📄 clientconnectionfullscreen.cpp
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of TeamViewer.
//
// TeamViewer is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// If the source code for TeamViewer is not available from the place
// whence you received this file, check http://www.teamviewer.com or
// contact for information on obtaining it.
//
// Many thanks to Greg Hewgill <greg@hewgill.com> for providing the basis for
// the full-screen mode.
#include "stdhdrs.h"
#include "ClientConnection.h"
//#include "FullScreenTitleBar.h" //Added by: Lars Werner (http://lars.werner.no)
// Parameters for scrolling in full screen mode
#define BUMPSCROLLBORDER 8
#define BUMPSCROLLAMOUNTX 32
#define BUMPSCROLLAMOUNTY 8
extern char sz_J1[128];
extern char sz_J2[64];
bool ClientConnection::InFullScreenMode()
{
return m_opts.m_FullScreen;
};
// Toggle FullScreen on/off
void ClientConnection::ToggleFullScreen()
{
if(InFullScreenMode())
SetFullScreenMode(false);
else
{
int workwidth = GetSystemMetrics(SM_CXSCREEN);
int workheight = GetSystemMetrics(SM_CYSCREEN);
// remote screen at least as big as local screen?
if( (m_opts.AutoScaling() && m_si.framebufferWidth >= workwidth && m_si.framebufferHeight >= workheight)
||(!m_opts.AutoScaling() &&
m_si.framebufferWidth*m_opts.m_scale_num/m_opts.m_scale_den >= workwidth &&
m_si.framebufferHeight*m_opts.m_scale_num/m_opts.m_scale_den >= workheight))
// then use fullscreen
SetFullScreenMode(true);
else
{
if(m_opts.AutoScaling() && m_opts.m_scale_num < m_opts.m_scale_den) // else set window size to remote size
{
m_opts.m_scale_num = 1;
m_opts.m_scale_den = 1;
m_sizing = false;
}
SizeWindow();
InvalidateRect(m_hwndMain, NULL, FALSE);
CenterMainWindow();
}
}
}
// You can explicitly change mode by calling this
void ClientConnection::SetFullScreenMode(bool enable)
{
if(enable == m_opts.m_FullScreen) // choosen mode = current mode: nothing to do
RealiseFullScreenMode();
else
{
m_opts.m_FullScreen = enable;
if(enable) // switch to fullscreen
{
GetWindowRect(m_hwndMain,&m_last_autoscale); // save current window size
if(m_opts.AutoScaling()) // autoscaling: set display scaling 1:1
{
m_opts.m_scale_num = 1;
m_opts.m_scale_den = 1;
}
SizeWindow();
InvalidateRect(m_hwndMain, NULL, FALSE);
RealiseFullScreenMode();
}
else // leave fullscreen
{
RealiseFullScreenMode();
ShowWindow(m_hwndMain, SW_NORMAL);
MoveWindow(m_hwndMain, m_last_autoscale.left, m_last_autoscale.top, // reset window size
m_last_autoscale.right-m_last_autoscale.left,
m_last_autoscale.bottom-m_last_autoscale.top, TRUE);
if(m_opts.AutoScaling())
AutoScale();
SizeWindow();
}
}
// Modif sf@2002 - v1.1.0 - In case of server scaling
// Clear the Window (in black)
if (m_opts.m_nServerScale > 1)
{
RECT winrect;
GetWindowRect(m_hwndMain, &winrect);
int winwidth = winrect.right - winrect.left;
int winheight = winrect.bottom - winrect.top;
ObjectSelector b(m_hBitmapDC, m_hBitmap);
PaletteSelector p(m_hBitmapDC, m_hPalette);
RECT rect;
SetRect(&rect, 0,0, winwidth, winheight);
COLORREF bgcol = RGB(0x0, 0x0, 0x0);
FillSolidRect(&rect, bgcol);
// Update the whole screen
SendFullFramebufferUpdateRequest();
}
}
// If the options have been changed other than by calling
// SetFullScreenMode, you need to call this to make it happen.
void ClientConnection::RealiseFullScreenMode()
{
LONG style = GetWindowLong(m_hwndMain, GWL_STYLE);
if (m_opts.m_FullScreen) {
ShowWindow(m_hwndMain, SW_MAXIMIZE);
style = GetWindowLong(m_hwndMain, GWL_STYLE);
style &= ~(WS_DLGFRAME | WS_THICKFRAME);
SetWindowLong(m_hwndMain, GWL_STYLE, style);
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(m_hwndMain, HWND_TOPMOST, -1, -1, cx+3, cy+3, SWP_FRAMECHANGED);
CheckMenuItem(GetSystemMenu(m_hwndMain, FALSE), ID_FULLSCREEN, MF_BYCOMMAND|MF_CHECKED);
MoveWindow(m_hwnd, 0, 0, cx+3, cy+3, TRUE);
m_sizing = true;
SizeWindow();
// scroll screen down to show task bar
ScrollScreen(0, m_si.framebufferHeight - cy);
} else {
style = GetWindowLong(m_hwndMain, GWL_STYLE);
style |= WS_DLGFRAME | WS_THICKFRAME;
SetWindowLong(m_hwndMain, GWL_STYLE, style);
SetWindowPos(m_hwndMain, HWND_NOTOPMOST, 0,0,100,100, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED); //Modified by: Lars Werner (http://lars.werner.no) - Reason: Bugfix, The framework got invisible after moving, so a NCCALCSIZE needed to be called!
CheckMenuItem(GetSystemMenu(m_hwndMain, FALSE), ID_FULLSCREEN, MF_BYCOMMAND|MF_UNCHECKED);
//TitleBar.DisplayWindow(FALSE, TRUE); //Added by: Lars Werner (http://lars.werner.no)
}
AdjustScrollbars();
}
bool ClientConnection::BumpScroll(int x, int y)
{
int dx = 0;
int dy = 0;
int rightborder = GetSystemMetrics(SM_CXSCREEN)-BUMPSCROLLBORDER;
int bottomborder = GetSystemMetrics(SM_CYSCREEN)-BUMPSCROLLBORDER;
if (x < BUMPSCROLLBORDER)
dx = -BUMPSCROLLAMOUNTX * m_opts.m_scale_num / m_opts.m_scale_den;
if (x >= rightborder)
dx = +BUMPSCROLLAMOUNTX * m_opts.m_scale_num / m_opts.m_scale_den;;
if (y < BUMPSCROLLBORDER)
dy = -BUMPSCROLLAMOUNTY * m_opts.m_scale_num / m_opts.m_scale_den;;
if (y >= bottomborder)
dy = +BUMPSCROLLAMOUNTY * m_opts.m_scale_num / m_opts.m_scale_den;;
if (dx || dy) {
if (ScrollScreen(dx,dy)) {
// If we haven't physically moved the cursor, artificially
// generate another mouse event so we keep scrolling.
POINT p;
GetCursorPos(&p);
if (p.x == x && p.y == y)
SetCursorPos(x,y);
return true;
}
}
return false;
}
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