📄 ast.h
字号:
// Ast.h: interface for the CAst class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AST_H__0EDCFE8F_359C_4C34_9484_B85FA2F85757__INCLUDED_)
#define AFX_AST_H__0EDCFE8F_359C_4C34_9484_B85FA2F85757__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObj.h"
#include "Triangle.h"
#include "Bullet.h"
class CAst : public CGameObj
{
public:
CAst();
virtual ~CAst();
enum {LargeSize=20, MediumSize=10, SmallSize=5};
float size;
int strenght;
CAst(const Point3f &_p, const float _angle, const Point3f &_v, float _av,float _size):
CGameObj(_p,_angle,_v)
{
av=_av;
size=_size;
}
virtual int Draw();
virtual void Explode(list<CAst *> &AL, list<CGameObj *> &OL){};
virtual void Hit(CBullet *b, list<CAst *> &AL, list<CGameObj *> &OL);
virtual void GenerateSub(CMesh &AstM){};
vector<CAst *> Sub;
virtual int Points(){return 10;};
};
#endif // !defined(AFX_AST_H__0EDCFE8F_359C_4C34_9484_B85FA2F85757__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -