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📄 m_boss32.c

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

Makron -- Final Boss

==============================================================================
*/

#include "g_local.h"
#include "m_boss32.h"

qboolean visible (edict_t *self, edict_t *other);

void MakronRailgun (edict_t *self);
void MakronSaveloc (edict_t *self);
void MakronHyperblaster (edict_t *self);
void makron_step_left (edict_t *self);
void makron_step_right (edict_t *self);
void makronBFG (edict_t *self);
void makron_dead (edict_t *self);

static int	sound_pain4;
static int	sound_pain5;
static int	sound_pain6;
static int	sound_death;
static int	sound_step_left;
static int	sound_step_right;
static int	sound_attack_bfg;
static int	sound_brainsplorch;
static int	sound_prerailgun;
static int	sound_popup;
static int	sound_taunt1;
static int	sound_taunt2;
static int	sound_taunt3;
static int	sound_hit;

void makron_taunt (edict_t *self)
{
	float r;

	r=random();
	if (r <= 0.3)
		gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
	else if (r <= 0.6)
		gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
	else
		gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
}

//
// stand
//

mframe_t makron_frames_stand []=
{
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 10
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 20
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 30
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 40
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 50
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL		// 60
};
mmove_t	makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
	
void makron_stand (edict_t *self)
{
	self->monsterinfo.currentmove = &makron_move_stand;
}

mframe_t makron_frames_run [] =
{
	ai_run, 3,	makron_step_left,
	ai_run, 12,	NULL,
	ai_run, 8,	NULL,
	ai_run, 8,	NULL,
	ai_run, 8,	makron_step_right,
	ai_run, 6,	NULL,
	ai_run, 12,	NULL,
	ai_run, 9,	NULL,
	ai_run, 6,	NULL,
	ai_run, 12,	NULL
};
mmove_t	makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};

void makron_hit (edict_t *self)
{
	gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0);
}

void makron_popup (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0);
}

void makron_step_left (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
}

void makron_step_right (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
}

void makron_brainsplorch (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0);
}

void makron_prerailgun (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0);
}


mframe_t makron_frames_walk [] =
{
	ai_walk, 3,	makron_step_left,
	ai_walk, 12,	NULL,
	ai_walk, 8,	NULL,
	ai_walk, 8,	NULL,
	ai_walk, 8,	makron_step_right,
	ai_walk, 6,	NULL,
	ai_walk, 12,	NULL,
	ai_walk, 9,	NULL,
	ai_walk, 6,	NULL,
	ai_walk, 12,	NULL
};
mmove_t	makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};

void makron_walk (edict_t *self)
{
		self->monsterinfo.currentmove = &makron_move_walk;
}

void makron_run (edict_t *self)
{
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
		self->monsterinfo.currentmove = &makron_move_stand;
	else
		self->monsterinfo.currentmove = &makron_move_run;
}

mframe_t makron_frames_pain6 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 10
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	makron_popup,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 20
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	makron_taunt,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run};

mframe_t makron_frames_pain5 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run};

mframe_t makron_frames_pain4 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run};

mframe_t makron_frames_death2 [] =
{
	ai_move,	-15,	NULL,
	ai_move,	3,	NULL,
	ai_move,	-12,	NULL,
	ai_move,	0,	makron_step_left,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			// 10
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	11,	NULL,
	ai_move,	12,	NULL,
	ai_move,	11,	makron_step_right,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			// 20
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			// 30
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	5,	NULL,
	ai_move,	7,	NULL,
	ai_move,	6,	makron_step_left,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	-1,	NULL,
	ai_move,	2,	NULL,			// 40
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,			// 50
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	-6,	NULL,
	ai_move,	-4,	NULL,
	ai_move,	-6,	makron_step_right,
	ai_move,	-4,	NULL,
	ai_move,	-4,	makron_step_left,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			// 60
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	-2,	NULL,
	ai_move,	-5,	NULL,
	ai_move,	-3,	makron_step_right,
	ai_move,	-8,	NULL,
	ai_move,	-3,	makron_step_left,
	ai_move,	-7,	NULL,
	ai_move,	-4,	NULL,
	ai_move,	-4,	makron_step_right,			// 70
	ai_move,	-6,	NULL,			
	ai_move,	-7,	NULL,
	ai_move,	0,	makron_step_left,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			// 80
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	-2,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	2,	NULL,
	ai_move,	0,	NULL,			// 90
	ai_move,	27,	makron_hit,			
	ai_move,	26,	NULL,
	ai_move,	0,	makron_brainsplorch,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL			// 95
};
mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead};

mframe_t makron_frames_death3 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL};

mframe_t makron_frames_sight [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run};

void makronBFG (edict_t *self)
{
	vec3_t	forward, right;
	vec3_t	start;
	vec3_t	dir;
	vec3_t	vec;

	AngleVectors (self->s.angles, forward, right, NULL);
	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start);

	VectorCopy (self->enemy->s.origin, vec);
	vec[2] += self->enemy->viewheight;
	VectorSubtract (vec, start, dir);
	VectorNormalize (dir);
	gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
	monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
}	


mframe_t makron_frames_attack3 []=
{
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	makronBFG,		// FIXME: BFG Attack here
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run};

mframe_t makron_frames_attack4[]=
{
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire
	ai_move,	0,	MakronHyperblaster,		// fire

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