📄 gl_glx.c
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case XK_Insert:key = K_INS; break;
case XK_KP_Insert: key = K_KP_INS; break;
case XK_KP_Multiply: key = '*'; break;
case XK_KP_Add: key = K_KP_PLUS; break;
case XK_KP_Subtract: key = K_KP_MINUS; break;
case XK_KP_Divide: key = K_KP_SLASH; break;
#if 0
case 0x021: key = '1';break;/* [!] */
case 0x040: key = '2';break;/* [@] */
case 0x023: key = '3';break;/* [#] */
case 0x024: key = '4';break;/* [$] */
case 0x025: key = '5';break;/* [%] */
case 0x05e: key = '6';break;/* [^] */
case 0x026: key = '7';break;/* [&] */
case 0x02a: key = '8';break;/* [*] */
case 0x028: key = '9';;break;/* [(] */
case 0x029: key = '0';break;/* [)] */
case 0x05f: key = '-';break;/* [_] */
case 0x02b: key = '=';break;/* [+] */
case 0x07c: key = '\'';break;/* [|] */
case 0x07d: key = '[';break;/* [}] */
case 0x07b: key = ']';break;/* [{] */
case 0x022: key = '\'';break;/* ["] */
case 0x03a: key = ';';break;/* [:] */
case 0x03f: key = '/';break;/* [?] */
case 0x03e: key = '.';break;/* [>] */
case 0x03c: key = ',';break;/* [<] */
#endif
default:
key = *(unsigned char*)buf;
if (key >= 'A' && key <= 'Z')
key = key - 'A' + 'a';
break;
}
return key;
}
static void HandleEvents(void)
{
XEvent event;
int b;
qboolean dowarp = false;
int mwx = vid.width/2;
int mwy = vid.height/2;
if (!dpy)
return;
while (XPending(dpy)) {
XNextEvent(dpy, &event);
switch(event.type) {
case KeyPress:
case KeyRelease:
if (in_state && in_state->Key_Event_fp)
in_state->Key_Event_fp (XLateKey(&event.xkey), event.type == KeyPress);
break;
case MotionNotify:
if (mouse_active) {
if (dgamouse) {
mx += (event.xmotion.x + win_x) * 2;
my += (event.xmotion.y + win_y) * 2;
}
else
{
mx += ((int)event.xmotion.x - mwx) * 2;
my += ((int)event.xmotion.y - mwy) * 2;
mwx = event.xmotion.x;
mwy = event.xmotion.y;
if (mx || my)
dowarp = true;
}
}
break;
case ButtonPress:
b=-1;
if (event.xbutton.button == 1)
b = 0;
else if (event.xbutton.button == 2)
b = 2;
else if (event.xbutton.button == 3)
b = 1;
if (b>=0 && in_state && in_state->Key_Event_fp)
in_state->Key_Event_fp (K_MOUSE1 + b, true);
break;
case ButtonRelease:
b=-1;
if (event.xbutton.button == 1)
b = 0;
else if (event.xbutton.button == 2)
b = 2;
else if (event.xbutton.button == 3)
b = 1;
if (b>=0 && in_state && in_state->Key_Event_fp)
in_state->Key_Event_fp (K_MOUSE1 + b, false);
break;
case CreateNotify :
win_x = event.xcreatewindow.x;
win_y = event.xcreatewindow.y;
break;
case ConfigureNotify :
win_x = event.xconfigure.x;
win_y = event.xconfigure.y;
break;
}
}
if (dowarp) {
/* move the mouse to the window center again */
XWarpPointer(dpy,None,win,0,0,0,0, vid.width/2,vid.height/2);
}
}
Key_Event_fp_t Key_Event_fp;
void KBD_Init(Key_Event_fp_t fp)
{
Key_Event_fp = fp;
}
void KBD_Update(void)
{
// get events from x server
HandleEvents();
}
void KBD_Close(void)
{
}
/*****************************************************************************/
static qboolean GLimp_SwitchFullscreen( int width, int height );
qboolean GLimp_InitGL (void);
static void signal_handler(int sig)
{
printf("Received signal %d, exiting...\n", sig);
GLimp_Shutdown();
_exit(0);
}
static void InitSig(void)
{
signal(SIGHUP, signal_handler);
signal(SIGQUIT, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGTRAP, signal_handler);
signal(SIGIOT, signal_handler);
signal(SIGBUS, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
}
/*
** GLimp_SetMode
*/
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
{
int width, height;
int attrib[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None
};
Window root;
XVisualInfo *visinfo;
XSetWindowAttributes attr;
unsigned long mask;
int MajorVersion, MinorVersion;
int actualWidth, actualHeight;
int i;
r_fakeFullscreen = ri.Cvar_Get( "r_fakeFullscreen", "0", CVAR_ARCHIVE);
ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n");
if (fullscreen)
ri.Con_Printf (PRINT_ALL, "...setting fullscreen mode %d:", mode );
else
ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode );
if ( !ri.Vid_GetModeInfo( &width, &height, mode ) )
{
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
return rserr_invalid_mode;
}
ri.Con_Printf( PRINT_ALL, " %d %d\n", width, height );
