ast3dfract.h

来自「基于引擎基础上开发的三维游戏实例“恐怖之战”游戏者可以自爱三维地形上漫游」· C头文件 代码 · 共 40 行

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// Ast3DFract.h: interface for the CAst3DFract class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_)
#define AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Ast.h"

class CAst3DFract : public CAst  
{
public:

	virtual ~CAst3DFract();

	CMesh M;
	CAst3DFract(char *filename="data/tetra.raw",float _size=5, int recur=1,int seed=-1);
	CAst3DFract(CMesh &mm,float _size=5, int recur=1,int seed=-1);
	virtual	int Draw();
	void Split(int seed, float strenght=1);
	Point3f MidPoint( Point3f  &p0,Point3f  &p1,  Point3f const &BC,int seed,float strengh);
	void Explode(list<CAst *> &AL, list<CGameObj *> &OL);
	void GenerateSub(CMesh &AstM);
	int Points()
	{
		if(size<=SmallSize) return 50;
		if(size<=MediumSize) return 25;
		return 10;
	}

	static GLuint SharedTexture;
	static void SetSharedTexture(char *filename);
};

#endif // !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_)

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