📄 gameintro.h
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// GameIntro.h: interface for the CGameIntro class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_)
#define AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameSection.h"
#include "GameSession.h"
#include "Triangle.h"
#include "Stars.h"
#include "Ast3DFract.h"
#include "Utility.h"
#include "Audio.h"
#include "Extern.h"
class CGameIntro : public CGameSection
{
public:
CGameIntro();
virtual ~CGameIntro();
enum {AstNum=16};
void KeyDown(UINT nChar);
CMesh Title;
CUtility m_Utility;
vector<CAst3DFract *> A;
CStars s;
void Init(int score=0,int liv=0);
int Draw();
void Reshape(int w, int h);
void Update(int dt);
void Clip(Point3f &p);
};
#endif // !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_)
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