📄 our_3d_load_mtk.c
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#include "our_all.h"
#include "our_cpu.h"
typedef struct
{
UCHAR *video_buffer2;
OUR_EVENT* our_event;
int* INFO;
char ** our_spase;
UINT windows_id;
UINT time_next;
UINT x_re,y_re,w_re,h_re;
//OUR_SHOW_TEXT our_show_text;
void *FUN_OTHER[100];
} OUR_DATA_OUT1;
OUR_DATA_OUT1 data_out1;
typedef int (*OUR_OUT_FUN_)(int a,OUR_DATA_OUT1*,int b);
OUR_OUT_FUN_ OUR_OUT_FUN_game=0;
extern void *med_alloc_ext_mem_ext(int size,char* file_p, long line_p);
extern void med_free_ext_mem_ext(void **pointer,char* file_p, long line_p);
/*
extern void* SetKeyHandler;
extern void* gui_cancel_timer;
extern void*gui_start_timer;
extern void*gui_BLT_double_buffer;
extern void*wgui_register_pen_down_handler;
extern void*wgui_register_pen_up_handler;
extern void*wgui_register_pen_move_handler;
extern void*EntryNewScreen;
extern void*GoBackHistory;
extern void*drv_get_duration_ms;
extern void*gui_print_text;
extern void*gui_move_text_cursor;
extern void*gui_set_text_color;
extern void*gui_measure_string;*/
//==================================================
void INIT_OTHER_FUN_MTK()
{
int i;
data_out1.FUN_OTHER[0]=(void*)SetKeyHandler;
data_out1.FUN_OTHER[1]=(void*)gui_cancel_timer;
data_out1.FUN_OTHER[2]=(void*)gui_start_timer;
data_out1.FUN_OTHER[3]=(void*)gui_BLT_double_buffer;
data_out1.FUN_OTHER[4]=(void*)wgui_register_pen_down_handler;
data_out1.FUN_OTHER[5]=(void*)wgui_register_pen_up_handler;
data_out1.FUN_OTHER[6]=(void*)wgui_register_pen_move_handler;
data_out1.FUN_OTHER[7]=(void*)EntryNewScreen;
data_out1.FUN_OTHER[8]=(void*)GoBackHistory;
data_out1.FUN_OTHER[9]=(void*)drv_get_duration_ms;
data_out1.FUN_OTHER[10]=(void*)med_alloc_ext_mem_ext;
data_out1.FUN_OTHER[11]=(void*)med_free_ext_mem_ext;
data_out1.FUN_OTHER[12]=(void*)gui_print_text;
data_out1.FUN_OTHER[13]=(void*)gui_move_text_cursor;
data_out1.FUN_OTHER[14]=(void*)gui_set_text_color;
data_out1.FUN_OTHER[15]=(void*)gui_measure_string;
}
char * our_spase=0;
int read_time1=-200;
//char OUR_extern_main[450<<10];//-----------------------------------OUR_extern_main
//MED_EXT_MEM_SIZE
#define MEM_SIZE_OUR (450<<10)
int OUR_DO_OUR_out_bin()
{
char filename[]="c:\\data.our";
//char filename[]="d:\\Game\\data.our";
//our_spase=med_alloc_ext_mem(3<<19);
if(our_spase==0)
{
our_spase= (char*)med_alloc_ext_mem_ext(MEM_SIZE_OUR,__FILE__,__LINE__);
}
if(our_spase!=0)
{
memset(our_spase,0,MEM_SIZE_OUR);
read_time1=OUR_get_bin(filename,(char*)our_spase,MEM_SIZE_OUR);
//------------------------
if(read_time1>0)
{
OUR_OUT_FUN_game=(OUR_OUT_FUN_)our_spase;
data_out1.video_buffer2=gdi_act_layer->buf_ptr;
data_out1.our_event=0;
data_out1.INFO=0;
data_out1.windows_id=OUR_MMI_IDLE;
data_out1.our_spase=&our_spase;
INIT_OTHER_FUN_MTK();
return OUR_OUT_FUN_game(((UINT)our_spase),&data_out1,2);
//return our_call_out(((UINT)our_spase),&data_out1,2);
}
else
{
//med_free_ext_mem(&our_spase);
med_free_ext_mem_ext((void **)&our_spase,__FILE__,__LINE__);
DisplayPopup(
(U8*)L"can't read the file",
IMG_GLOBAL_ERROR,
1,
1000,
1);
}
}
else
{
DisplayPopup(
(U8*)L"alloc mem fail",
IMG_GLOBAL_ERROR,
1,
1000,
1);
}
return 0;
}
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