📄 winstun.cpp
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// WinStun.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "WinStun.h"#include "WinStunDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#endif// CWinStunAppBEGIN_MESSAGE_MAP(CWinStunApp, CWinApp) ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()// CWinStunApp constructionCWinStunApp::CWinStunApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}// The one and only CWinStunApp objectCWinStunApp theApp;// CWinStunApp initializationBOOL CWinStunApp::InitInstance(){ // InitCommonControls() is required on Windows XP if an application // manifest specifies use of ComCtl32.dll version 6 or later to enable // visual styles. Otherwise, any window creation will fail. InitCommonControls(); CWinApp::InitInstance(); if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); CWinStunDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE;}
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