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📄 diagramwindow.cpp

📁 QT4 gui programming的随书光盘
💻 CPP
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#include <QtGui>#include "diagramwindow.h"#include "link.h"#include "node.h"#include "propertiesdialog.h"DiagramWindow::DiagramWindow(){    scene = new QGraphicsScene(0, 0, 600, 500);    view = new QGraphicsView;    view->setScene(scene);    view->setDragMode(QGraphicsView::RubberBandDrag);    view->setRenderHints(QPainter::Antialiasing                         | QPainter::TextAntialiasing);    view->setContextMenuPolicy(Qt::ActionsContextMenu);    setCentralWidget(view);    minZ = 0;    maxZ = 0;    seqNumber = 0;    createActions();    createMenus();    createToolBars();    connect(scene, SIGNAL(selectionChanged()),            this, SLOT(updateActions()));    setWindowTitle(tr("Diagram"));    updateActions();}void DiagramWindow::addNode(){    Node *node = new Node;    node->setText(tr("Node %1").arg(seqNumber + 1));    setupNode(node);}void DiagramWindow::addLink(){    NodePair nodes = selectedNodePair();    if (nodes == NodePair())        return;    Link *link = new Link(nodes.first, nodes.second);    scene->addItem(link);}void DiagramWindow::del(){    QList<QGraphicsItem *> items = scene->selectedItems();    QMutableListIterator<QGraphicsItem *> i(items);    while (i.hasNext()) {        Link *link = dynamic_cast<Link *>(i.next());        if (link) {            delete link;            i.remove();        }    }    qDeleteAll(items);}void DiagramWindow::cut(){    Node *node = selectedNode();    if (!node)        return;    copy();    delete node;}void DiagramWindow::copy(){    Node *node = selectedNode();    if (!node)        return;    QString str = QString("Node %1 %2 %3 %4")                  .arg(node->textColor().name())                  .arg(node->outlineColor().name())                  .arg(node->backgroundColor().name())                  .arg(node->text());    QApplication::clipboard()->setText(str);}void DiagramWindow::paste(){    QString str = QApplication::clipboard()->text();    QStringList parts = str.split(" ");    if (parts.count() >= 5 && parts.first() == "Node") {        Node *node = new Node;        node->setText(QStringList(parts.mid(4)).join(" "));        node->setTextColor(QColor(parts[1]));        node->setOutlineColor(QColor(parts[2]));        node->setBackgroundColor(QColor(parts[3]));        setupNode(node);    }}void DiagramWindow::bringToFront(){    ++maxZ;    setZValue(maxZ);}void DiagramWindow::sendToBack(){    --minZ;    setZValue(minZ);}void DiagramWindow::properties(){    Node *node = selectedNode();    Link *link = selectedLink();    if (node) {        PropertiesDialog dialog(node, this);        dialog.exec();    } else if (link) {        QColor color = QColorDialog::getColor(link->color(), this);        if (color.isValid())            link->setColor(color);    }}void DiagramWindow::updateActions(){    bool hasSelection = !scene->selectedItems().isEmpty();    bool isNode = (selectedNode() != 0);    bool isNodePair = (selectedNodePair() != NodePair());    cutAction->setEnabled(isNode);    copyAction->setEnabled(isNode);    addLinkAction->setEnabled(isNodePair);    deleteAction->setEnabled(hasSelection);    bringToFrontAction->setEnabled(isNode);    sendToBackAction->setEnabled(isNode);    propertiesAction->setEnabled(isNode);    foreach (QAction *action, view->actions())        view->removeAction(action);    foreach (QAction *action, editMenu->actions()) {        if (action->isEnabled())            view->addAction(action);    }}void DiagramWindow::createActions(){    exitAction = new QAction(tr("E&xit"), this);    exitAction->setShortcut(tr("Ctrl+Q"));    connect(exitAction, SIGNAL(triggered()), this, SLOT(close()));    addNodeAction = new QAction(tr("Add &Node"), this);    addNodeAction->setIcon(QIcon(":/images/node.png"));    addNodeAction->setShortcut(tr("Ctrl+N"));    connect(addNodeAction, SIGNAL(triggered()), this, SLOT(addNode()));    