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📄 sdl.h

📁 在wince上的游戏模拟器的源码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@devolution.com*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) SDL.h,v 1.1 2002/10/20 13:03:12 forgotten Exp";#endif/* Main include header for the SDL library */#ifndef _SDL_H#define _SDL_H#include "SDL_main.h"#include "SDL_types.h"#include "SDL_getenv.h"#include "SDL_error.h"#include "SDL_rwops.h"#include "SDL_timer.h"#include "SDL_audio.h"#include "SDL_cdrom.h"#include "SDL_joystick.h"#include "SDL_events.h"#include "SDL_video.h"#include "SDL_byteorder.h"#include "SDL_version.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* As of version 0.5, SDL is loaded dynamically into the application *//* These are the flags which may be passed to SDL_Init() -- you should   specify the subsystems which you will be using in your application.*/#define	SDL_INIT_TIMER		0x00000001#define SDL_INIT_AUDIO		0x00000010#define SDL_INIT_VIDEO		0x00000020#define SDL_INIT_CDROM		0x00000100#define SDL_INIT_JOYSTICK	0x00000200#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */#define SDL_INIT_EVERYTHING	0x0000FFFF/* This function loads the SDL dynamically linked library and initializes  * the subsystems specified by 'flags' (and those satisfying dependencies) * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */extern DECLSPEC int SDL_Init(Uint32 flags);/* This function initializes specific SDL subsystems */extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);/* This function cleans up specific SDL subsystems */extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);/* This function returns mask of the specified subsystems which have   been initialized.   If 'flags' is 0, it returns a mask of all initialized subsystems.*/extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);/* This function cleans up all initialized subsystems and unloads the * dynamically linked library.  You should call it upon all exit conditions. */extern DECLSPEC void SDL_Quit(void);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_H */

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