📄 tree.js
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}
var index = this.childNodes.length;
var oldParent = node.parentNode;
// it's a move, make sure we move it cleanly
if(oldParent){
if(node.fireEvent("beforemove", node.getOwnerTree(), node, oldParent, this, index) === false){
return false;
}
oldParent.removeChild(node);
}
index = this.childNodes.length;
if(index == 0){
this.setFirstChild(node);
}
this.childNodes.push(node);
node.parentNode = this;
var ps = this.childNodes[index-1];
if(ps){
node.previousSibling = ps;
ps.nextSibling = node;
}else{
node.previousSibling = null;
}
node.nextSibling = null;
this.setLastChild(node);
node.setOwnerTree(this.getOwnerTree());
this.fireEvent("append", this.ownerTree, this, node, index);
if(oldParent){
node.fireEvent("move", this.ownerTree, node, oldParent, this, index);
}
return node;
}
},
/**
* Removes a child node from this node.
* @param {Node} node The node to remove
* @return {Node} The removed node
*/
removeChild : function(node){
var index = this.childNodes.indexOf(node);
if(index == -1){
return false;
}
if(this.fireEvent("beforeremove", this.ownerTree, this, node) === false){
return false;
}
// remove it from childNodes collection
this.childNodes.splice(index, 1);
// update siblings
if(node.previousSibling){
node.previousSibling.nextSibling = node.nextSibling;
}
if(node.nextSibling){
node.nextSibling.previousSibling = node.previousSibling;
}
// update child refs
if(this.firstChild == node){
this.setFirstChild(node.nextSibling);
}
if(this.lastChild == node){
this.setLastChild(node.previousSibling);
}
node.setOwnerTree(null);
// clear any references from the node
node.parentNode = null;
node.previousSibling = null;
node.nextSibling = null;
this.fireEvent("remove", this.ownerTree, this, node);
return node;
},
/**
* Inserts the first node before the second node in this nodes childNodes collection.
* @param {Node} node The node to insert
* @param {Node} refNode The node to insert before (if null the node is appended)
* @return {Node} The inserted node
*/
insertBefore : function(node, refNode){
if(!refNode){ // like standard Dom, refNode can be null for append
return this.appendChild(node);
}
// nothing to do
if(node == refNode){
return false;
}
if(this.fireEvent("beforeinsert", this.ownerTree, this, node, refNode) === false){
return false;
}
var index = this.childNodes.indexOf(refNode);
var oldParent = node.parentNode;
var refIndex = index;
// when moving internally, indexes will change after remove
if(oldParent == this && this.childNodes.indexOf(node) < index){
refIndex--;
}
// it's a move, make sure we move it cleanly
if(oldParent){
if(node.fireEvent("beforemove", node.getOwnerTree(), node, oldParent, this, index, refNode) === false){
return false;
}
oldParent.removeChild(node);
}
if(refIndex == 0){
this.setFirstChild(node);
}
this.childNodes.splice(refIndex, 0, node);
node.parentNode = this;
var ps = this.childNodes[refIndex-1];
if(ps){
node.previousSibling = ps;
ps.nextSibling = node;
}else{
node.previousSibling = null;
}
node.nextSibling = refNode;
refNode.previousSibling = node;
node.setOwnerTree(this.getOwnerTree());
this.fireEvent("insert", this.ownerTree, this, node, refNode);
if(oldParent){
node.fireEvent("move", this.ownerTree, node, oldParent, this, refIndex, refNode);
}
return node;
},
/**
* Removes this node from it's parent
* @return {Node} this
*/
remove : function(){
this.parentNode.removeChild(this);
return this;
},
/**
* Returns the child node at the specified index.
* @param {Number} index
* @return {Node}
*/
item : function(index){
return this.childNodes[index];
},
/**
* Replaces one child node in this node with another.
* @param {Node} newChild The replacement node
* @param {Node} oldChild The node to replace
* @return {Node} The replaced node
*/
replaceChild : function(newChild, oldChild){
var s = oldChild ? oldChild.nextSibling : null;
this.removeChild(oldChild);
this.insertBefore(newChild, s);
return oldChild;
},
/**
* Returns the index of a child node
* @param {Node} node
* @return {Number} The index of the node or -1 if it was not found
*/
indexOf : function(child){
return this.childNodes.indexOf(child);
},
/**
* Returns the tree this node is in.
