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📄 resources.designer.cs

📁   一个用C#编写的图书管系统
💻 CS
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//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行库版本:2.0.50727.832
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace Library.Properties {
    using System;
    
    
    /// <summary>
    ///   强类型资源类,用于查找本地化字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Library.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   为使用此强类型资源类的所有资源查找
        ///   重写当前线程的 CurrentUICulture 属性。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap _00 {
            get {
                object obj = ResourceManager.GetObject("00", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _059 {
            get {
                object obj = ResourceManager.GetObject("059", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _063 {
            get {
                object obj = ResourceManager.GetObject("063", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _084 {
            get {
                object obj = ResourceManager.GetObject("084", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _089 {
            get {
                object obj = ResourceManager.GetObject("089", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _095 {
            get {
                object obj = ResourceManager.GetObject("095", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _098 {
            get {
                object obj = ResourceManager.GetObject("098", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _116 {
            get {
                object obj = ResourceManager.GetObject("116", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _119 {
            get {
                object obj = ResourceManager.GetObject("119", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _134 {
            get {
                object obj = ResourceManager.GetObject("134", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _137 {
            get {
                object obj = ResourceManager.GetObject("137", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _145 {
            get {
                object obj = ResourceManager.GetObject("145", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _195 {
            get {
                object obj = ResourceManager.GetObject("195", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _233 {
            get {
                object obj = ResourceManager.GetObject("233", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _236 {
            get {
                object obj = ResourceManager.GetObject("236", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _257 {
            get {
                object obj = ResourceManager.GetObject("257", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _270 {
            get {
                object obj = ResourceManager.GetObject("270", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _31 {
            get {
                object obj = ResourceManager.GetObject("31", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap excel {
            get {
                object obj = ResourceManager.GetObject("excel", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap W95MBX01 {
            get {
                object obj = ResourceManager.GetObject("W95MBX01", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Water_lilies {
            get {
                object obj = ResourceManager.GetObject("Water lilies", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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