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📄 vncencodezlibhex.cpp

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//  Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
//  Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
//  This file is part of the VNC system.
//
//  The VNC system is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
//  USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place 
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.


//  vncEncodeZlibHex

// This file implements the vncEncoder-derived vncEncodeZlibHex class.
// This class overrides some vncEncoder functions to produce a
// Hextile encoder with zlib.  Hextile splits all top-level update rectangles
// into smaller, 16x16 rectangles and encodes these using the
// optimized Hextile sub-encodings, including zlib.

#include "vncEncodeZlibHex.h"
#include "rfb.h"
#include "MinMax.h"
#include <stdlib.h>
#include <time.h>


vncEncodeZlibHex::vncEncodeZlibHex()
{

	m_buffer = NULL;
	m_bufflen = 0;
	compStreamRaw.total_in = ZLIBHEX_COMP_UNINITED;
	compStreamEncoded.total_in = ZLIBHEX_COMP_UNINITED;

}

vncEncodeZlibHex::~vncEncodeZlibHex()
{
	if (m_buffer != NULL)
	{
		delete [] m_buffer;
		m_buffer = NULL;
		m_bufflen = 0;
	}
	if ( compStreamRaw.total_in != ZLIBHEX_COMP_UNINITED )
	{
		deflateEnd( &compStreamRaw );
		compStreamRaw.total_in = ZLIBHEX_COMP_UNINITED;
	}
	if ( compStreamEncoded.total_in != ZLIBHEX_COMP_UNINITED )
	{
		deflateEnd( &compStreamEncoded );
		compStreamEncoded.total_in = ZLIBHEX_COMP_UNINITED;
	}
}

void
vncEncodeZlibHex::Init()
{
	vncEncoder::Init();
}

UINT
vncEncodeZlibHex::RequiredBuffSize(UINT width, UINT height)
{
	int accumSize;

	// Start with the raw encoding size, which includes the
	// rectangle header size.
	accumSize = vncEncoder::RequiredBuffSize(width, height);
	// Add overhead associated with zlib compression, worst case.
	accumSize += ((accumSize / 100) + 8);
	// Add zlib/other subencoding overhead, worst case.
	accumSize += (((width/16)+1) * ((height/16)+1) * ((3 * m_remoteformat.bitsPerPixel / 8) + 2));

	return accumSize;
}

UINT
vncEncodeZlibHex::NumCodedRects(RECT &rect)
{
	return 1;
}

/*
 * hextile.c
 *
 * Routines to implement Hextile Encoding
 */

#include <stdio.h>
#include "rfb.h"

/*
 * vncEncodeZlibHex::EncodeRect - send a rectangle using hextile encoding.
 */

UINT
vncEncodeZlibHex::EncodeRect(BYTE *source, VSocket *outConn, BYTE *dest, const RECT &rect, int offx, int offy)
{
	const int rectW = rect.right - rect.left;
	const int rectH = rect.bottom - rect.top;

	// Create the rectangle header
	rfbFramebufferUpdateRectHeader *surh=(rfbFramebufferUpdateRectHeader *)dest;
	surh->r.x = (CARD16) (rect.left - offx);
	surh->r.y = (CARD16) (rect.top - offy);
	surh->r.w = (CARD16) (rectW);
	surh->r.h = (CARD16) (rectH);
	surh->r.x = Swap16IfLE(surh->r.x);
	surh->r.y = Swap16IfLE(surh->r.y);
	surh->r.w = Swap16IfLE(surh->r.w);
	surh->r.h = Swap16IfLE(surh->r.h);
	surh->encoding = Swap32IfLE(rfbEncodingZlibHex);

	rectangleOverhead += sz_rfbFramebufferUpdateRectHeader;
	dataSize += ( rectW * rectH * m_remoteformat.bitsPerPixel) / 8;

	// Go ahead and send the RFB update header, in case partial updates
	// are send in EncodeHextiles#() below.
	outConn->SendQueued( (char *)dest, sz_rfbFramebufferUpdateRectHeader );
	transmittedSize += sz_rfbFramebufferUpdateRectHeader;

	// Do the encoding
    switch (m_remoteformat.bitsPerPixel)
	{
	case 8:
		return EncodeHextiles8(source, dest, outConn, rect.left, rect.top, rectW, rectH);
    case 16:
		return EncodeHextiles16(source, dest, outConn, rect.left, rect.top, rectW, rectH);
    case 32:
		return EncodeHextiles32(source, dest, outConn, rect.left, rect.top, rectW, rectH);
    }

	return vncEncoder::EncodeRect(source, dest, rect, offx, offy);
}

UINT
vncEncodeZlibHex::zlibCompress(BYTE *from_buf, BYTE *to_buf, UINT length, struct z_stream_s *compressor)
{
	int totalCompDataLen = 0;
	int previousTotalOut;
	int deflateResult;

	// Initialize input/output buffer assignment for compressor state.
	compressor->avail_in = length;
	compressor->next_in = from_buf;
	compressor->avail_out = (2 * length);
	compressor->next_out = to_buf;
	compressor->data_type = Z_BINARY;

	// If necessary, the first time, initialize the compressor state.
	if ( compressor->total_in == ZLIBHEX_COMP_UNINITED )
	{

		compressor->total_in = 0;
		compressor->total_out = 0;
		compressor->zalloc = Z_NULL;
		compressor->zfree = Z_NULL;
		compressor->opaque = Z_NULL;

		vnclog.Print(LL_INTINFO, VNCLOG("calling deflateInit2 with zlib level:%d\n"), m_compresslevel);

		deflateResult = deflateInit2( compressor,
			                          m_compresslevel,
					                  Z_DEFLATED,
					                  MAX_WBITS,
					                  MAX_MEM_LEVEL,
					                  Z_DEFAULT_STRATEGY );
		if ( deflateResult != Z_OK )
		{
			vnclog.Print(LL_INTINFO, VNCLOG("deflateInit2 returned error:%d:%s\n"), deflateResult, compressor->msg);
			return -1;
		}

	}

	// Record previous total output size.
	previousTotalOut = compressor->total_out;

	// Compress the raw data into the result buffer.
	deflateResult = deflate( compressor, Z_SYNC_FLUSH );

	if ( deflateResult != Z_OK )
	{
		vnclog.Print(LL_INTINFO, VNCLOG("deflate returned error:%d:%s\n"), deflateResult, compressor->msg);
		return -1;
	}

	return compressor->total_out - previousTotalOut;
}


#define PUT_PIXEL8(pix) (dest[destoffset++] = (pix))

#define PUT_PIXEL16(pix) (dest[destoffset++] = ((char*)&(pix))[0],			\
			  dest[destoffset++] = ((char*)&(pix))[1])

#define PUT_PIXEL32(pix) (dest[destoffset++] = ((char*)&(pix))[0],			\
			  dest[destoffset++] = ((char*)&(pix))[1],						\
			  dest[destoffset++] = ((char*)&(pix))[2],						\
			  dest[destoffset++] = ((char*)&(pix))[3])

#define DEFINE_SEND_HEXTILES(bpp)											\
																			\
static UINT subrectEncode##bpp(CARD##bpp *src, BYTE *dest,					\
				int w, int h, CARD##bpp bg,									\
			    CARD##bpp fg, BOOL mono);									\
static void testColours##bpp(CARD##bpp *data, int size, BOOL *mono,			\
			     BOOL *solid, CARD##bpp *bg, CARD##bpp *fg);				\
																			\
																			\
/*																			\
 * rfbSendHextiles															\
 */																			\
																			\
																			\
UINT																		\
vncEncodeZlibHex::EncodeHextiles##bpp(BYTE *source, BYTE *dest,				\
				  VSocket *outConn, int rx, int ry, int rw, int rh)			\
{																			\
    int x, y, w, h;															\
    int rectoffset, destoffset;												\
    int encodedBytes, compressedSize;										\
	CARD16* card16ptr;														\
	CARD##bpp bg, fg, newBg, newFg;											\
	BOOL mono, solid;														\
	BOOL validBg = FALSE;													\
	BOOL validFg = FALSE;													\
	int subEncodedLen;														\
	CARD##bpp clientPixelData[(16*16+2)*(bpp/8)+8+14+2];					\
																			\
	destoffset = 0;															\
																			\
    for (y = ry; y < ry+rh; y += 16)										\
	{																		\
		for (x = rx; x < rx+rw; x += 16)									\
		{																	\
		    w = h = 16;														\
		    if (rx+rw - x < 16)												\
				w = rx+rw - x;												\
		    if (ry+rh - y < 16)												\
				h = ry+rh - y;												\
																			\
			RECT hexrect;													\
			hexrect.left = x;												\
			hexrect.top = y;												\
			hexrect.right = x+w;											\
			hexrect.bottom = y+h;											\
			Translate(source, (BYTE *) clientPixelData, hexrect);			\
																			\
			rectoffset = destoffset;										\
			dest[rectoffset] = 0;											\
			destoffset++;													\
																			\
			testColours##bpp(clientPixelData, w * h,						\
			     &mono, &solid, &newBg, &newFg);							\
																			\
			if (!validBg || (newBg != bg))									\
			{																\
				validBg = TRUE;												\
				bg = newBg;													\
				dest[rectoffset] |= rfbHextileBackgroundSpecified;			\
				PUT_PIXEL##bpp(bg);											\
			}																\
																			\
			if (solid)														\

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