📄 mygame.h
字号:
#pragma once
#include "resource.h"
#include <string>
string makestring(string,int);
int Game_Init(void);
int Game_Main(void);
int Game_Down(void);
class Cplane;
class Cpplayer;
class Cpenemy;
class xg;
class bullet;
class bouns;
class boss;
#define MOVE_STATE_UP 1
#define MOVE_STATE_RIGHT 2
#define MOVE_STATE_DOWN 4
#define MOVE_STATE_BACK 8
#define P_STATE_MOVE 1
#define P_STATE_ATTACK 2
#define MAX_ANIM_FRAME 50
#define BULLET_NORMAL 0
#define BULLET_UNABLE 9
#define ENEMY_STATUS_DEAD 9
#define XG_STATUS_NORMAL 0
#define XG_STATUS_DEAD 9
#define BOUNS_STATUS_NORMAL 0
#define BOUNS_STATUS_DEAD 9
typedef struct Cpoints_type
{
int x;
int y;
}Cpoints;
class boss{
public:
int x;
int y;
int xx;
int yy;
RECT rboss;
int width;
int height;
vector<xg> xgzd;
int dx;
int dy;
int status;
int moveindex;
int bulletindex;
boss();
private:
};
boss::boss()
{
moveindex=0;
bulletindex=0;
dx=0;
dy=0;
x=640;
y=140;
status=0;
xx=x+60;
yy=y+40;
rboss.left=xx;
rboss.top=yy;
rboss.right=rboss.left+190;
rboss.bottom=rboss.top+220;
xgzd.clear();
}
class bullet
{
public:
bullet();
bullet(int ,int,int,int,int,int,int,int,int);
bullet(int ,int,int,int);
bullet(int ,int,int,int,int,int,int,int,int,int,int);
Cpoints Pos;
int width;
int height;
int type;
int movtype;
int status;
int speed;
int dx;
int dy;
RECT drect;
int animidx;
int maxframe;
int power;
private:
};
bullet::bullet(int x,int y,int ddx,int ddy)
{
width=16;
height=16;
speed=15;
Pos.x=x;
Pos.y=y;
dx=ddx;
dy=ddy;
type=3;
maxframe=6;
status=0;
animidx=0;
power=5;
}
bullet::bullet(int wid,int hei,int sp,int x,int y,int tp,int movtp,int maxfrm,int pow)
{
width=wid;
height=hei;
speed=sp;
Pos.x=x;
Pos.y=y;
type=tp;
movtype=movtp;
maxframe=maxfrm;
status=0;
animidx=0;
power=pow;
}
bullet::bullet(int wid,int hei,int sp,int x,int y,int tp,int movtp,int maxfrm,int pow,int px,int py)
{
width=wid;
height=hei;
speed=sp;
Pos.x=x;
Pos.y=y;
type=tp;
movtype=movtp;
maxframe=maxfrm;
status=0;
animidx=0;
dx=px;
dy=py;
power=pow;
}
bullet::bullet()
{
status=0;
animidx=0;
}
class xg
{
public:
xg();
xg(int,int,int,int,int,int,int);
int row;
int width;
int height;
Cpoints xgPos;
int index;
int status;
int type;
int maxframe;
RECT drect;
private:
};
xg::xg()
{
index=0;
status=0;
}
xg::xg(int wid,int hei,int posx,int posy,int mxfm,int rw,int tp)
{
width=wid;
height=hei;
xgPos.x=posx;
xgPos.y=posy;
maxframe=mxfm;
row=rw;
type=tp;
status=0;
index=0;
}
class Cplane
{
public:
Cpoints PPos;
int index;
int width;
int height;
private:
};
class Cpplayer:public Cplane
{
public:
Cpplayer();
~Cpplayer();
// ChangeRect(int);
int playerstate;
int movestate;
int pmovidx;
int pmovdir;
int bulltp;
int bullpw;
int health;
RECT drect;
vector<bullet> zd;
int boom;
// LP_BITMAPX ppp;
private:
};
class Cpenemy:public Cplane
{
public:
Cpenemy();
~Cpenemy();
Cpenemy(int,int,int,int,int,int,int,int,int,int,int,int);
// ChangeRect(int);
int bullettim;
int bulidx;
int movetype;
int enemytype;
int bulltp;
int speed;
int enemystate;
int maxfrm;
int row;
int animidx;
int health;
RECT drect;
vector<bullet> zd;
// LP_BITMAPX ppp;
private:
};
Cpplayer::Cpplayer (void)
{
width=50;
height=38;
PPos.x =100;
PPos.y=221;
pmovidx=8;
health=500;
movestate =0;
playerstate =0;
bulltp=2;
bullpw=1;
boom=9;
zd.clear ();
// ppp=NULL;
// ppp=(LP_BITMAPX)malloc(sizeof(LP_BITMAPX));
// ppp=GetGraphics()->CreateBitmapFromBMP("player3.bmp");
// ppp->SetColorKey (RGB2Hi(255,255,255));
}
Cpplayer::~Cpplayer()
{
// GetGraphics()->RemoveBitmap(ppp);
}
Cpenemy::~Cpenemy()
{
}
Cpenemy::Cpenemy()
{
}
Cpenemy::Cpenemy(int wid,int hei,int bulltime,int posx,int posy,int mvtp,int emtp,int butp,int sped,int maxf,int ro,int hel)
{
width=wid;
height=hei;
bullettim=bulltime;
bulidx=0;
PPos.x=posx;
maxfrm=maxf;
PPos.y=posy;
movetype=mvtp;
row=ro;
animidx=0;
enemytype=emtp;
bulltp=butp;
speed=sped;
enemystate=0;
health=hel;
}
int ChangeRect (int i,int x,int y,RECT& drect)
{
int cx,cy;
cx=i % 9;
cy=i / 9;
drect.left =cx*x;
drect.right =drect.left +x;
drect.top =cy*y;
drect.bottom =drect.top +y;
return 1;
}
class bouns{
public:
bouns();
bouns(int ,int,int,int,int,int,int);
Cpoints Pos;
int width;
int height;
int type;
int status;
int row;
int dx;
int dy;
RECT drect;
int animidx;
int maxframe;
private:
};
bouns::bouns()
{
};
bouns::bouns(int x,int y,int wid,int hei,int tp,int mf,int rw)
{
Pos.x=x;
Pos.y=y;
width=wid;
height=hei;
type=tp;
maxframe=mf;
row=rw;
animidx=0;
status=BOUNS_STATUS_NORMAL;
}
vector<Cpenemy> planeenemy;
vector<xg> vxg;
vector<bouns> vbouns;
vector<bullet> pub;
int retran(int a)
{
int py=0;
py=rand();
py+=90;
py=(int)(py%a);
return py;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -