📄 gl_mesh.c
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
#include "gl_local.h"
/*
=============================================================
ALIAS MODELS
=============================================================
*/
#define NUMVERTEXNORMALS 162
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
#include "anorms.h"
};
typedef float vec4_t[4];
static vec4_t s_lerped[MAX_VERTS];
//static vec3_t lerped[MAX_VERTS];
vec3_t shadevector;
float shadelight[3];
// precalculated dot products for quantized angles
#define SHADEDOT_QUANT 16
float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
#include "anormtab.h"
;
float *shadedots = r_avertexnormal_dots[0];
void GL_LerpVerts( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3] )
{
int i;
//PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
{
for (i=0 ; i < nverts; i++, v++, ov++, lerp+=4 )
{
float *normal = r_avertexnormals[verts[i].lightnormalindex];
lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0] + normal[0] * POWERSUIT_SCALE;
lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1] + normal[1] * POWERSUIT_SCALE;
lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2] + normal[2] * POWERSUIT_SCALE;
}
}
else
{
for (i=0 ; i < nverts; i++, v++, ov++, lerp+=4)
{
lerp[0] = move[0] + ov->v[0]*backv[0] + v->v[0]*frontv[0];
lerp[1] = move[1] + ov->v[1]*backv[1] + v->v[1]*frontv[1];
lerp[2] = move[2] + ov->v[2]*backv[2] + v->v[2]*frontv[2];
}
}
}
/*
=============
GL_DrawAliasFrameLerp
interpolates between two frames and origins
FIXME: batch lerp all vertexes
=============
*/
void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp)
{
float l;
daliasframe_t *frame, *oldframe;
dtrivertx_t *v, *ov, *verts;
int *order;
int count;
float frontlerp;
float alpha;
vec3_t move, delta, vectors[3];
vec3_t frontv, backv;
int i;
int index_xyz;
float *lerp;
frame = (daliasframe_t *)((byte *)paliashdr + paliashdr->ofs_frames
+ currententity->frame * paliashdr->framesize);
verts = v = frame->verts;
oldframe = (daliasframe_t *)((byte *)paliashdr + paliashdr->ofs_frames
+ currententity->oldframe * paliashdr->framesize);
ov = oldframe->verts;
order = (int *)((byte *)paliashdr + paliashdr->ofs_glcmds);
// glTranslatef (frame->translate[0], frame->translate[1], frame->translate[2]);
// glScalef (frame->scale[0], frame->scale[1], frame->scale[2]);
if (currententity->flags & RF_TRANSLUCENT)
alpha = currententity->alpha;
else
alpha = 1.0;
// PMM - added double shell
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
qglDisable( GL_TEXTURE_2D );
frontlerp = 1.0 - backlerp;
// move should be the delta back to the previous frame * backlerp
VectorSubtract (currententity->oldorigin, currententity->origin, delta);
AngleVectors (currententity->angles, vectors[0], vectors[1], vectors[2]);
move[0] = DotProduct (delta, vectors[0]); // forward
move[1] = -DotProduct (delta, vectors[1]); // left
move[2] = DotProduct (delta, vectors[2]); // up
VectorAdd (move, oldframe->translate, move);
for (i=0 ; i<3 ; i++)
{
move[i] = backlerp*move[i] + frontlerp*frame->translate[i];
}
for (i=0 ; i<3 ; i++)
{
frontv[i] = frontlerp*frame->scale[i];
backv[i] = backlerp*oldframe->scale[i];
}
lerp = s_lerped[0];
GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv );
if ( gl_vertex_arrays->value )
{
float colorArray[MAX_VERTS*4];
qglEnableClientState( GL_VERTEX_ARRAY );
qglVertexPointer( 3, GL_FLOAT, 16, s_lerped ); // padded for SIMD
// if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE ) )
// PMM - added double damage shell
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
{
qglColor4f( shadelight[0], shadelight[1], shadelight[2], alpha );
}
else
{
qglEnableClientState( GL_COLOR_ARRAY );
qglColorPointer( 3, GL_FLOAT, 0, colorArray );
//
// pre light everything
//
for ( i = 0; i < paliashdr->num_xyz; i++ )
{
float l = shadedots[verts[i].lightnormalindex];
colorArray[i*3+0] = l * shadelight[0];
colorArray[i*3+1] = l * shadelight[1];
colorArray[i*3+2] = l * shadelight[2];
}
}
if ( qglLockArraysEXT != 0 )
qglLockArraysEXT( 0, paliashdr->num_xyz );
while (1)
{
// get the vertex count and primitive type
count = *order++;
if (!count)
break; // done
if (count < 0)
{
count = -count;
qglBegin (GL_TRIANGLE_FAN);
}
else
{
qglBegin (GL_TRIANGLE_STRIP);
}
// PMM - added double damage shell
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
{
do
{
index_xyz = order[2];
order += 3;
qglVertex3fv( s_lerped[index_xyz] );
} while (--count);
}
else
{
do
{
// texture coordinates come from the draw list
qglTexCoord2f (((float *)order)[0], ((float *)order)[1]);
index_xyz = order[2];
order += 3;
// normals and vertexes come from the frame list
// l = shadedots[verts[index_xyz].lightnormalindex];
// qglColor4f (l* shadelight[0], l*shadelight[1], l*shadelight[2], alpha);
qglArrayElement( index_xyz );
} while (--count);
}
qglEnd ();
}
if ( qglUnlockArraysEXT != 0 )
qglUnlockArraysEXT();
}
else
{
while (1)
{
// get the vertex count and primitive type
count = *order++;
if (!count)
break; // done
if (count < 0)
{
count = -count;
qglBegin (GL_TRIANGLE_FAN);
}
else
{
qglBegin (GL_TRIANGLE_STRIP);
}
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE ) )
{
do
{
index_xyz = order[2];
order += 3;
qglColor4f( shadelight[0], shadelight[1], shadelight[2], alpha);
qglVertex3fv (s_lerped[index_xyz]);
} while (--count);
}
else
{
do
{
// texture coordinates come from the draw list
qglTexCoord2f (((float *)order)[0], ((float *)order)[1]);
index_xyz = order[2];
order += 3;
// normals and vertexes come from the frame list
l = shadedots[verts[index_xyz].lightnormalindex];
qglColor4f (l* shadelight[0], l*shadelight[1], l*shadelight[2], alpha);
qglVertex3fv (s_lerped[index_xyz]);
} while (--count);
}
qglEnd ();
}
}
// if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE ) )
// PMM - added double damage shell
if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
qglEnable( GL_TEXTURE_2D );
}
#if 1
/*
=============
GL_DrawAliasShadow
=============
*/
extern vec3_t lightspot;
void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum)
{
dtrivertx_t *verts;
int *order;
vec3_t point;
float height, lheight;
int count;
daliasframe_t *frame;
lheight = currententity->origin[2] - lightspot[2];
frame = (daliasframe_t *)((byte *)paliashdr + paliashdr->ofs_frames
+ currententity->frame * paliashdr->framesize);
verts = frame->verts;
height = 0;
order = (int *)((byte *)paliashdr + paliashdr->ofs_glcmds);
height = -lheight + 1.0;
while (1)
{
// get the vertex count and primitive type
count = *order++;
if (!count)
break; // done
if (count < 0)
{
count = -count;
qglBegin (GL_TRIANGLE_FAN);
}
else
qglBegin (GL_TRIANGLE_STRIP);
do
{
// normals and vertexes come from the frame list
/*
point[0] = verts[order[2]].v[0] * frame->scale[0] + frame->translate[0];
point[1] = verts[order[2]].v[1] * frame->scale[1] + frame->translate[1];
point[2] = verts[order[2]].v[2] * frame->scale[2] + frame->translate[2];
*/
memcpy( point, s_lerped[order[2]], sizeof( point ) );
point[0] -= shadevector[0]*(point[2]+lheight);
point[1] -= shadevector[1]*(point[2]+lheight);
point[2] = height;
// height -= 0.001;
qglVertex3fv (point);
order += 3;
// verts++;
} while (--count);
qglEnd ();
}
}
#endif
/*
** R_CullAliasModel
*/
static qboolean R_CullAliasModel( vec3_t bbox[8], entity_t *e )
{
int i;
vec3_t mins, maxs;
dmdl_t *paliashdr;
vec3_t vectors[3];
vec3_t thismins, oldmins, thismaxs, oldmaxs;
daliasframe_t *pframe, *poldframe;
vec3_t angles;
paliashdr = (dmdl_t *)currentmodel->extradata;
if ( ( e->frame >= paliashdr->num_frames ) || ( e->frame < 0 ) )
{
ri.Con_Printf (PRINT_ALL, "R_CullAliasModel %s: no such frame %d\n",
currentmodel->name, e->frame);
e->frame = 0;
}
if ( ( e->oldframe >= paliashdr->num_frames ) || ( e->oldframe < 0 ) )
{
ri.Con_Printf (PRINT_ALL, "R_CullAliasModel %s: no such oldframe %d\n",
currentmodel->name, e->oldframe);
e->oldframe = 0;
}
pframe = ( daliasframe_t * ) ( ( byte * ) paliashdr +
paliashdr->ofs_frames +
e->frame * paliashdr->framesize);
poldframe = ( daliasframe_t * ) ( ( byte * ) paliashdr +
paliashdr->ofs_frames +
e->oldframe * paliashdr->framesize);
/*
** compute axially aligned mins and maxs
*/
if ( pframe == poldframe )
{
for ( i = 0; i < 3; i++ )
{
mins[i] = pframe->translate[i];
maxs[i] = mins[i] + pframe->scale[i]*255;
}
}
else
{
for ( i = 0; i < 3; i++ )
{
thismins[i] = pframe->translate[i];
thismaxs[i] = thismins[i] + pframe->scale[i]*255;
oldmins[i] = poldframe->translate[i];
oldmaxs[i] = oldmins[i] + poldframe->scale[i]*255;
if ( thismins[i] < oldmins[i] )
mins[i] = thismins[i];
else
mins[i] = oldmins[i];
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