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📄 ref_gl.dsp

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_GL_RM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RM=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_GL_RM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RM=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rmisc.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_GL_RMI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RMI=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_GL_RMI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RMI=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rsurf.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_GL_RS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RS=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_GL_RS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GL_RS=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_warp.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_GL_WA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	".\warpsin.h"\
	
NODEP_CPP_GL_WA=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_GL_WA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	".\warpsin.h"\
	
NODEP_CPP_GL_WA=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\glw_imp.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_GLW_I=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\glw_win.h"\
	"..\win32\winquake.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GLW_I=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_GLW_I=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\glw_win.h"\
	"..\win32\winquake.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_GLW_I=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\game\q_shared.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	"..\game\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	"..\game\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\q_shwin.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_Q_SHW=\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_Q_SHW=\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\qgl_win.c

!IF  "$(CFG)" == "ref_gl - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"

DEP_CPP_QGL_W=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\glw_win.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_QGL_W=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"

DEP_CPP_QGL_W=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\glw_win.h"\
	".\gl_local.h"\
	".\gl_model.h"\
	".\qgl.h"\
	
NODEP_CPP_QGL_W=\
	".\L\gl.h"\
	".\L\glu.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\anorms.h
# End Source File
# Begin Source File

SOURCE=.\anormtab.h
# End Source File
# Begin Source File

SOURCE=.\gl_local.h
# End Source File
# Begin Source File

SOURCE=.\gl_model.h
# End Source File
# Begin Source File

SOURCE=..\win32\glw_win.h
# End Source File
# Begin Source File

SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\qcommon.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File

SOURCE=.\qgl.h
# End Source File
# Begin Source File

SOURCE=.\qmenu.h
# End Source File
# Begin Source File

SOURCE=..\client\ref.h
# End Source File
# Begin Source File

SOURCE=.\ref_gl.h
# End Source File
# Begin Source File

SOURCE=.\warpsin.h
# End Source File
# Begin Source File

SOURCE=..\win32\winquake.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\ref_gl.def
# End Source File
# End Group
# End Target
# End Project

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