⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 animationevent.js

📁 struts hibernet spring
💻 JS
字号:
/*	Copyright (c) 2004-2006, The Dojo Foundation	All Rights Reserved.	Licensed under the Academic Free License version 2.1 or above OR the	modified BSD license. For more information on Dojo licensing, see:		http://dojotoolkit.org/community/licensing.shtml*/dojo.provide("dojo.animation.AnimationEvent");dojo.require("dojo.lang.common");dojo.deprecated("dojo.animation.AnimationEvent is slated for removal in 0.5; use dojo.lfx.* instead.", "0.5");dojo.animation.AnimationEvent = function(				/*dojo.animation.Animation*/ animation, 				/*String*/type, 				/*int[] */ coords, 				/*int*/ startTime, 				/*int*/ currentTime, 				/*int*/ endTime, 				/*int*/ duration, 				/*int*/ percent, 				/*int?*/ fps) {	// summary: Event sent at various points during an Animation.	// animation: Animation throwing the event.	// type: One of: "animate", "begin", "end", "play", "pause" or "stop".	// coords: Current coordinates of the animation.	// startTime: Time the animation was started, as milliseconds.	// currentTime: Time the event was thrown, as milliseconds.	// endTime: Time the animation is expected to complete, as milliseconds.	// duration: Duration of the animation, in milliseconds.	// percent: Percent of the animation that has completed, between 0 and 100.	// fps: Frames currently shown per second.  (Only sent for "animate" event).	// description: The AnimationEvent has public properties of the same name as	//				 all constructor arguments, plus "x", "y" and "z".		this.type = type; // "animate", "begin", "end", "play", "pause", "stop"	this.animation = animation;	this.coords = coords;	this.x = coords[0];	this.y = coords[1];	this.z = coords[2];	this.startTime = startTime;	this.currentTime = currentTime;	this.endTime = endTime;	this.duration = duration;	this.percent = percent;	this.fps = fps;};dojo.extend(dojo.animation.AnimationEvent, {	coordsAsInts: function() {		// summary: Coerce the coordinates into integers.		var cints = new Array(this.coords.length);		for(var i = 0; i < this.coords.length; i++) {			cints[i] = Math.round(this.coords[i]);		}		return cints;	}});

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -