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📄 ref_soft.dsp

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edge.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_EDG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_EDG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_EDG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edgea.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_edgea.asm
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_edgea.asm
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_image.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_IMA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_IMA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_IMA=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_light.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_LIG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_LIG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_LIG=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_main.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_MAI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_MAI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_MAI=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_misc.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_MIS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_MIS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_MIS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_model.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_MOD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_MOD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_MOD=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_part.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_PAR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_PAR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_PAR=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_poly.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_POL=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_POL=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_POL=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_polysa.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\..\release
InputPath=.\r_polysa.asm
InputName=r_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# Begin Custom Build
OutDir=.\..\debug
InputPath=.\r_polysa.asm
InputName=r_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_polyse.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_POLY=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\adivtab.h"\
	".\r_local.h"\
	".\r_model.h"\
	".\rand1k.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_POLY=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\adivtab.h"\
	".\r_local.h"\
	".\r_model.h"\
	".\rand1k.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"

DEP_CPP_R_POLY=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\adivtab.h"\
	".\r_local.h"\
	".\r_model.h"\
	".\rand1k.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_rast.c

!IF  "$(CFG)" == "ref_soft - Win32 Release"

DEP_CPP_R_RAS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\
	"..\qcommon\qfiles.h"\
	".\r_local.h"\
	".\r_model.h"\
	

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"

DEP_CPP_R_RAS=\
	"..\client\ref.h"\
	"..\game\q_shared.h"\
	"..\qcommon\qcommon.h"\

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