⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 game.dsp

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
💻 DSP
📖 第 1 页 / 共 2 页
字号:
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOSS32=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_brain.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BRA=\
	".\g_local.h"\
	".\game.h"\
	".\m_brain.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BRA=\
	".\g_local.h"\
	".\game.h"\
	".\m_brain.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_chick.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_CHI=\
	".\g_local.h"\
	".\game.h"\
	".\m_chick.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_CHI=\
	".\g_local.h"\
	".\game.h"\
	".\m_chick.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_flash.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_FLA=\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_FLA=\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_flipper.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_FLI=\
	".\g_local.h"\
	".\game.h"\
	".\m_flipper.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_FLI=\
	".\g_local.h"\
	".\game.h"\
	".\m_flipper.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_float.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_FLO=\
	".\g_local.h"\
	".\game.h"\
	".\m_float.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_FLO=\
	".\g_local.h"\
	".\game.h"\
	".\m_float.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_flyer.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_FLY=\
	".\g_local.h"\
	".\game.h"\
	".\m_flyer.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_FLY=\
	".\g_local.h"\
	".\game.h"\
	".\m_flyer.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_gladiator.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_GLA=\
	".\g_local.h"\
	".\game.h"\
	".\m_gladiator.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_GLA=\
	".\g_local.h"\
	".\game.h"\
	".\m_gladiator.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_gunner.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_GUN=\
	".\g_local.h"\
	".\game.h"\
	".\m_gunner.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_GUN=\
	".\g_local.h"\
	".\game.h"\
	".\m_gunner.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_hover.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_HOV=\
	".\g_local.h"\
	".\game.h"\
	".\m_hover.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_HOV=\
	".\g_local.h"\
	".\game.h"\
	".\m_hover.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_infantry.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_INF=\
	".\g_local.h"\
	".\game.h"\
	".\m_infantry.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_INF=\
	".\g_local.h"\
	".\game.h"\
	".\m_infantry.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_insane.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_INS=\
	".\g_local.h"\
	".\game.h"\
	".\m_insane.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_INS=\
	".\g_local.h"\
	".\game.h"\
	".\m_insane.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_medic.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_MED=\
	".\g_local.h"\
	".\game.h"\
	".\m_medic.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_MED=\
	".\g_local.h"\
	".\game.h"\
	".\m_medic.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_move.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_MOV=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_MOV=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_mutant.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_MUT=\
	".\g_local.h"\
	".\game.h"\
	".\m_mutant.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_MUT=\
	".\g_local.h"\
	".\game.h"\
	".\m_mutant.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_parasite.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_PAR=\
	".\g_local.h"\
	".\game.h"\
	".\m_parasite.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_PAR=\
	".\g_local.h"\
	".\game.h"\
	".\m_parasite.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_soldier.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_SOL=\
	".\g_local.h"\
	".\game.h"\
	".\m_soldier.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_SOL=\
	".\g_local.h"\
	".\game.h"\
	".\m_soldier.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_supertank.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_SUP=\
	".\g_local.h"\
	".\game.h"\
	".\m_supertank.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_SUP=\
	".\g_local.h"\
	".\game.h"\
	".\m_supertank.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_tank.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_TAN=\
	".\g_local.h"\
	".\game.h"\
	".\m_tank.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_TAN=\
	".\g_local.h"\
	".\game.h"\
	".\m_tank.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_client.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_P_CLI=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_P_CLI=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_hud.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_P_HUD=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_P_HUD=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_trail.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_P_TRA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_P_TRA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_view.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_P_VIE=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_P_VIE=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\p_weapon.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_P_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_P_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\q_shared.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_Q_SHA=\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\g_local.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\m_actor.h
# End Source File
# Begin Source File

SOURCE=.\m_berserk.h
# End Source File
# Begin Source File

SOURCE=.\m_boss2.h
# End Source File
# Begin Source File

SOURCE=.\m_boss31.h
# End Source File
# Begin Source File

SOURCE=.\m_boss32.h
# End Source File
# Begin Source File

SOURCE=.\m_brain.h
# End Source File
# Begin Source File

SOURCE=.\m_chick.h
# End Source File
# Begin Source File

SOURCE=.\m_flipper.h
# End Source File
# Begin Source File

SOURCE=.\m_float.h
# End Source File
# Begin Source File

SOURCE=.\m_flyer.h
# End Source File
# Begin Source File

SOURCE=.\m_gladiator.h
# End Source File
# Begin Source File

SOURCE=.\m_gunner.h
# End Source File
# Begin Source File

SOURCE=.\m_hover.h
# End Source File
# Begin Source File

SOURCE=.\m_infantry.h
# End Source File
# Begin Source File

SOURCE=.\m_insane.h
# End Source File
# Begin Source File

SOURCE=.\m_medic.h
# End Source File
# Begin Source File

SOURCE=.\m_mutant.h
# End Source File
# Begin Source File

SOURCE=.\m_parasite.h
# End Source File
# Begin Source File

SOURCE=.\m_player.h
# End Source File
# Begin Source File

SOURCE=.\m_soldier.h
# End Source File
# Begin Source File

SOURCE=.\m_supertank.h
# End Source File
# Begin Source File

SOURCE=.\m_tank.h
# End Source File
# Begin Source File

SOURCE=.\q_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\game.def
# End Source File
# End Group
# End Target
# End Project

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -