📄 dlgconnect.h
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#if !defined(AFX_DLGCONNECT_H__2DF0CC8C_5380_4226_B47F_9943C40FE046__INCLUDED_)
#define AFX_DLGCONNECT_H__2DF0CC8C_5380_4226_B47F_9943C40FE046__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgConnect.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgConnect dialog
class CDlgConnect : public CDialog
{
// Construction
public:
BOOL bWA;
CDlgConnect(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgConnect)
enum { IDD = IDD_CONNECT };
CString m_uid;
CString m_password;
CString m_server;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgConnect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgConnect)
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
virtual BOOL OnInitDialog();
afx_msg void OnRadioSa();
afx_msg void OnRadioWa();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGCONNECT_H__2DF0CC8C_5380_4226_B47F_9943C40FE046__INCLUDED_)
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