⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 teapots.cpp

📁 QT4 gui programming的随书光盘
💻 CPP
📖 第 1 页 / 共 2 页
字号:
        { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82,          83 },        { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,          95 }    };    static const GLfloat cp[][3] = {        { 0.2, 0, 2.7 }, { 0.2, -0.112, 2.7 }, { 0.112, -0.2, 2.7 },        { 0, -0.2, 2.7 }, { 1.3375, 0, 2.53125 },        { 1.3375, -0.749, 2.53125 }, { 0.749, -1.3375, 2.53125 },        { 0, -1.3375, 2.53125 }, { 1.4375, 0, 2.53125 },        { 1.4375, -0.805, 2.53125 }, { 0.805, -1.4375, 2.53125 },        { 0, -1.4375, 2.53125 }, { 1.5, 0, 2.4 }, { 1.5, -0.84, 2.4 },        { 0.84, -1.5, 2.4 }, { 0, -1.5, 2.4 }, { 1.75, 0, 1.875 },        { 1.75, -0.98, 1.875 }, { 0.98, -1.75, 1.875 },        { 0, -1.75, 1.875 }, { 2, 0, 1.35 }, { 2, -1.12, 1.35 },        { 1.12, -2, 1.35 }, { 0, -2, 1.35 }, { 2, 0, 0.9 },        { 2, -1.12, 0.9 }, { 1.12, -2, 0.9 }, { 0, -2, 0.9 },        { -2, 0, 0.9 }, { 2, 0, 0.45 }, { 2, -1.12, 0.45 },        { 1.12, -2, 0.45 }, { 0, -2, 0.45 }, { 1.5, 0, 0.225 },        { 1.5, -0.84, 0.225 }, { 0.84, -1.5, 0.225 },        { 0, -1.5, 0.225 }, { 1.5, 0, 0.15 }, { 1.5, -0.84, 0.15 },        { 0.84, -1.5, 0.15 }, { 0, -1.5, 0.15 }, { -1.6, 0, 2.025 },        { -1.6, -0.3, 2.025 }, { -1.5, -0.3, 2.25 }, { -1.5, 0, 2.25 },        { -2.3, 0, 2.025 }, { -2.3, -0.3, 2.025 }, { -2.5, -0.3, 2.25 },        { -2.5, 0, 2.25 }, { -2.7, 0, 2.025 }, { -2.7, -0.3, 2.025 },        { -3, -0.3, 2.25 }, { -3, 0, 2.25 }, { -2.7, 0, 1.8 },        { -2.7, -0.3, 1.8 }, { -3, -0.3, 1.8 }, { -3, 0, 1.8 },        { -2.7, 0, 1.575 }, { -2.7, -0.3, 1.575 }, { -3, -0.3, 1.35 },        { -3, 0, 1.35 }, { -2.5, 0, 1.125 }, { -2.5, -0.3, 1.125 },        { -2.65, -0.3, 0.9375 }, { -2.65, 0, 0.9375 },        { -2, -0.3, 0.9 }, { -1.9, -0.3, 0.6 }, { -1.9, 0, 0.6 },        { 1.7, 0, 1.425 }, { 1.7, -0.66, 1.425 }, { 1.7, -0.66, 0.6 },        { 1.7, 0, 0.6 }, { 2.6, 0, 1.425 }, { 2.6, -0.66, 1.425 },        { 3.1, -0.66, 0.825 }, { 3.1, 0, 0.825 }, { 2.3, 0, 2.1 },        { 2.3, -0.25, 2.1 }, { 2.4, -0.25, 2.025 }, { 2.4, 0, 2.025 },        { 2.7, 0, 2.4 }, { 2.7, -0.25, 2.4 }, { 3.3, -0.25, 2.4 },        { 3.3, 0, 2.4 }, { 2.8, 0, 2.475 }, { 2.8, -0.25, 2.475 },        { 3.525, -0.25, 2.49375 }, { 3.525, 0, 2.49375 },        { 2.9, 0, 2.475 }, { 2.9, -0.15, 2.475 },        { 3.45, -0.15, 2.5125 }, { 3.45, 0, 2.5125 }, { 2.8, 0, 2.4 },        { 2.8, -0.15, 2.4 }, { 3.2, -0.15, 2.4 }, { 3.2, 0, 2.4 },        { 0, 0, 3.15 }, { 0.8, 0, 3.15 }, { 0.8, -0.45, 3.15 },        { 0.45, -0.8, 3.15 }, { 0, -0.8, 3.15 }, { 0, 0, 2.85 },        { 1.4, 0, 2.4 }, { 1.4, -0.784, 2.4 }, { 0.784, -1.4, 2.4 },        { 0, -1.4, 2.4 }, { 0.4, 0, 2.55 }, { 0.4, -0.224, 2.55 },        { 0.224, -0.4, 2.55 }, { 0, -0.4, 2.55 }, { 1.3, 0, 2.55 },        { 1.3, -0.728, 2.55 }, { 0.728, -1.3, 2.55 }, { 0, -1.3, 2.55 },        { 1.3, 0, 2.4 }, { 1.3, -0.728, 2.4 }, { 0.728, -1.3, 2.4 },        { 0, -1.3, 2.4 }, { 0, 0, 0 }, { 1.425, -0.798, 0 },        { 1.5, 0, 0.075 }, { 1.425, 0, 0 }, { 0.798, -1.425, 0 },        { 0, -1.5, 0.075 }, { 0, -1.425, 0 }, { 1.5, -0.84, 0.075 },        { 0.84, -1.5, 0.075 }    };    static const GLfloat tex[2][2][2] = {        { { 0, 0 }, { 1, 0 } }, { { 0, 1 }, { 1, 1 } }    };    GLfloat p[4][4][3];    GLfloat q[4][4][3];    GLfloat r[4][4][3];    GLfloat s[4][4][3];    int grid = 14;    makeCurrent();    glTeapotObject = glGenLists(1);    