* @return {Tree}
*/
getOwnerTree : function(){
// if it doesn't have one, look for one
if(!this.ownerTree){
var p = this;
while(p){
if(p.ownerTree){
this.ownerTree = p.ownerTree;
break;
}
p = p.parentNode;
}
}
return this.ownerTree;
},
/**
* Returns depth of this node (the root node has a depth of 0)
* @return {Number}
*/
getDepth : function(){
var depth = 0;
var p = this;
while(p.parentNode){
++depth;
p = p.parentNode;
}
return depth;
},
// private
setOwnerTree : function(tree){
// if it's move, we need to update everyone
if(tree != this.ownerTree){
if(this.ownerTree){
this.ownerTree.unregisterNode(this);
}
this.ownerTree = tree;
var cs = this.childNodes;
for(var i = 0, len = cs.length; i < len; i++) {
cs[i].setOwnerTree(tree);
}
if(tree){
tree.registerNode(this);
}
}
},
/**
* Returns the path for this node. The path can be used to expand or select this node programmatically.
* @param {String} attr (optional) The attr to use for the path (defaults to the node's id)
* @return {String} The path
*/
getPath : function(attr){
attr = attr || "id";
var p = this.parentNode;
var b = [this.attributes[attr]];
while(p){
b.unshift(p.attributes[attr]);
p = p.parentNode;
}
var sep = this.getOwnerTree().pathSeparator;
return sep + b.join(sep);
},
/**
* Bubbles up the tree from this node, calling the specified function with each node. The scope (<i>this</i>) of
* function call will be the scope provided or the current node. The arguments to the function
* will be the args provided or the current node. If the function returns false at any point,
* the bubble is stopped.
* @param {Function} fn The function to call
* @param {Object} scope (optional) The scope of the function (defaults to current node)
* @param {Array} args (optional) The args to call the function with (default to passing the current node)
*/
bubble : function(fn, scope, args){
var p = this;
while(p){
if(fn.apply(scope || p, args || [p]) === false){
break;
}
p = p.parentNode;
}
},
/**
* Cascades down the tree from this node, calling the specified function with each node. The scope (<i>this</i>) of
* function call will be the scope provided or the current node. The arguments to the function
* will be the args provided or the current node. If the function returns false at any point,
* the cascade is stopped on that branch.
* @param {Function} fn The function to call
* @param {Object} scope (optional) The scope of the function (defaults to current node)
* @param {Array} args (optional) The args to call the function with (default to passing the current node)
*/
cascade : function(fn, scope, args){
if(fn.apply(scope || this, args || [this]) !== false){
var cs = this.childNodes;
for(var i = 0, len = cs.length; i < len; i++) {
cs[i].cascade(fn, scope, args);
}
}
},
/**
* Iterates the child nodes of this node, calling the specified function with each node. The scope (<i>this</i>) of
* function call will be the scope provided or the current node. The arguments to the function
* will be the args provided or the current node. If the function returns false at any point,
* the iteration stops.
* @param {Function} fn The function to call
* @param {Object} scope (optional) The scope of the function (defaults to current node)
* @param {Array} args (optional) The args to call the function with (default to passing the current node)
*/
eachChild : function(fn, scope, args){
var cs = this.childNodes;
for(var i = 0, len = cs.length; i < len; i++) {
if(fn.apply(scope || this, args || [cs[i]]) === false){
break;
}
}
},
/**
* Finds the first child that has the attribute with the specified value.
* @param {String} attribute The attribute name
* @param {Mixed} value The value to search for
* @return {Node} The found child or null if none was found
*/
findChild : function(attribute, value){
var cs = this.childNodes;
for(var i = 0, len = cs.length; i < len; i++) {
if(cs[i].attributes[attribute] == value){
return cs[i];
}
}
return null;
},
/**
* Finds the first child by a custom function. The child matches if the function passed
* returns true.
* @param {Function} fn
* @param {Object} scope (optional)
* @return {Node} The found child or null if none was found
*/
findChildBy : function(fn, scope){
var cs = this.childNodes;
for(var i = 0, len = cs.length; i < len; i++) {
if(fn.call(scope||cs[i], cs[i]) === true){
return cs[i];
}
}
return null;
},
/**
* Sorts this nodes children using the supplied sort function
* @param {Function} fn
* @param {Object} scope (optional)
*/
sort : function(fn, scope){
var cs = this.childNodes;
var len = cs.length;
if(len > 0){
var sortFn = scope ? function(){fn.apply(scope, arguments);} : fn;
cs.sort(sortFn);
for(var i = 0; i < len; i++){
var n = cs[i];
n.previousSibling = cs[i-1];
n.nextSibling = cs[i+1];
if(i == 0){
this.setFirstChild(n);
}
if(i == len-1){
this.setLastChild(n);
}
}
}
},
/**
* Returns true if this node is an ancestor (at any point) of the passed node.
* @param {Node} node
* @return {Boolean}
*/
contains : function(node){
return node.isAncestor(this);
},
/**
* Returns true if the passed node is an ancestor (at any point) of this node.
* @param {Node} node
* @return {Boolean}
*/
isAncestor : function(node){
var p = this.parentNode;
while(p){
if(p == node){
return true;
}
p = p.parentNode;
}
return false;
},
toString : function(){
return "[Node"+(this.id?" "+this.id:"")+"]";
}
});
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