📄 ast3dfract.h
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// Ast3DFract.h: interface for the CAst3DFract class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_)
#define AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Ast.h"
class CAst3DFract : public CAst
{
public:
virtual ~CAst3DFract();
CMesh M;
CAst3DFract(char *filename="data/tetra.raw",float _size=5, int recur=1,int seed=-1);
CAst3DFract(CMesh &mm,float _size=5, int recur=1,int seed=-1);
virtual int Draw();
void Split(int seed, float strenght=1);
Point3f MidPoint( Point3f &p0,Point3f &p1, Point3f const &BC,int seed,float strengh);
void Explode(list<CAst *> &AL, list<CGameObj *> &OL);
void GenerateSub(CMesh &AstM);
int Points()
{
if(size<=SmallSize) return 50;
if(size<=MediumSize) return 25;
return 10;
}
static GLuint SharedTexture;
static void SetSharedTexture(char *filename);
};
#endif // !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_)
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