📄 ship.cpp
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// Ship.cpp: implementation of the CShip class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MyGame.h"
#include "Ship.h"
#include "GameObjTimed.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShip::CShip()
{
a=Point3f(0,0,0);
thrust=false;
lthrust=false;
rthrust=false;
ActiveBullet=0;
}
CShip::~CShip()
{
}
int CShip::Draw()
{
glPushMatrix();
glDisable(GL_LIGHTING);
glTranslate(p);
glRotatef(angle,0,0,1);
glBegin(GL_LINE_LOOP);
glColor3f((GLfloat).8,(GLfloat).8,(GLfloat).8);
glVertex3f(-3,-2,0);
glVertex3f( 4,0,0);
glVertex3f(-3,2,0);
glEnd();
if(thrust)
{
glColor3f((GLfloat).8,(GLfloat).4,(GLfloat).1);
glBegin(GL_LINE_STRIP);
glVertex3f(-2,-1,0);
glVertex3f(-4,0,0);
glVertex3f(-2,1,0);
glEnd();
}
glEnable(GL_LIGHTING);
glPopMatrix();
return 3;
}
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