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📄 sdl_thread.h

📁 在wince上的游戏模拟器的源码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@devolution.com*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) SDL_thread.h,v 1.1 2002/10/20 13:03:12 forgotten Exp";#endif#ifndef _SDL_thread_h#define _SDL_thread_h/* Header for the SDL thread management routines 	These are independent of the other SDL routines.*/#include "SDL_main.h"#include "SDL_types.h"/* Thread synchronization primitives */#include "SDL_mutex.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* The SDL thread structure, defined in SDL_thread.c */struct SDL_Thread;typedef struct SDL_Thread SDL_Thread;/* Create a thread */extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);/* Get the 32-bit thread identifier for the current thread */extern DECLSPEC Uint32 SDL_ThreadID(void);/* Get the 32-bit thread identifier for the specified thread,   equivalent to SDL_ThreadID() if the specified thread is NULL. */extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);/* Wait for a thread to finish.   The return code for the thread function is placed in the area   pointed to by 'status', if 'status' is not NULL. */extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);/* Forcefully kill a thread without worrying about its state */extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_thread_h */

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