📄 cl_main.c
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "client.h"
cvar_t *freelook;
cvar_t *adr0;
cvar_t *adr1;
cvar_t *adr2;
cvar_t *adr3;
cvar_t *adr4;
cvar_t *adr5;
cvar_t *adr6;
cvar_t *adr7;
cvar_t *adr8;
cvar_t *cl_stereo_separation;
cvar_t *cl_stereo;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
cvar_t *cl_noskins;
cvar_t *cl_autoskins;
cvar_t *cl_footsteps;
cvar_t *cl_timeout;
cvar_t *cl_predict;
//cvar_t *cl_minfps;
cvar_t *cl_maxfps;
cvar_t *cl_gun;
cvar_t *cl_add_particles;
cvar_t *cl_add_lights;
cvar_t *cl_add_entities;
cvar_t *cl_add_blend;
cvar_t *cl_shownet;
cvar_t *cl_showmiss;
cvar_t *cl_showclamp;
cvar_t *cl_paused;
cvar_t *cl_timedemo;
cvar_t *lookspring;
cvar_t *lookstrafe;
cvar_t *sensitivity;
cvar_t *m_pitch;
cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *cl_lightlevel;
//
// userinfo
//
cvar_t *info_password;
cvar_t *info_spectator;
cvar_t *name;
cvar_t *skin;
cvar_t *rate;
cvar_t *fov;
cvar_t *msg;
cvar_t *hand;
cvar_t *gender;
cvar_t *gender_auto;
cvar_t *cl_vwep;
client_static_t cls;
client_state_t cl;
centity_t cl_entities[MAX_EDICTS];
entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
//======================================================================
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage (void)
{
int len, swlen;
// the first eight bytes are just packet sequencing stuff
len = net_message.cursize-8;
swlen = LittleLong(len);
fwrite (&swlen, 4, 1, cls.demofile);
fwrite (net_message.data+8, len, 1, cls.demofile);
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
int len;
if (!cls.demorecording)
{
Com_Printf ("Not recording a demo.\n");
return;
}
// finish up
len = -1;
fwrite (&len, 4, 1, cls.demofile);
fclose (cls.demofile);
cls.demofile = NULL;
cls.demorecording = false;
Com_Printf ("Stopped demo.\n");
}
/*
====================
CL_Record_f
record <demoname>
Begins recording a demo from the current position
====================
*/
void CL_Record_f (void)
{
char name[MAX_OSPATH];
char buf_data[MAX_MSGLEN];
sizebuf_t buf;
int i;
int len;
entity_state_t *ent;
entity_state_t nullstate;
if (Cmd_Argc() != 2)
{
Com_Printf ("record <demoname>\n");
return;
}
if (cls.demorecording)
{
Com_Printf ("Already recording.\n");
return;
}
if (cls.state != ca_active)
{
Com_Printf ("You must be in a level to record.\n");
return;
}
//
// open the demo file
//
Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));
Com_Printf ("recording to %s.\n", name);
FS_CreatePath (name);
cls.demofile = fopen (name, "wb");
if (!cls.demofile)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
cls.demorecording = true;
// don't start saving messages until a non-delta compressed message is received
cls.demowaiting = true;
//
// write out messages to hold the startup information
//
SZ_Init (&buf, buf_data, sizeof(buf_data));
// send the serverdata
MSG_WriteByte (&buf, svc_serverdata);
MSG_WriteLong (&buf, PROTOCOL_VERSION);
MSG_WriteLong (&buf, 0x10000 + cl.servercount);
MSG_WriteByte (&buf, 1); // demos are always attract loops
MSG_WriteString (&buf, cl.gamedir);
MSG_WriteShort (&buf, cl.playernum);
MSG_WriteString (&buf, cl.configstrings[CS_NAME]);
// configstrings
for (i=0 ; i<MAX_CONFIGSTRINGS ; i++)
{
if (cl.configstrings[i][0])
{
if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize)
{ // write it out
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte (&buf, svc_configstring);
MSG_WriteShort (&buf, i);
MSG_WriteString (&buf, cl.configstrings[i]);
}
}
// baselines
memset (&nullstate, 0, sizeof(nullstate));
for (i=0; i<MAX_EDICTS ; i++)
{
ent = &cl_entities[i].baseline;
if (!ent->modelindex)
continue;
if (buf.cursize + 64 > buf.maxsize)
{ // write it out
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte (&buf, svc_spawnbaseline);
MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true);
}
MSG_WriteByte (&buf, svc_stufftext);
MSG_WriteString (&buf, "precache\n");
// write it to the demo file
len = LittleLong (buf.cursize);
fwrite (&len, 4, 1, cls.demofile);
fwrite (buf.data, buf.cursize, 1, cls.demofile);
// the rest of the demo file will be individual frames
}
//======================================================================
/*
===================
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void Cmd_ForwardToServer (void)
{
char *cmd;
cmd = Cmd_Argv(0);