// destroy the existing window
GLimp_Shutdown ();
// Mesa VooDoo hacks
if (fullscreen)
putenv("MESA_GLX_FX=fullscreen");
else
putenv("MESA_GLX_FX=window");
if (!(dpy = XOpenDisplay(NULL))) {
fprintf(stderr, "Error couldn't open the X display\n");
return rserr_invalid_mode;
}
scrnum = DefaultScreen(dpy);
root = RootWindow(dpy, scrnum);
// Get video mode list
MajorVersion = MinorVersion = 0;
if (!XF86VidModeQueryVersion(dpy, &MajorVersion, &MinorVersion)) {
vidmode_ext = false;
} else {
ri.Con_Printf(PRINT_ALL, "Using XFree86-VidModeExtension Version %d.%d\n",
MajorVersion, MinorVersion);
vidmode_ext = true;
}
visinfo = qglXChooseVisual(dpy, scrnum, attrib);
if (!visinfo) {
fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n");
return rserr_invalid_mode;
}
if (vidmode_ext) {
int best_fit, best_dist, dist, x, y;
XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes);
// Are we going fullscreen? If so, let's change video mode
if (fullscreen && !r_fakeFullscreen->value) {
best_dist = 9999999;
best_fit = -1;
for (i = 0; i < num_vidmodes; i++) {
if (width > vidmodes[i]->hdisplay ||
height > vidmodes[i]->vdisplay)
continue;
x = width - vidmodes[i]->hdisplay;
y = height - vidmodes[i]->vdisplay;
dist = (x * x) + (y * y);
if (dist < best_dist) {
best_dist = dist;
best_fit = i;
}
}
if (best_fit != -1) {
actualWidth = vidmodes[best_fit]->hdisplay;
actualHeight = vidmodes[best_fit]->vdisplay;
// change to the mode
XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]);
vidmode_active = true;
// Move the viewport to top left
XF86VidModeSetViewPort(dpy, scrnum, 0, 0);
} else
fullscreen = 0;
}
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = X_MASK;
if (vidmode_active) {
mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore |
CWEventMask | CWOverrideRedirect;
attr.override_redirect = True;
attr.backing_store = NotUseful;
attr.save_under = False;
} else
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
XMapWindow(dpy, win);
if (vidmode_active) {
XMoveWindow(dpy, win, 0, 0);
XRaiseWindow(dpy, win);
XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0);
XFlush(dpy);
// Move the viewport to top left
XF86VidModeSetViewPort(dpy, scrnum, 0, 0);
}
XFlush(dpy);
ctx = qglXCreateContext(dpy, visinfo, NULL, True);
qglXMakeCurrent(dpy, win, ctx);
*pwidth = width;
*pheight = height;
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (width, height);
qglXMakeCurrent(dpy, win, ctx);
return rserr_ok;
}
/*
** GLimp_Shutdown
**
** This routine does all OS specific shutdown procedures for the OpenGL
** subsystem. Under OpenGL this means NULLing out the current DC and
** HGLRC, deleting the rendering context, and releasing the DC acquired
** for the window. The state structure is also nulled out.
**
*/
void GLimp_Shutdown( void )
{
uninstall_grabs();
mouse_active = false;
dgamouse = false;
if (dpy) {
if (ctx)
qglXDestroyContext(dpy, ctx);
if (win)
XDestroyWindow(dpy, win);
if (vidmode_active)
XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]);
XCloseDisplay(dpy);
}
ctx = NULL;
dpy = NULL;
win = 0;
ctx = NULL;
}
/*
** GLimp_Init
**
** This routine is responsible for initializing the OS specific portions
** of OpenGL.
*/
int GLimp_Init( void *hinstance, void *wndproc )
{
InitSig();
return true;
}
/*
** GLimp_BeginFrame
*/
void GLimp_BeginFrame( float camera_seperation )
{
}
/*
** GLimp_EndFrame
**
** Responsible for doing a swapbuffers and possibly for other stuff
** as yet to be determined. Probably better not to make this a GLimp
** function and instead do a call to GLimp_SwapBuffers.
*/
void GLimp_EndFrame (void)
{
qglFlush();
qglXSwapBuffers(dpy, win);
}
/*
** GLimp_AppActivate
*/
void GLimp_AppActivate( qboolean active )
{
}
void Fake_glColorTableEXT( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table )
{
byte temptable[256][4];
byte *intbl;
int i;
for (intbl = (byte *)table, i = 0; i < 256; i++) {
temptable[i][2] = *intbl++;
temptable[i][1] = *intbl++;
temptable[i][0] = *intbl++;
temptable[i][3] = 255;
}
qgl3DfxSetPaletteEXT((GLuint *)temptable);
}
/*------------------------------------------------*/
/* X11 Input Stuff
/*------------------------------------------------*/
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