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📄 q_shared.h

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
	
// q_shared.h -- included first by ALL program modules

#ifdef _WIN32
// unknown pragmas are SUPPOSED to be ignored, but....
#pragma warning(disable : 4244)     // MIPS
#pragma warning(disable : 4136)     // X86
#pragma warning(disable : 4051)     // ALPHA

#pragma warning(disable : 4018)     // signed/unsigned mismatch
#pragma warning(disable : 4305)		// truncation from const double to float

#endif

#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>

#if (defined _M_IX86 || defined __i386__) && !defined C_ONLY && !defined __sun__
#define id386	1
#else
#define id386	0
#endif

#if defined _M_ALPHA && !defined C_ONLY
#define idaxp	1
#else
#define idaxp	0
#endif

typedef unsigned char 		byte;
typedef enum {false, true}	qboolean;


#ifndef NULL
#define NULL ((void *)0)
#endif


// angle indexes
#define	PITCH				0		// up / down
#define	YAW					1		// left / right
#define	ROLL				2		// fall over

#define	MAX_STRING_CHARS	1024	// max length of a string passed to Cmd_TokenizeString
#define	MAX_STRING_TOKENS	80		// max tokens resulting from Cmd_TokenizeString
#define	MAX_TOKEN_CHARS		128		// max length of an individual token

#define	MAX_QPATH			64		// max length of a quake game pathname
#define	MAX_OSPATH			128		// max length of a filesystem pathname

//
// per-level limits
//
#define	MAX_CLIENTS			256		// absolute limit
#define	MAX_EDICTS			1024	// must change protocol to increase more
#define	MAX_LIGHTSTYLES		256
#define	MAX_MODELS			256		// these are sent over the net as bytes
#define	MAX_SOUNDS			256		// so they cannot be blindly increased
#define	MAX_IMAGES			256
#define	MAX_ITEMS			256
#define MAX_GENERAL			(MAX_CLIENTS*2)	// general config strings


// game print flags
#define	PRINT_LOW			0		// pickup messages
#define	PRINT_MEDIUM		1		// death messages
#define	PRINT_HIGH			2		// critical messages
#define	PRINT_CHAT			3		// chat messages



#define	ERR_FATAL			0		// exit the entire game with a popup window
#define	ERR_DROP			1		// print to console and disconnect from game
#define	ERR_DISCONNECT		2		// don't kill server

#define	PRINT_ALL			0
#define PRINT_DEVELOPER		1		// only print when "developer 1"
#define PRINT_ALERT			2		


// destination class for gi.multicast()
typedef enum
{
MULTICAST_ALL,
MULTICAST_PHS,
MULTICAST_PVS,
MULTICAST_ALL_R,
MULTICAST_PHS_R,
MULTICAST_PVS_R
} multicast_t;


/*
==============================================================

MATHLIB

==============================================================
*/

typedef float vec_t;
typedef vec_t vec3_t[3];
typedef vec_t vec5_t[5];

typedef	int	fixed4_t;
typedef	int	fixed8_t;
typedef	int	fixed16_t;

#ifndef M_PI
#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
#endif

struct cplane_s;

extern vec3_t vec3_origin;

#define	nanmask (255<<23)

#define	IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)

// microsoft's fabs seems to be ungodly slow...
//float Q_fabs (float f);
//#define	fabs(f) Q_fabs(f)
#if !defined C_ONLY && !defined __linux__ && !defined __sgi
extern long Q_ftol( float f );
#else
#define Q_ftol( f ) ( long ) (f)
#endif

#define DotProduct(x,y)			(x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c)	(c[0]=a[0]-b[0],c[1]=a[1]-b[1],c[2]=a[2]-b[2])
#define VectorAdd(a,b,c)		(c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2])
#define VectorCopy(a,b)			(b[0]=a[0],b[1]=a[1],b[2]=a[2])
#define VectorClear(a)			(a[0]=a[1]=a[2]=0)
#define VectorNegate(a,b)		(b[0]=-a[0],b[1]=-a[1],b[2]=-a[2])
#define VectorSet(v, x, y, z)	(v[0]=(x), v[1]=(y), v[2]=(z))

void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);

