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📄 m_supertank.c

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
💻 C
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

SUPERTANK

==============================================================================
*/

#include "g_local.h"
#include "m_supertank.h"

qboolean visible (edict_t *self, edict_t *other);

static int	sound_pain1;
static int	sound_pain2;
static int	sound_pain3;
static int	sound_death;
static int	sound_search1;
static int	sound_search2;

static	int	tread_sound;

void BossExplode (edict_t *self);

void TreadSound (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
}

void supertank_search (edict_t *self)
{
	if (random() < 0.5)
		gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
	else
		gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
}


void supertank_dead (edict_t *self);
void supertankRocket (edict_t *self);
void supertankMachineGun (edict_t *self);
void supertank_reattack1(edict_t *self);


//
// stand
//

mframe_t supertank_frames_stand []=
{
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL
};
mmove_t	supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
	
void supertank_stand (edict_t *self)
{
	self->monsterinfo.currentmove = &supertank_move_stand;
}


mframe_t supertank_frames_run [] =
{
	ai_run, 12,	TreadSound,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL,
	ai_run, 12,	NULL
};
mmove_t	supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};

//
// walk
//


mframe_t supertank_frames_forward [] =
{
	ai_walk, 4,	TreadSound,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL,
	ai_walk, 4,	NULL
};
mmove_t	supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};

void supertank_forward (edict_t *self)
{
		self->monsterinfo.currentmove = &supertank_move_forward;
}

void supertank_walk (edict_t *self)
{
		self->monsterinfo.currentmove = &supertank_move_forward;
}

void supertank_run (edict_t *self)
{
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
		self->monsterinfo.currentmove = &supertank_move_stand;
	else
		self->monsterinfo.currentmove = &supertank_move_run;
}

mframe_t supertank_frames_turn_right [] =
{
	ai_move,	0,	TreadSound,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};

mframe_t supertank_frames_turn_left [] =
{
	ai_move,	0,	TreadSound,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};


mframe_t supertank_frames_pain3 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};

mframe_t supertank_frames_pain2 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};

mframe_t supertank_frames_pain1 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};

mframe_t supertank_frames_death1 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	BossExplode
};
mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};

mframe_t supertank_frames_backward[] =
{
	ai_walk, 0,	TreadSound,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL
};
mmove_t	supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};

mframe_t supertank_frames_attack4[]=
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};

mframe_t supertank_frames_attack3[]=
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,

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