📄 ref_gl.dsp
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!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_GL_RM=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RM=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_GL_RM=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RM=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmisc.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_GL_RMI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RMI=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_GL_RMI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RMI=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rsurf.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_GL_RS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RS=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_GL_RS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GL_RS=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_warp.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_GL_WA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
".\warpsin.h"\
NODEP_CPP_GL_WA=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_GL_WA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
".\warpsin.h"\
NODEP_CPP_GL_WA=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\glw_imp.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_GLW_I=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\glw_win.h"\
"..\win32\winquake.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GLW_I=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_GLW_I=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\glw_win.h"\
"..\win32\winquake.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_GLW_I=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_Q_SHA=\
"..\game\q_shared.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_Q_SHA=\
"..\game\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\q_shwin.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_Q_SHW=\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\winquake.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_Q_SHW=\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\winquake.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\qgl_win.c
!IF "$(CFG)" == "ref_gl - Win32 Release"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
DEP_CPP_QGL_W=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\glw_win.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_QGL_W=\
".\L\gl.h"\
".\L\glu.h"\
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
DEP_CPP_QGL_W=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\glw_win.h"\
".\gl_local.h"\
".\gl_model.h"\
".\qgl.h"\
NODEP_CPP_QGL_W=\
".\L\gl.h"\
".\L\glu.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\anorms.h
# End Source File
# Begin Source File
SOURCE=.\anormtab.h
# End Source File
# Begin Source File
SOURCE=.\gl_local.h
# End Source File
# Begin Source File
SOURCE=.\gl_model.h
# End Source File
# Begin Source File
SOURCE=..\win32\glw_win.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qcommon.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File
SOURCE=.\qgl.h
# End Source File
# Begin Source File
SOURCE=.\qmenu.h
# End Source File
# Begin Source File
SOURCE=..\client\ref.h
# End Source File
# Begin Source File
SOURCE=.\ref_gl.h
# End Source File
# Begin Source File
SOURCE=.\warpsin.h
# End Source File
# Begin Source File
SOURCE=..\win32\winquake.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\ref_gl.def
# End Source File
# End Group
# End Target
# End Project
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