// just in case you do't want to use the macros
vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);

void ClearBounds (vec3_t mins, vec3_t maxs);
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs);
int VectorCompare (vec3_t v1, vec3_t v2);
vec_t VectorLength (vec3_t v);
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
vec_t VectorNormalize (vec3_t v);		// returns vector length
vec_t VectorNormalize2 (vec3_t v, vec3_t out);
void VectorInverse (vec3_t v);
void VectorScale (vec3_t in, vec_t scale, vec3_t out);
int Q_log2(int val);

void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);

void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
float	anglemod(float a);
float LerpAngle (float a1, float a2, float frac);

#define BOX_ON_PLANE_SIDE(emins, emaxs, p)	\
	(((p)->type < 3)?						\
	(										\
		((p)->dist <= (emins)[(p)->type])?	\
			1								\
		:									\
		(									\
			((p)->dist >= (emaxs)[(p)->type])?\
				2							\
			:								\
				3							\
		)									\
	)										\
	:										\
		BoxOnPlaneSide( (emins), (emaxs), (p)))

void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
void PerpendicularVector( vec3_t dst, const vec3_t src );
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );


//=============================================

char *COM_SkipPath (char *pathname);
void COM_StripExtension (char *in, char *out);
void COM_FileBase (char *in, char *out);
void COM_FilePath (char *in, char *out);
void COM_DefaultExtension (char *path, char *extension);

char *COM_Parse (char **data_p);
// data is an in/out parm, returns a parsed out token

void Com_sprintf (char *dest, int size, char *fmt, ...);

void Com_PageInMemory (byte *buffer, int size);

//=============================================

// portable case insensitive compare
int Q_stricmp (char *s1, char *s2);
int Q_strcasecmp (char *s1, char *s2);
int Q_strncasecmp (char *s1, char *s2, int n);

//=============================================

short	BigShort(short l);
short	LittleShort(short l);
int		BigLong (int l);
int		LittleLong (int l);
float	BigFloat (float l);
float	LittleFloat (float l);

void	Swap_Init (void);
char	*va(char *format, ...);

//=============================================

//
// key / value info strings
//
#define	MAX_INFO_KEY		64
#define	MAX_INFO_VALUE		64
#define	MAX_INFO_STRING		512

char *Info_ValueForKey (char *s, char *key);
void Info_RemoveKey (char *s, char *key);
void Info_SetValueForKey (char *s, char *key, char *value);
qboolean Info_Validate (char *s);

/*
==============================================================

SYSTEM SPECIFIC

==============================================================
*/

extern	int	curtime;		// time returned by last Sys_Milliseconds

int		Sys_Milliseconds (void);
void	Sys_Mkdir (char *path);

// large block stack allocation routines
void	*Hunk_Begin (int maxsize);
void	*Hunk_Alloc (int size);
void	Hunk_Free (void *buf);
int		Hunk_End (void);

// directory searching
#define SFF_ARCH    0x01
#define SFF_HIDDEN  0x02
#define SFF_RDONLY  0x04
#define SFF_SUBDIR  0x08
#define SFF_SYSTEM  0x10

/*
** pass in an attribute mask of things you wish to REJECT
*/
char	*Sys_FindFirst (char *path, unsigned musthave, unsigned canthave );
char	*Sys_FindNext ( unsigned musthave, unsigned canthave );
void	Sys_FindClose (void);


// this is only here so the functions in q_shared.c and q_shwin.c can link
void Sys_Error (char *error, ...);
void Com_Printf (char *msg, ...);


/*
==========================================================

CVARS (console variables)

