw = Ext.lib.Dom.getViewWidth();
vh = Ext.lib.Dom.getViewHeight();
}else{
vw = el.dom.clientWidth;
vh = el.dom.clientHeight;
if(!local){
var vxy = el.getXY();
vx = vxy[0];
vy = vxy[1];
}
}
var s = el.getScroll();
vx += offsets.left + s.left;
vy += offsets.top + s.top;
vw -= offsets.right;
vh -= offsets.bottom;
var vr = vx+vw;
var vb = vy+vh;
var xy = proposedXY || (!local ? this.getXY() : [this.getLeft(true), this.getTop(true)]);
var x = xy[0], y = xy[1];
var w = this.dom.offsetWidth, h = this.dom.offsetHeight;
// only move it if it needs it
var moved = false;
// first validate right/bottom
if((x + w) > vr){
x = vr - w;
moved = true;
}
if((y + h) > vb){
y = vb - h;
moved = true;
}
// then make sure top/left isn't negative
if(x < vx){
x = vx;
moved = true;
}
if(y < vy){
y = vy;
moved = true;
}
return moved ? [x, y] : false;
};
}(),
// private
adju
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