📄 game.dsp
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".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_BOSS32=\
".\g_local.h"\
".\game.h"\
".\m_boss32.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_brain.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_BRA=\
".\g_local.h"\
".\game.h"\
".\m_brain.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_BRA=\
".\g_local.h"\
".\game.h"\
".\m_brain.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_chick.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_CHI=\
".\g_local.h"\
".\game.h"\
".\m_chick.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_CHI=\
".\g_local.h"\
".\game.h"\
".\m_chick.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_flash.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_FLA=\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_FLA=\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_flipper.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_FLI=\
".\g_local.h"\
".\game.h"\
".\m_flipper.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_FLI=\
".\g_local.h"\
".\game.h"\
".\m_flipper.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_float.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_FLO=\
".\g_local.h"\
".\game.h"\
".\m_float.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_FLO=\
".\g_local.h"\
".\game.h"\
".\m_float.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_flyer.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_FLY=\
".\g_local.h"\
".\game.h"\
".\m_flyer.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_FLY=\
".\g_local.h"\
".\game.h"\
".\m_flyer.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_gladiator.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_GLA=\
".\g_local.h"\
".\game.h"\
".\m_gladiator.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_GLA=\
".\g_local.h"\
".\game.h"\
".\m_gladiator.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_gunner.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_GUN=\
".\g_local.h"\
".\game.h"\
".\m_gunner.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_GUN=\
".\g_local.h"\
".\game.h"\
".\m_gunner.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_hover.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_HOV=\
".\g_local.h"\
".\game.h"\
".\m_hover.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_HOV=\
".\g_local.h"\
".\game.h"\
".\m_hover.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_infantry.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_INF=\
".\g_local.h"\
".\game.h"\
".\m_infantry.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_INF=\
".\g_local.h"\
".\game.h"\
".\m_infantry.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_insane.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_INS=\
".\g_local.h"\
".\game.h"\
".\m_insane.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_INS=\
".\g_local.h"\
".\game.h"\
".\m_insane.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_medic.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_MED=\
".\g_local.h"\
".\game.h"\
".\m_medic.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_MED=\
".\g_local.h"\
".\game.h"\
".\m_medic.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_move.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_MOV=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_MOV=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_mutant.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_MUT=\
".\g_local.h"\
".\game.h"\
".\m_mutant.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_MUT=\
".\g_local.h"\
".\game.h"\
".\m_mutant.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_parasite.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_PAR=\
".\g_local.h"\
".\game.h"\
".\m_parasite.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_PAR=\
".\g_local.h"\
".\game.h"\
".\m_parasite.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_soldier.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_SOL=\
".\g_local.h"\
".\game.h"\
".\m_soldier.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_SOL=\
".\g_local.h"\
".\game.h"\
".\m_soldier.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_supertank.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_SUP=\
".\g_local.h"\
".\game.h"\
".\m_supertank.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_SUP=\
".\g_local.h"\
".\game.h"\
".\m_supertank.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\m_tank.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_M_TAN=\
".\g_local.h"\
".\game.h"\
".\m_tank.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_M_TAN=\
".\g_local.h"\
".\game.h"\
".\m_tank.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_client.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_P_CLI=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_P_CLI=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_hud.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_P_HUD=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_P_HUD=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_trail.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_P_TRA=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_P_TRA=\
".\g_local.h"\
".\game.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_view.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_P_VIE=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_P_VIE=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\p_weapon.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_P_WEA=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_P_WEA=\
".\g_local.h"\
".\game.h"\
".\m_player.h"\
".\q_shared.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
DEP_CPP_Q_SHA=\
".\q_shared.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\m_actor.h
# End Source File
# Begin Source File
SOURCE=.\m_berserk.h
# End Source File
# Begin Source File
SOURCE=.\m_boss2.h
# End Source File
# Begin Source File
SOURCE=.\m_boss31.h
# End Source File
# Begin Source File
SOURCE=.\m_boss32.h
# End Source File
# Begin Source File
SOURCE=.\m_brain.h
# End Source File
# Begin Source File
SOURCE=.\m_chick.h
# End Source File
# Begin Source File
SOURCE=.\m_flipper.h
# End Source File
# Begin Source File
SOURCE=.\m_float.h
# End Source File
# Begin Source File
SOURCE=.\m_flyer.h
# End Source File
# Begin Source File
SOURCE=.\m_gladiator.h
# End Source File
# Begin Source File
SOURCE=.\m_gunner.h
# End Source File
# Begin Source File
SOURCE=.\m_hover.h
# End Source File
# Begin Source File
SOURCE=.\m_infantry.h
# End Source File
# Begin Source File
SOURCE=.\m_insane.h
# End Source File
# Begin Source File
SOURCE=.\m_medic.h
# End Source File
# Begin Source File
SOURCE=.\m_mutant.h
# End Source File
# Begin Source File
SOURCE=.\m_parasite.h
# End Source File
# Begin Source File
SOURCE=.\m_player.h
# End Source File
# Begin Source File
SOURCE=.\m_soldier.h
# End Source File
# Begin Source File
SOURCE=.\m_supertank.h
# End Source File
# Begin Source File
SOURCE=.\m_tank.h
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\game.def
# End Source File
# End Group
# End Target
# End Project
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