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📄 qgl_win.c

📁 Quake 2 Source code for students by Theerthan You can also download from idsoftwares.com
💻 C
📖 第 1 页 / 共 5 页
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static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * dllGetError )(void);
static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
static void ( APIENTRY * dllIndexMask )(GLuint mask);
static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllIndexd )(GLdouble c);
static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
static void ( APIENTRY * dllIndexf )(GLfloat c);
static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
static void ( APIENTRY * dllIndexi )(GLint c);
static void ( APIENTRY * dllIndexiv )(const GLint *c);
static void ( APIENTRY * dllIndexs )(GLshort c);
static void ( APIENTRY * dllIndexsv )(const GLshort *c);
static void ( APIENTRY * dllIndexub )(GLubyte c);
static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
static void ( APIENTRY * dllInitNames )(void);
static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * dllIsList )(GLuint list);
GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
static void ( APIENTRY * dllLineWidth )(GLfloat width);
static void ( APIENTRY * dllListBase )(GLuint base);
static void ( APIENTRY * dllLoadIdentity )(void);
static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllLoadName )(GLuint name);
static void ( APIENTRY * dllLogicOp )(GLenum opcode);
static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
static void ( APIENTRY * dllMatrixMode )(GLenum mode);
static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
static void ( APIENTRY * dllNormal3iv )(const GLint *v);
static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static void ( APIENTRY * dllPassThrough )(GLfloat token);
static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
static void ( APIENTRY * dllPointSize )(GLfloat size);
static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
static void ( APIENTRY * dllPopAttrib )(void);
static void ( APIENTRY * dllPopClientAttrib )(void);
static void ( APIENTRY * dllPopMatrix )(void);
static void ( APIENTRY * dllPopName )(void);
static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushMatrix )(void);
static void ( APIENTRY * dllPushName )(GLuint name);
static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
static void ( APIENTRY * dllReadBuffer )(GLenum mode);
static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * dllRenderMode )(GLenum mode);
static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
static void ( APIENTRY * dllShadeModel )(GLenum mode);
static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
static void ( APIENTRY * dllStencilMask )(GLuint mask);
static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord1i )(GLint s);
static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord1s )(GLshort s);
static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
static void ( APIENTRY * dllVertex2iv )(const GLint *v);
static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllVertex3iv )(const GLint *v);
static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllVertex4iv )(const GLint *v);
static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);

static void APIENTRY logAccum(GLenum op, GLfloat value)
{
	fprintf( glw_state.log_fp, "glAccum\n" );
	dllAccum( op, value );
}

static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
{
	fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
	dllAlphaFunc( func, ref );
}

static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
	fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
	return dllAreTexturesResident( n, textures, residences );
}

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