📄 animationevent.js
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/* Copyright (c) 2004-2006, The Dojo Foundation All Rights Reserved. Licensed under the Academic Free License version 2.1 or above OR the modified BSD license. For more information on Dojo licensing, see: http://dojotoolkit.org/community/licensing.shtml*/dojo.provide("dojo.animation.AnimationEvent");dojo.require("dojo.lang.common");dojo.deprecated("dojo.animation.AnimationEvent is slated for removal in 0.5; use dojo.lfx.* instead.", "0.5");dojo.animation.AnimationEvent = function( /*dojo.animation.Animation*/ animation, /*String*/type, /*int[] */ coords, /*int*/ startTime, /*int*/ currentTime, /*int*/ endTime, /*int*/ duration, /*int*/ percent, /*int?*/ fps) { // summary: Event sent at various points during an Animation. // animation: Animation throwing the event. // type: One of: "animate", "begin", "end", "play", "pause" or "stop". // coords: Current coordinates of the animation. // startTime: Time the animation was started, as milliseconds. // currentTime: Time the event was thrown, as milliseconds. // endTime: Time the animation is expected to complete, as milliseconds. // duration: Duration of the animation, in milliseconds. // percent: Percent of the animation that has completed, between 0 and 100. // fps: Frames currently shown per second. (Only sent for "animate" event). // description: The AnimationEvent has public properties of the same name as // all constructor arguments, plus "x", "y" and "z". this.type = type; // "animate", "begin", "end", "play", "pause", "stop" this.animation = animation; this.coords = coords; this.x = coords[0]; this.y = coords[1]; this.z = coords[2]; this.startTime = startTime; this.currentTime = currentTime; this.endTime = endTime; this.duration = duration; this.percent = percent; this.fps = fps;};dojo.extend(dojo.animation.AnimationEvent, { coordsAsInts: function() { // summary: Coerce the coordinates into integers. var cints = new Array(this.coords.length); for(var i = 0; i < this.coords.length; i++) { cints[i] = Math.round(this.coords[i]); } return cints; }});
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