📄 pmove.c
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// see if standing on something solid
point[0] = pml.origin[0];
point[1] = pml.origin[1];
point[2] = pml.origin[2] - 0.25;
if (pml.velocity[2] > 180) //!!ZOID changed from 100 to 180 (ramp accel)
{
pm->s.pm_flags &= ~PMF_ON_GROUND;
pm->groundentity = NULL;
}
else
{
trace = pm->trace (pml.origin, pm->mins, pm->maxs, point);
pml.groundplane = trace.plane;
pml.groundsurface = trace.surface;
pml.groundcontents = trace.contents;
if (!trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid) )
{
pm->groundentity = NULL;
pm->s.pm_flags &= ~PMF_ON_GROUND;
}
else
{
pm->groundentity = trace.ent;
// hitting solid ground will end a waterjump
if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
{
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
pm->s.pm_time = 0;
}
if (! (pm->s.pm_flags & PMF_ON_GROUND) )
{ // just hit the ground
pm->s.pm_flags |= PMF_ON_GROUND;
// don't do landing time if we were just going down a slope
if (pml.velocity[2] < -200)
{
pm->s.pm_flags |= PMF_TIME_LAND;
// don't allow another jump for a little while
if (pml.velocity[2] < -400)
pm->s.pm_time = 25;
else
pm->s.pm_time = 18;
}
}
}
#if 0
if (trace.fraction < 1.0 && trace.ent && pml.velocity[2] < 0)
pml.velocity[2] = 0;
#endif
if (pm->numtouch < MAXTOUCH && trace.ent)
{
pm->touchents[pm->numtouch] = trace.ent;
pm->numtouch++;
}
}
//
// get waterlevel, accounting for ducking
//
pm->waterlevel = 0;
pm->watertype = 0;
sample2 = pm->viewheight - pm->mins[2];
sample1 = sample2 / 2;
point[2] = pml.origin[2] + pm->mins[2] + 1;
cont = pm->pointcontents (point);
if (cont & MASK_WATER)
{
pm->watertype = cont;
pm->waterlevel = 1;
point[2] = pml.origin[2] + pm->mins[2] + sample1;
cont = pm->pointcontents (point);
if (cont & MASK_WATER)
{
pm->waterlevel = 2;
point[2] = pml.origin[2] + pm->mins[2] + sample2;
cont = pm->pointcontents (point);
if (cont & MASK_WATER)
pm->waterlevel = 3;
}
}
}
/*
=============
PM_CheckJump
=============
*/
void PM_CheckJump (void)
{
if (pm->s.pm_flags & PMF_TIME_LAND)
{ // hasn't been long enough since landing to jump again
return;
}
if (pm->cmd.upmove < 10)
{ // not holding jump
pm->s.pm_flags &= ~PMF_JUMP_HELD;
return;
}
// must wait for jump to be released
if (pm->s.pm_flags & PMF_JUMP_HELD)
return;
if (pm->s.pm_type == PM_DEAD)
return;
if (pm->waterlevel >= 2)
{ // swimming, not jumping
pm->groundentity = NULL;
if (pml.velocity[2] <= -300)
return;
if (pm->watertype == CONTENTS_WATER)
pml.velocity[2] = 100;
else if (pm->watertype == CONTENTS_SLIME)
pml.velocity[2] = 80;
else
pml.velocity[2] = 50;
return;
}
if (pm->groundentity == NULL)
return; // in air, so no effect
pm->s.pm_flags |= PMF_JUMP_HELD;
pm->groundentity = NULL;
pml.velocity[2] += 270;
if (pml.velocity[2] < 270)
pml.velocity[2] = 270;
}
/*
=============
PM_CheckSpecialMovement
=============
*/
void PM_CheckSpecialMovement (void)
{
vec3_t spot;
int cont;
vec3_t flatforward;
trace_t trace;
if (pm->s.pm_time)
return;
pml.ladder = false;
// check for ladder
flatforward[0] = pml.forward[0];
flatforward[1] = pml.forward[1];
flatforward[2] = 0;
VectorNormalize (flatforward);
VectorMA (pml.origin, 1, flatforward, spot);
trace = pm->trace (pml.origin, pm->mins, pm->maxs, spot);
if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER))
pml.ladder = true;
// check for water jump
if (pm->waterlevel != 2)
return;
VectorMA (pml.origin, 30, flatforward, spot);
spot[2] += 4;
cont = pm->pointcontents (spot);
if (!(cont & CONTENTS_SOLID))
return;
spot[2] += 16;
cont = pm->pointcontents (spot);
if (cont)
return;
// jump out of water
VectorScale (flatforward, 50, pml.velocity);
pml.velocity[2] = 350;
pm->s.pm_flags |= PMF_TIME_WATERJUMP;
pm->s.pm_time = 255;
}
/*
===============
PM_FlyMove
===============
*/
void PM_FlyMove (qboolean doclip)
{
float speed, drop, friction, control, newspeed;
float currentspeed, addspeed, accelspeed;
int i;
vec3_t wishvel;
float fmove, smove;
vec3_t wishdir;
float wishspeed;
vec3_t end;
trace_t trace;
pm->viewheight = 22;
// friction
speed = VectorLength (pml.velocity);
if (speed < 1)
{
VectorCopy (vec3_origin, pml.velocity);
}
else
{
drop = 0;
friction = pm_friction*1.5; // extra friction
control = speed < pm_stopspeed ? pm_stopspeed : speed;
drop += control*friction*pml.frametime;
// scale the velocity
newspeed = speed - drop;
if (newspeed < 0)
newspeed = 0;
newspeed /= speed;
VectorScale (pml.velocity, newspeed, pml.velocity);
}
// accelerate
fmove = pm->cmd.forwardmove;
smove = pm->cmd.sidemove;
VectorNormalize (pml.forward);
VectorNormalize (pml.right);
for (i=0 ; i<3 ; i++)
wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
wishvel[2] += pm->cmd.upmove;
VectorCopy (wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
//
// clamp to server defined max speed
//
if (wishspeed > pm_maxspeed)
{
VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
wishspeed = pm_maxspeed;
}
currentspeed = DotProduct(pml.velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = pm_accelerate*pml.frametime*wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
pml.velocity[i] += accelspeed*wishdir[i];
if (doclip) {
for (i=0 ; i<3 ; i++)
end[i] = pml.origin[i] + pml.frametime * pml.velocity[i];
trace = pm->trace (pml.origin, pm->mins, pm->maxs, end);
VectorCopy (trace.endpos, pml.origin);
} else {
// move
VectorMA (pml.origin, pml.frametime, pml.velocity, pml.origin);
}
}
/*
==============
PM_CheckDuck
Sets mins, maxs, and pm->viewheight
==============
*/
void PM_CheckDuck (void)
{
trace_t trace;
pm->mins[0] = -16;
pm->mins[1] = -16;
pm->maxs[0] = 16;
pm->maxs[1] = 16;
if (pm->s.pm_type == PM_GIB)
{
pm->mins[2] = 0;
pm->maxs[2] = 16;
pm->viewheight = 8;
return;
}
pm->mins[2] = -24;
if (pm->s.pm_type == PM_DEAD)
{
pm->s.pm_flags |= PMF_DUCKED;
}
else if (pm->cmd.upmove < 0 && (pm->s.pm_flags & PMF_ON_GROUND) )
{ // duck
pm->s.pm_flags |= PMF_DUCKED;
}
else
{ // stand up if possible
if (pm->s.pm_flags & PMF_DUCKED)
{
// try to stand up
pm->maxs[2] = 32;
trace = pm->trace (pml.origin, pm->mins, pm->maxs, pml.origin);
if (!trace.allsolid)
pm->s.pm_flags &= ~PMF_DUCKED;
}
}
if (pm->s.pm_flags & PMF_DUCKED)
{
pm->maxs[2] = 4;
pm->viewheight = -2;
}
else
{
pm->maxs[2] = 32;
pm->viewheight = 22;
}
}
/*
==============
PM_DeadMove
==============
*/
void PM_DeadMove (void)
{
float forward;
if (!pm->groundentity)
return;
// extra friction
forward = VectorLength (pml.velocity);
forward -= 20;
if (forward <= 0)
{
VectorClear (pml.velocity);
}
else
{
VectorNormalize (pml.velocity);
VectorScale (pml.velocity, forward, pml.velocity);
}
}
qboolean PM_GoodPosition (void)
{
trace_t trace;
vec3_t origin, end;
int i;
if (pm->s.pm_type == PM_SPECTATOR)
return true;
for (i=0 ; i<3 ; i++)
origin[i] = end[i] = pm->s.origin[i]*0.125;
trace = pm->trace (origin, pm->mins, pm->maxs, end);
return !trace.allsolid;
}
/*
================
PM_SnapPosition
On exit, the origin will have a value that is pre-quantized to the 0.125
precision of the network channel and in a valid position.