if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
{
Com_Printf ("Unknown command \"%s\"\n", cmd);
return;
}
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, cmd);
if (Cmd_Argc() > 1)
{
SZ_Print (&cls.netchan.message, " ");
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
void CL_Setenv_f( void )
{
int argc = Cmd_Argc();
if ( argc > 2 )
{
char buffer[1000];
int i;
strcpy( buffer, Cmd_Argv(1) );
strcat( buffer, "=" );
for ( i = 2; i < argc; i++ )
{
strcat( buffer, Cmd_Argv( i ) );
strcat( buffer, " " );
}
putenv( buffer );
}
else if ( argc == 2 )
{
char *env = getenv( Cmd_Argv(1) );
if ( env )
{
Com_Printf( "%s=%s\n", Cmd_Argv(1), env );
}
else
{
Com_Printf( "%s undefined\n", Cmd_Argv(1), env );
}
}
}
/*
==================
CL_ForwardToServer_f
==================
*/
void CL_ForwardToServer_f (void)
{
if (cls.state != ca_connected && cls.state != ca_active)
{
Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
// don't forward the first argument
if (Cmd_Argc() > 1)
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
/*
==================
CL_Pause_f
==================
*/
void CL_Pause_f (void)
{
// never pause in multiplayer
if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ())
{
Cvar_SetValue ("paused", 0);
return;
}
Cvar_SetValue ("paused", !cl_paused->value);
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
CL_Disconnect ();
Com_Quit ();
}
/*
================
CL_Drop
Called after an ERR_DROP was thrown
================
*/
void CL_Drop (void)
{
if (cls.state == ca_uninitialized)
return;
if (cls.state == ca_disconnected)
return;
CL_Disconnect ();
// drop loading plaque unless this is the initial game start
if (cls.disable_servercount != -1)
SCR_EndLoadingPlaque (); // get rid of loading plaque
}
/*
=======================
CL_SendConnectPacket
We have gotten a challenge from the server, so try and
connect.
======================
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
int port;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.connect_time = 0;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
port = Cvar_VariableValue ("qport");
userinfo_modified = false;
Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
// if the local server is running and we aren't
// then connect
if (cls.state == ca_disconnected && Com_ServerState() )
{
cls.state = ca_connecting;
strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
// we don't need a challenge on the localhost
CL_SendConnectPacket ();
return;
// cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
}
// resend if we haven't gotten a reply yet
if (cls.state != ca_connecting)
return;
if (cls.realtime - cls.connect_time < 3000)
return;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.state = ca_disconnected;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
cls.connect_time = cls.realtime; // for retransmit requests
Com_Printf ("Connecting to %s...\n", cls.servername);
Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: connect <server>\n");
return;
}
if (Com_ServerState ())
{ // if running a local server, kill it and reissue
SV_Shutdown (va("Server quit\n", msg), false);
}
else
{
CL_Disconnect ();
}
server = Cmd_Argv (1);
NET_Config (true); // allow remote
CL_Disconnect ();
cls.state = ca_connecting;
strncpy (cls.servername, server, sizeof(cls.servername)-1);
cls.connect_time = -99999; // CL_CheckForResend() will fire immediately
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_client_password->string)
{
Com_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
NET_Config (true); // allow remote
strcat (message, "rcon ");
strcat (message, rcon_client_password->string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address->string))
{
Com_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
if (to.port == 0)
to.port = BigShort (PORT_SERVER);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
S_StopAllSounds ();
CL_ClearEffects ();
CL_ClearTEnts ();
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
memset (&cl_entities, 0, sizeof(cl_entities));
SZ_Clear (&cls.netchan.message);
}
/*
=====================
CL_Disconnect
Goes from a connected state to full screen console state
Sends a disconnect message to the server
This is also called on Com_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
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