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📄 m_boss31.c

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

jorg

==============================================================================
*/

#include "g_local.h"
#include "m_boss31.h"

extern SP_monster_makron (edict_t *self);
qboolean visible (edict_t *self, edict_t *other);

static int	sound_pain1;
static int	sound_pain2;
static int	sound_pain3;
static int	sound_idle;
static int	sound_death;
static int	sound_search1;
static int	sound_search2;
static int	sound_search3;
static int	sound_attack1;
static int	sound_attack2;
static int	sound_firegun;
static int	sound_step_left;
static int	sound_step_right;
static int	sound_death_hit;

void BossExplode (edict_t *self);
void MakronToss (edict_t *self);


void jorg_search (edict_t *self)
{
	float r;

	r = random();

	if (r <= 0.3)
		gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
	else if (r <= 0.6)
		gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
	else
		gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
}


void jorg_dead (edict_t *self);
void jorgBFG (edict_t *self);
void jorgMachineGun (edict_t *self);
void jorg_firebullet (edict_t *self);
void jorg_reattack1(edict_t *self);
void jorg_attack1(edict_t *self);
void jorg_idle(edict_t *self);
void jorg_step_left(edict_t *self);
void jorg_step_right(edict_t *self);
void jorg_death_hit(edict_t *self);

//
// stand
//

mframe_t jorg_frames_stand []=
{
	ai_stand, 0, jorg_idle,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 10
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 20
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,		// 30
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 19, NULL,
	ai_stand, 11, jorg_step_left,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 6, NULL,
	ai_stand, 9, jorg_step_right,
	ai_stand, 0, NULL,		// 40
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, -2, NULL,
	ai_stand, -17, jorg_step_left,
	ai_stand, 0, NULL,
	ai_stand, -12, NULL,		// 50
	ai_stand, -14, jorg_step_right	// 51
};
mmove_t	jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};

void jorg_idle (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0);
}

void jorg_death_hit (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0);
}


void jorg_step_left (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
}

void jorg_step_right (edict_t *self)
{
	gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
}


void jorg_stand (edict_t *self)
{
	self->monsterinfo.currentmove = &jorg_move_stand;
}

mframe_t jorg_frames_run [] =
{
	ai_run, 17,	jorg_step_left,
	ai_run, 0,	NULL,
	ai_run, 0,	NULL,
	ai_run, 0,	NULL,
	ai_run, 12,	NULL,
	ai_run, 8,	NULL,
	ai_run, 10,	NULL,
	ai_run, 33,	jorg_step_right,
	ai_run, 0,	NULL,
	ai_run, 0,	NULL,
	ai_run, 0,	NULL,
	ai_run, 9,	NULL,
	ai_run, 9,	NULL,
	ai_run, 9,	NULL
};
mmove_t	jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};

//
// walk
//

mframe_t jorg_frames_start_walk [] =
{
	ai_walk,	5,	NULL,
	ai_walk,	6,	NULL,
	ai_walk,	7,	NULL,
	ai_walk,	9,	NULL,
	ai_walk,	15,	NULL
};
mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};

mframe_t jorg_frames_walk [] =
{
	ai_walk, 17,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 12,	NULL,
	ai_walk, 8,	NULL,
	ai_walk, 10,	NULL,
	ai_walk, 33,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 0,	NULL,
	ai_walk, 9,	NULL,
	ai_walk, 9,	NULL,
	ai_walk, 9,	NULL
};
mmove_t	jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};

mframe_t jorg_frames_end_walk [] =
{
	ai_walk,	11,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	8,	NULL,
	ai_walk,	-8,	NULL
};
mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};

void jorg_walk (edict_t *self)
{
		self->monsterinfo.currentmove = &jorg_move_walk;
}

void jorg_run (edict_t *self)
{
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
		self->monsterinfo.currentmove = &jorg_move_stand;
	else
		self->monsterinfo.currentmove = &jorg_move_run;
}

mframe_t jorg_frames_pain3 [] =
{
	ai_move,	-28,	NULL,
	ai_move,	-6,	NULL,
	ai_move,	-3,	jorg_step_left,
	ai_move,	-9,	NULL,
	ai_move,	0,	jorg_step_right,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	-7,	NULL,
	ai_move,	1,	NULL,
	ai_move,	-11,	NULL,
	ai_move,	-4,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	10,	NULL,
	ai_move,	11,	NULL,
	ai_move,	0,	NULL,
	ai_move,	10,	NULL,
	ai_move,	3,	NULL,
	ai_move,	10,	NULL,
	ai_move,	7,	jorg_step_left,
	ai_move,	17,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	jorg_step_right
};
mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};

mframe_t jorg_frames_pain2 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};

mframe_t jorg_frames_pain1 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};

mframe_t jorg_frames_death1 [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 10
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 20
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 30
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,		// 40
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,			
	ai_move,	0,	NULL,
	ai_move,	0,	MakronToss,
	ai_move,	0,	BossExplode		// 50
};
mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};

mframe_t jorg_frames_attack2 []=
{
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	jorgBFG,		
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};

mframe_t jorg_frames_start_attack1 [] =
{
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL,
	ai_charge,	0,	NULL
};
mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};

mframe_t jorg_frames_attack1[]=
{

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