================
*/
void PM_SnapPosition (void)
{
int sign[3];
int i, j, bits;
short base[3];
// try all single bits first
static int jitterbits[8] = {0,4,1,2,3,5,6,7};
// snap velocity to eigths
for (i=0 ; i<3 ; i++)
pm->s.velocity[i] = (int)(pml.velocity[i]*8);
for (i=0 ; i<3 ; i++)
{
if (pml.origin[i] >= 0)
sign[i] = 1;
else
sign[i] = -1;
pm->s.origin[i] = (int)(pml.origin[i]*8);
if (pm->s.origin[i]*0.125 == pml.origin[i])
sign[i] = 0;
}
VectorCopy (pm->s.origin, base);
// try all combinations
for (j=0 ; j<8 ; j++)
{
bits = jitterbits[j];
VectorCopy (base, pm->s.origin);
for (i=0 ; i<3 ; i++)
if (bits & (1<<i) )
pm->s.origin[i] += sign[i];
if (PM_GoodPosition ())
return;
}
// go back to the last position
VectorCopy (pml.previous_origin, pm->s.origin);
// Com_DPrintf ("using previous_origin\n");
}
#if 0
//NO LONGER USED
/*
================
PM_InitialSnapPosition
================
*/
void PM_InitialSnapPosition (void)
{
int x, y, z;
short base[3];
VectorCopy (pm->s.origin, base);
for (z=1 ; z>=-1 ; z--)
{
pm->s.origin[2] = base[2] + z;
for (y=1 ; y>=-1 ; y--)
{
pm->s.origin[1] = base[1] + y;
for (x=1 ; x>=-1 ; x--)
{
pm->s.origin[0] = base[0] + x;
if (PM_GoodPosition ())
{
pml.origin[0] = pm->s.origin[0]*0.125;
pml.origin[1] = pm->s.origin[1]*0.125;
pml.origin[2] = pm->s.origin[2]*0.125;
VectorCopy (pm->s.origin, pml.previous_origin);
return;
}
}
}
}
Com_DPrintf ("Bad InitialSnapPosition\n");
}
#else
/*
================
PM_InitialSnapPosition
================
*/
void PM_InitialSnapPosition(void)
{
int x, y, z;
short base[3];
static int offset[3] = { 0, -1, 1 };
VectorCopy (pm->s.origin, base);
for ( z = 0; z < 3; z++ ) {
pm->s.origin[2] = base[2] + offset[ z ];
for ( y = 0; y < 3; y++ ) {
pm->s.origin[1] = base[1] + offset[ y ];
for ( x = 0; x < 3; x++ ) {
pm->s.origin[0] = base[0] + offset[ x ];
if (PM_GoodPosition ()) {
pml.origin[0] = pm->s.origin[0]*0.125;
pml.origin[1] = pm->s.origin[1]*0.125;
pml.origin[2] = pm->s.origin[2]*0.125;
VectorCopy (pm->s.origin, pml.previous_origin);
return;
}
}
}
}
Com_DPrintf ("Bad InitialSnapPosition\n");
}
#endif
/*
================
PM_ClampAngles
================
*/
void PM_ClampAngles (void)
{
short temp;
int i;
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
{
pm->viewangles[YAW] = SHORT2ANGLE(pm->cmd.angles[YAW] + pm->s.delta_angles[YAW]);
pm->viewangles[PITCH] = 0;
pm->viewangles[ROLL] = 0;
}
else
{
// circularly clamp the angles with deltas
for (i=0 ; i<3 ; i++)
{
temp = pm->cmd.angles[i] + pm->s.delta_angles[i];
pm->viewangles[i] = SHORT2ANGLE(temp);
}
// don't let the player look up or down more than 90 degrees
