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📄 ref_soft.dsp

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_RAS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_scan.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_SCA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SCA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SCA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_scana.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_scana.asm
InputName=r_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_scana.asm
InputName=r_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_spr8.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_spr8.asm
InputName=r_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_spr8.asm
InputName=r_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_sprite.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_SPR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SPR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SPR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_surf.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_SUR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_SUR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_SUR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_surf8.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_surf8.asm
InputName=r_surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_surf8.asm
InputName=r_surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_varsa.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\rw_ddraw.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_DD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_DD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_DD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\rw_dib.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_DI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_DI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_DI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\win32\rw_imp.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_RW_IM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	"..\win32\winquake.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_RW_IM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	"..\win32\winquake.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_RW_IM=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	"..\win32\rw_win.h"\
	"..\win32\winquake.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\adivtab.h
# End Source File
# Begin Source File

SOURCE=.\anorms.h
# End Source File
# Begin Source File

SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\qcommon.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File

SOURCE=.\r_local.h
# End Source File
# Begin Source File

SOURCE=.\r_model.h
# End Source File
# Begin Source File

SOURCE=.\rand1k.h
# End Source File
# Begin Source File

SOURCE=..\client\ref.h
# End Source File
# Begin Source File

SOURCE=..\win32\rw_win.h
# End Source File
# Begin Source File

SOURCE=..\win32\winquake.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\ref_soft.def
# End Source File
# End Group
# End Target
# End Project

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