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📄 v_avoid_v.java

📁 利用JAVA编写的群体机器人局部通讯完成一定得队形控制
💻 JAVA
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/* * c.java */package EDU.gatech.cc.is.clay;import java.lang.*;import EDU.gatech.cc.is.util.Vec2;import EDU.gatech.cc.is.util.Units;/** * This node (motor schema) generates a vector away from a single hazard. * Magnitude varies from 0 to 1.  Based on Arkin's formulation. * <P> * Arkin's original formulation is described in * "Motor Schema Based Mobile Robot * Navigation," <I>International Journal of Robotics Research</I>, * vol. 8, no 4, pp 92-112. * <P> * The source code in this module is based on "first principles" * (e.g. published papers) and is not derived from any previously * existing software. * <P> * For detailed information on how to configure behaviors, see the * <A HREF="../clay/docs/index.html">Clay page</A>. * <P> * <A HREF="../COPYRIGHT.html">Copyright</A> * (c)1997, 1998 Tucker Balch * * @author Tucker Balch * @version $Revision: 1.1 $ */public class v_Avoid_v extends NodeVec2	{	public static final boolean DEBUG = Node.DEBUG;	private NodeVec2	embedded1;	private double		sphere = 1.0;	private double	        safety = 0.0;	/**	Instantiate a v_Avoid_v schema.	@param soe double, the sphere of influence beyond which the hazards		are not considered.	@param s double, the safety zone, inside of which a maximum repulsion		from the object is generated.	@param im1 NodeVec2, the embedded node that generates an item	*/	public v_Avoid_v(double soe, double s,		NodeVec2 im1)		{		if (DEBUG) System.out.println("v_Avoid_v: instantiated.");		embedded1 = im1;		if ((soe < s) || (soe<0) || (s<0))			{			System.out.println("v_Avoid_v: illegal parameters");			return;			}		sphere = soe;		safety = s;		}	Vec2	last_val = new Vec2();	long	lasttime = 0;	/**	Return a Vec2 representing the direction to go away from	the detected hazards.	@param timestamp long, only get new information 		if timestamp > than last call or timestamp == -1.	@return the movement vector.	*/	public Vec2 Value(long timestamp)		{		double	tempmag;		double	max_mag=0;		if ((timestamp > lasttime)||(timestamp == -1))			{			/*--- reset the timestamp ---*/			if (timestamp > 0) lasttime = timestamp;			/*--- get the obstacles ---*/			Vec2 obs = embedded1.Value(timestamp);			if (obs.r < safety)				{				tempmag = -1*Units.HUGE;				}			else if (obs.r < sphere)				tempmag = -1*(sphere - obs.r)/(sphere - safety);			else tempmag = 0;			obs.setr(tempmag);			last_val = obs;			}		return (new Vec2(last_val.x, last_val.y));		}        }

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