addLinkAction = new QAction(tr("Add &Link"), this);    addLinkAction->setIcon(QIcon(":/images/link.png"));    addLinkAction->setShortcut(tr("Ctrl+L"));    connect(addLinkAction, SIGNAL(triggered()), this, SLOT(addLink()));    deleteAction = new QAction(tr("&Delete"), this);    deleteAction->setIcon(QIcon(":/images/delete.png"));    deleteAction->setShortcut(tr("Del"));    connect(deleteAction, SIGNAL(triggered()), this, SLOT(del()));    cutAction = new QAction(tr("Cu&t"), this);    cutAction->setIcon(QIcon(":/images/cut.png"));    cutAction->setShortcut(tr("Ctrl+X"));    connect(cutAction, SIGNAL(triggered()), this, SLOT(cut()));    copyAction = new QAction(tr("&Copy"), this);    copyAction->setIcon(QIcon(":/images/copy.png"));    copyAction->setShortcut(tr("Ctrl+C"));    connect(copyAction, SIGNAL(triggered()), this, SLOT(copy()));    pasteAction = new QAction(tr("&Paste"), this);    pasteAction->setIcon(QIcon(":/images/paste.png"));    pasteAction->setShortcut(tr("Ctrl+V"));    connect(pasteAction, SIGNAL(triggered()), this, SLOT(paste()));    bringToFrontAction = new QAction(tr("Bring to &Front"), this);    bringToFrontAction->setIcon(QIcon(":/images/bringtofront.png"));    connect(bringToFrontAction, SIGNAL(triggered()),            this, SLOT(bringToFront()));    sendToBackAction = new QAction(tr("&Send to Back"), this);    sendToBackAction->setIcon(QIcon(":/images/sendtoback.png"));    connect(sendToBackAction, SIGNAL(triggered()),            this, SLOT(sendToBack()));    propertiesAction = new QAction(tr("P&roperties..."), this);    connect(propertiesAction, SIGNAL(triggered()),            this, SLOT(properties()));}void DiagramWindow::createMenus(){    fileMenu = menuBar()->addMenu(tr("&File"));    fileMenu->addAction(exitAction);    editMenu = menuBar()->addMenu(tr("&Edit"));    editMenu->addAction(addNodeAction);    editMenu->addAction(addLinkAction);    editMenu->addAction(deleteAction);    editMenu->addSeparator();    editMenu->addAction(cutAction);    editMenu->addAction(copyAction);    editMenu->addAction(pasteAction);    editMenu->addSeparator();    editMenu->addAction(bringToFrontAction);    editMenu->addAction(sendToBackAction);    editMenu->addSeparator();    editMenu->addAction(propertiesAction);}void DiagramWindow::createToolBars(){    editToolBar = addToolBar(tr("Edit"));    editToolBar->addAction(addNodeAction);    editToolBar->addAction(addLinkAction);    editToolBar->addAction(deleteAction);    editToolBar->addSeparator();    editToolBar->addAction(cutAction);    editToolBar->addAction(copyAction);    editToolBar->addAction(pasteAction);    editToolBar->addSeparator();    editToolBar->addAction(bringToFrontAction);    editToolBar->addAction(sendToBackAction);}void DiagramWindow::setZValue(int z){    Node *node = selectedNode();    if (node)        node->setZValue(z);}void DiagramWindow::setupNode(Node *node){    node->setPos(QPoint(80 + (100 * (seqNumber % 5)),                        80 + (50 * ((seqNumber / 5) % 7))));    scene->addItem(node);    ++seqNumber;    scene->clearSelection();    node->setSelected(true);    bringToFront();}Node *DiagramWindow::selectedNode() const{    QList<QGraphicsItem *> items = scene->selectedItems();    if (items.count() == 1) {        return dynamic_cast<Node *>(items.first());    } else {        return 0;    }}Link *DiagramWindow::selectedLink() const{    QList<QGraphicsItem *> items = scene->selectedItems();    if (items.count() == 1) {        return dynamic_cast<Link *>(items.first());    } else {        return 0;    }}DiagramWindow::NodePair DiagramWindow::selectedNodePair() const{    QList<QGraphicsItem *> items = scene->selectedItems();    if (items.count() == 2) {        Node *first = dynamic_cast<Node *>(items.first());        Node *second = dynamic_cast<Node *>(items.last());        if (first && second)            return NodePair(first, second);    }    return NodePair();}

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