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📄 m_insane.c

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
💻 C
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

insane

==============================================================================
*/

#include "g_local.h"
#include "m_insane.h"


static int	sound_fist;
static int	sound_shake;
static int	sound_moan;
static int	sound_scream[8];

void insane_fist (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
}

void insane_shake (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
}

void insane_moan (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}

void insane_scream (edict_t *self)
{
	gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0);
}


void insane_stand (edict_t *self);
void insane_dead (edict_t *self);
void insane_cross (edict_t *self);
void insane_walk (edict_t *self);
void insane_run (edict_t *self);
void insane_checkdown (edict_t *self);
void insane_checkup (edict_t *self);
void insane_onground (edict_t *self);


mframe_t insane_frames_stand_normal [] =
{
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, insane_checkdown
};
mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand};

mframe_t insane_frames_stand_insane [] =
{
	ai_stand,	0,	insane_shake,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	NULL,
	ai_stand,	0,	insane_checkdown
};
mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand};

mframe_t insane_frames_uptodown [] =
{
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	insane_moan,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,

	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,

	ai_move,	2.7,	NULL,
	ai_move,	4.1,	NULL,
	ai_move,	6,		NULL,
	ai_move,	7.6,	NULL,
	ai_move,	3.6,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	insane_fist,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,

	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	insane_fist,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL,
	ai_move,	0,	NULL
};
mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground};


mframe_t insane_frames_downtoup [] =
{
	ai_move,	-0.7,	NULL,			// 41
	ai_move,	-1.2,	NULL,			// 42
	ai_move,	-1.5,		NULL,		// 43
	ai_move,	-4.5,		NULL,		// 44
	ai_move,	-3.5,	NULL,			// 45
	ai_move,	-0.2,	NULL,			// 46
	ai_move,	0,	NULL,			// 47
	ai_move,	-1.3,	NULL,			// 48
	ai_move,	-3,	NULL,				// 49
	ai_move,	-2,	NULL,			// 50
	ai_move,	0,	NULL,				// 51
	ai_move,	0,	NULL,				// 52
	ai_move,	0,	NULL,				// 53
	ai_move,	-3.3,	NULL,			// 54
	ai_move,	-1.6,	NULL,			// 55
	ai_move,	-0.3,	NULL,			// 56
	ai_move,	0,	NULL,				// 57
	ai_move,	0,	NULL,				// 58
	ai_move,	0,	NULL				// 59
};
mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand};

mframe_t insane_frames_jumpdown [] =
{
	ai_move,	0.2,	NULL,
	ai_move,	11.5,	NULL,
	ai_move,	5.1,	NULL,
	ai_move,	7.1,	NULL,
	ai_move,	0,	NULL
};
mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground};


mframe_t insane_frames_down [] =
{
	ai_move,	0,		NULL,		// 100
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,		// 110
	ai_move,	-1.7,		NULL,
	ai_move,	-1.6,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		insane_fist,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,		// 120
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,		// 130
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		insane_moan,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,		// 140
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,		// 150
	ai_move,	0.5,		NULL,
	ai_move,	0,		NULL,
	ai_move,	-0.2,		insane_scream,
	ai_move,	0,		NULL,
	ai_move,	0.2,		NULL,
	ai_move,	0.4,		NULL,
	ai_move,	0.6,		NULL,
	ai_move,	0.8,		NULL,
	ai_move,	0.7,		NULL,
	ai_move,	0,		insane_checkup		// 160
};
mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};

mframe_t insane_frames_walk_normal [] =
{
	ai_walk,	0,		insane_scream,
	ai_walk,	2.5,	NULL,
	ai_walk,	3.5,	NULL,
	ai_walk,	1.7,	NULL,
	ai_walk,	2.3,	NULL,
	ai_walk,	2.4,	NULL,
	ai_walk,	2.2,	NULL,
	ai_walk,	4.2,	NULL,
	ai_walk,	5.6,	NULL,
	ai_walk,	3.3,	NULL,
	ai_walk,	2.4,	NULL,
	ai_walk,	0.9,	NULL,
	ai_walk,	0,		NULL
};
mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk};
mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run};

mframe_t insane_frames_walk_insane [] =
{
	ai_walk,	0,		insane_scream,		// walk 1
	ai_walk,	3.4,	NULL,		// walk 2
	ai_walk,	3.6,	NULL,		// 3
	ai_walk,	2.9,	NULL,		// 4
	ai_walk,	2.2,	NULL,		// 5
	ai_walk,	2.6,	NULL,		// 6
	ai_walk,	0,		NULL,		// 7
	ai_walk,	0.7,	NULL,		// 8
	ai_walk,	4.8,	NULL,		// 9
	ai_walk,	5.3,	NULL,		// 10
	ai_walk,	1.1,	NULL,		// 11
	ai_walk,	2,		NULL,		// 12
	ai_walk,	0.5,	NULL,		// 13
	ai_walk,	0,		NULL,		// 14
	ai_walk,	0,		NULL,		// 15
	ai_walk,	4.9,	NULL,		// 16
	ai_walk,	6.7,	NULL,		// 17
	ai_walk,	3.8,	NULL,		// 18
	ai_walk,	2,		NULL,		// 19
	ai_walk,	0.2,	NULL,		// 20
	ai_walk,	0,		NULL,		// 21
	ai_walk,	3.4,	NULL,		// 22
	ai_walk,	6.4,	NULL,		// 23
	ai_walk,	5,		NULL,		// 24
	ai_walk,	1.8,	NULL,		// 25
	ai_walk,	0,		NULL		// 26
};
mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk};
mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run};

mframe_t insane_frames_stand_pain [] =
{
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL
};
mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run};

mframe_t insane_frames_stand_death [] =
{
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,
	ai_move,	0,		NULL,

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