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"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_RAS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_scan.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_SCA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_SCA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_SCA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_scana.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_scana.asm
InputName=r_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_scana.asm
InputName=r_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_spr8.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_spr8.asm
InputName=r_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_spr8.asm
InputName=r_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sprite.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_SPR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_SPR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_SPR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_SUR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_SUR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_SUR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf8.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_surf8.asm
InputName=r_surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_surf8.asm
InputName=r_surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_varsa.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_varsa.asm
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_varsa.asm
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\rw_ddraw.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_RW_DD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_RW_DD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_RW_DD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\rw_dib.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_RW_DI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_RW_DI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_RW_DI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\win32\rw_imp.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_RW_IM=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
"..\win32\winquake.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_RW_IM=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
"..\win32\winquake.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_RW_IM=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
"..\win32\rw_win.h"\
"..\win32\winquake.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\adivtab.h
# End Source File
# Begin Source File
SOURCE=.\anorms.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qcommon.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File
SOURCE=.\r_local.h
# End Source File
# Begin Source File
SOURCE=.\r_model.h
# End Source File
# Begin Source File
SOURCE=.\rand1k.h
# End Source File
# Begin Source File
SOURCE=..\client\ref.h
# End Source File
# Begin Source File
SOURCE=..\win32\rw_win.h
# End Source File
# Begin Source File
SOURCE=..\win32\winquake.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\ref_soft.def
# End Source File
# End Group
# End Target
# End Project
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