if (pm->viewangles[PITCH] > 89 && pm->viewangles[PITCH] < 180)
pm->viewangles[PITCH] = 89;
else if (pm->viewangles[PITCH] < 271 && pm->viewangles[PITCH] >= 180)
pm->viewangles[PITCH] = 271;
}
AngleVectors (pm->viewangles, pml.forward, pml.right, pml.up);
}
/*
================
Pmove
Can be called by either the server or the client
================
*/
void Pmove (pmove_t *pmove)
{
pm = pmove;
// clear results
pm->numtouch = 0;
VectorClear (pm->viewangles);
pm->viewheight = 0;
pm->groundentity = 0;
pm->watertype = 0;
pm->waterlevel = 0;
// clear all pmove local vars
memset (&pml, 0, sizeof(pml));
// convert origin and velocity to float values
pml.origin[0] = pm->s.origin[0]*0.125;
pml.origin[1] = pm->s.origin[1]*0.125;
pml.origin[2] = pm->s.origin[2]*0.125;
pml.velocity[0] = pm->s.velocity[0]*0.125;
pml.velocity[1] = pm->s.velocity[1]*0.125;
pml.velocity[2] = pm->s.velocity[2]*0.125;
// save old org in case we get stuck
VectorCopy (pm->s.origin, pml.previous_origin);
pml.frametime = pm->cmd.msec * 0.001;
PM_ClampAngles ();
if (pm->s.pm_type == PM_SPECTATOR)
{
PM_FlyMove (false);
PM_SnapPosition ();
return;
}
if (pm->s.pm_type >= PM_DEAD)
{
pm->cmd.forwardmove = 0;
pm->cmd.sidemove = 0;
pm->cmd.upmove = 0;
}
if (pm->s.pm_type == PM_FREEZE)
return; // no movement at all
// set mins, maxs, and viewheight
PM_CheckDuck ();
if (pm->snapinitial)
PM_InitialSnapPosition ();
// set groundentity, watertype, and waterlevel
PM_CatagorizePosition ();
if (pm->s.pm_type == PM_DEAD)
PM_DeadMove ();
PM_CheckSpecialMovement ();
// drop timing counter
if (pm->s.pm_time)
{
int msec;
msec = pm->cmd.msec >> 3;
if (!msec)
msec = 1;
if ( msec >= pm->s.pm_time)
{
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
pm->s.pm_time = 0;
}
else
pm->s.pm_time -= msec;
}
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
{ // teleport pause stays exactly in place
}
else if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
{ // waterjump has no control, but falls
pml.velocity[2] -= pm->s.gravity * pml.frametime;
if (pml.velocity[2] < 0)
{ // cancel as soon as we are falling down again
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
pm->s.pm_time = 0;
}
PM_StepSlideMove ();
}
else
{
PM_CheckJump ();
PM_Friction ();
if (pm->waterlevel >= 2)
PM_WaterMove ();
else {
vec3_t angles;
VectorCopy(pm->viewangles, angles);
if (angles[PITCH] > 180)
angles[PITCH] = angles[PITCH] - 360;
angles[PITCH] /= 3;
AngleVectors (angles, pml.forward, pml.right, pml.up);
PM_AirMove ();
}
}
// set groundentity, watertype, and waterlevel for final spot
PM_CatagorizePosition ();
PM_SnapPosition ();
}
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