==========================================================
*/

#ifndef CVAR
#define	CVAR

#define	CVAR_ARCHIVE	1	// set to cause it to be saved to vars.rc
#define	CVAR_USERINFO	2	// added to userinfo  when changed
#define	CVAR_SERVERINFO	4	// added to serverinfo when changed
#define	CVAR_NOSET		8	// don't allow change from console at all,
							// but can be set from the command line
#define	CVAR_LATCH		16	// save changes until server restart

// nothing outside the Cvar_*() functions should modify these fields!
typedef struct cvar_s
{
	char		*name;
	char		*string;
	char		*latched_string;	// for CVAR_LATCH vars
	int			flags;
	qboolean	modified;	// set each time the cvar is changed
	float		value;
	struct cvar_s *next;
} cvar_t;

#endif		// CVAR

/*
==============================================================

COLLISION DETECTION

==============================================================
*/

// lower bits are stronger, and will eat weaker brushes completely
#define	CONTENTS_SOLID			1		// an eye is never valid in a solid
#define	CONTENTS_WINDOW			2		// translucent, but not watery
#define	CONTENTS_AUX			4
#define	CONTENTS_LAVA			8
#define	CONTENTS_SLIME			16
#define	CONTENTS_WATER			32
#define	CONTENTS_MIST			64
#define	LAST_VISIBLE_CONTENTS	64

// remaining contents are non-visible, and don't eat brushes

#define	CONTENTS_AREAPORTAL		0x8000

#define	CONTENTS_PLAYERCLIP		0x10000
#define	CONTENTS_MONSTERCLIP	0x20000

// currents can be added to any other contents, and may be mixed
#define	CONTENTS_CURRENT_0		0x40000
#define	CONTENTS_CURRENT_90		0x80000
#define	CONTENTS_CURRENT_180	0x100000
#define	CONTENTS_CURRENT_270	0x200000
#define	CONTENTS_CURRENT_UP		0x400000
#define	CONTENTS_CURRENT_DOWN	0x800000

#define	CONTENTS_ORIGIN			0x1000000	// removed before bsping an entity

#define	CONTENTS_MONSTER		0x2000000	// should never be on a brush, only in game
#define	CONTENTS_DEADMONSTER	0x4000000
#define	CONTENTS_DETAIL			0x8000000	// brushes to be added after vis leafs
#define	CONTENTS_TRANSLUCENT	0x10000000	// auto set if any surface has trans
#define	CONTENTS_LADDER			0x20000000



#define	SURF_LIGHT		0x1		// value will hold the light strength

#define	SURF_SLICK		0x2		// effects game physics

#define	SURF_SKY		0x4		// don't draw, but add to skybox
#define	SURF_WARP		0x8		// turbulent water warp
#define	SURF_TRANS33	0x10
#define	SURF_TRANS66	0x20
#define	SURF_FLOWING	0x40	// scroll towards angle
#define	SURF_NODRAW		0x80	// don't bother referencing the texture



// content masks
#define	MASK_ALL				(-1)
#define	MASK_SOLID				(CONTENTS_SOLID|CONTENTS_WINDOW)
#define	MASK_PLAYERSOLID		(CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER)
#define	MASK_DEADSOLID			(CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW)
#define	MASK_MONSTERSOLID		(CONTENTS_SOLID|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER)
#define	MASK_WATER				(CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
#define	MASK_OPAQUE				(CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
#define	MASK_SHOT				(CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEADMONSTER)
#define MASK_CURRENT			(CONTENTS_CURRENT_0|CONTENTS_CURRENT_90|CONTENTS_CURRENT_180|CONTENTS_CURRENT_270|CONTENTS_CURRENT_UP|CONTENTS_CURRENT_DOWN)


// gi.BoxEdicts() can return a list of either solid or trigger entities
// FIXME: eliminate AREA_ distinction?
#define	AREA_SOLID		1
#define	AREA_TRIGGERS	2

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