📄 mygame.dsp
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# Microsoft Developer Studio Project File - Name="MyGame" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MyGame - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MyGame.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MyGame.mak" CFG="MyGame - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MyGame - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MyGame - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MyGame - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 opengl32.lib glu32.lib glaux.lib glut32.lib glpng.lib audw32vc.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "MyGame - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib glaux.lib glut32.lib glpng.lib audw32vc.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "MyGame - Win32 Release"
# Name "MyGame - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Ast.cpp
# End Source File
# Begin Source File
SOURCE=.\Ast3D.cpp
# End Source File
# Begin Source File
SOURCE=.\Ast3DFract.cpp
# End Source File
# Begin Source File
SOURCE=.\Bullet.cpp
# End Source File
# Begin Source File
SOURCE=.\BulletFireBall.cpp
# End Source File
# Begin Source File
SOURCE=.\Exp.cpp
# End Source File
# Begin Source File
SOURCE=.\Fragment.cpp
# End Source File
# Begin Source File
SOURCE=.\GameIntro.cpp
# End Source File
# Begin Source File
SOURCE=.\GameObj.cpp
# End Source File
# Begin Source File
SOURCE=.\GameObjTimed.cpp
# End Source File
# Begin Source File
SOURCE=.\GameSection.cpp
# End Source File
# Begin Source File
SOURCE=.\GameSession.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MyGame.cpp
# End Source File
# Begin Source File
SOURCE=.\MyGame.rc
# End Source File
# Begin Source File
SOURCE=.\MyGameDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\MyGameView.cpp
# End Source File
# Begin Source File
SOURCE=.\Ship.cpp
# End Source File
# Begin Source File
SOURCE=.\Ship3D.cpp
# End Source File
# Begin Source File
SOURCE=.\Stars.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Triangle.cpp
# End Source File
# Begin Source File
SOURCE=.\UTILITY.CPP
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Ast.h
# End Source File
# Begin Source File
SOURCE=.\Ast3D.h
# End Source File
# Begin Source File
SOURCE=.\Ast3DFract.h
# End Source File
# Begin Source File
SOURCE=.\Bullet.h
# End Source File
# Begin Source File
SOURCE=.\BulletFireBall.h
# End Source File
# Begin Source File
SOURCE=.\Exp.h
# End Source File
# Begin Source File
SOURCE=.\Extern.h
# End Source File
# Begin Source File
SOURCE=.\Fragment.h
# End Source File
# Begin Source File
SOURCE=.\GameIntro.h
# End Source File
# Begin Source File
SOURCE=.\GameObj.h
# End Source File
# Begin Source File
SOURCE=.\GameObjTimed.h
# End Source File
# Begin Source File
SOURCE=.\GameSection.h
# End Source File
# Begin Source File
SOURCE=.\GameSession.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MyGame.h
# End Source File
# Begin Source File
SOURCE=.\MyGameDoc.h
# End Source File
# Begin Source File
SOURCE=.\MyGameView.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Ship.h
# End Source File
# Begin Source File
SOURCE=.\Ship3D.h
# End Source File
# Begin Source File
SOURCE=.\Stars.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Triangle.h
# End Source File
# Begin Source File
SOURCE=.\Utility.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\MyGame.ico
# End Source File
# Begin Source File
SOURCE=.\res\MyGame.rc2
# End Source File
# Begin Source File
SOURCE=.\res\MyGameDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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