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InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edge.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_EDG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_EDG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_EDG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edgea.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_edgea.asm
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_edgea.asm
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_image.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_IMA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_IMA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_IMA=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_light.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_LIG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_LIG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_LIG=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_main.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_MAI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_MAI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_MAI=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_misc.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_MIS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_MIS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_MIS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_model.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_MOD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_MOD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_MOD=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_part.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_PAR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_PAR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_PAR=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_poly.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_POL=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_POL=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_POL=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_polysa.asm
!IF "$(CFG)" == "ref_soft - Win32 Release"
# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_polysa.asm
InputName=r_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_polysa.asm
InputName=r_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_polyse.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_POLY=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\adivtab.h"\
".\r_local.h"\
".\r_model.h"\
".\rand1k.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_POLY=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\adivtab.h"\
".\r_local.h"\
".\r_model.h"\
".\rand1k.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
DEP_CPP_R_POLY=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\adivtab.h"\
".\r_local.h"\
".\r_model.h"\
".\rand1k.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_rast.c
!IF "$(CFG)" == "ref_soft - Win32 Release"
DEP_CPP_R_RAS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
"..\qcommon\qfiles.h"\
".\r_local.h"\
".\r_model.h"\
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
DEP_CPP_R_RAS=\
"..\client\ref.h"\
"..\game\q_shared.h"\
"..\qcommon\qcommon.h"\
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