glNewList(glTeapotObject, GL_COMPILE);    glPushMatrix();    glRotatef(270.0, 1.0, 0.0, 0.0);    glScalef(0.5, 0.5, 0.5);    glTranslatef(0.0, 0.0, -1.5);    for (int i = 0; i < 10; i++) {        for (int j = 0; j < 4; j++) {            for (int k = 0; k < 4; k++) {                for (int l = 0; l < 3; l++) {                    p[j][k][l] = cp[patch[i][(j * 4) + k]][l];                    q[j][k][l] = cp[patch[i][(j * 4) + (3 - k)]][l];                    if (l == 1)                        q[j][k][l] *= -1.0;                    if (i < 6) {                        r[j][k][l] = cp[patch[i][(j * 4) + (3 - k)]][l];                        if (l == 0)                            r[j][k][l] *= -1.0;                        s[j][k][l] = cp[patch[i][(j * 4) + k]][l];                        if (l <= 1)                            s[j][k][l] *= -1.0;                    }                }            }        }        glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,                &tex[0][0][0]);        glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]);        glEnable(GL_MAP2_VERTEX_3);        glEnable(GL_MAP2_TEXTURE_COORD_2);        glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);        glEvalMesh2(GL_LINE, 0, grid, 0, grid);        glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]);        glEvalMesh2(GL_LINE, 0, grid, 0, grid);        if (i < 6) {            glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,                    &r[0][0][0]);            glEvalMesh2(GL_LINE, 0, grid, 0, grid);            glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,                    &s[0][0][0]);            glEvalMesh2(GL_LINE, 0, grid, 0, grid);        }    }    glDisable(GL_MAP2_VERTEX_3);    glDisable(GL_MAP2_TEXTURE_COORD_2);    glPopMatrix();    glEndList();}void Teapots::drawTeapot(GLfloat x, GLfloat y, GLfloat ambientR,                         GLfloat ambientG, GLfloat ambientB,                         GLfloat diffuseR, GLfloat diffuseG,                         GLfloat diffuseB, GLfloat specularR,                         GLfloat specularG, GLfloat specularB,                         GLfloat shininess){    GLfloat matrix[4];    matrix[3] = 1.0;    glPushMatrix();    glTranslatef(x, y, 0.0);    matrix[0] = ambientR;    matrix[1] = ambientG;    matrix[2] = ambientB;    glMaterialfv(GL_FRONT, GL_AMBIENT, matrix);    matrix[0] = diffuseR;    matrix[1] = diffuseG;    matrix[2] = diffuseB;    glMaterialfv(GL_FRONT, GL_DIFFUSE, matrix);    matrix[0] = specularR;    matrix[1] = specularG;    matrix[2] = specularB;    glMaterialfv(GL_FRONT, GL_SPECULAR, matrix);    glMaterialf(GL_FRONT, GL_SHININESS, shininess * 128.0);    glCallList(glTeapotObject);    glPopMatrix();}void Teapots::drawTeapots(){    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    drawTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424,               0.07568, 0.633, 0.727811, 0.633, 0.6);    drawTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575, 0.54, 0.89, 0.63,               0.316228, 0.316228, 0.316228, 0.1);    drawTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625, 0.18275, 0.17,               0.22525, 0.332741, 0.328634, 0.346435, 0.3);    drawTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725, 1, 0.829, 0.829,               0.296648, 0.296648, 0.296648, 0.088);    drawTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136,               0.04136, 0.727811, 0.626959, 0.626959, 0.6);    drawTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745, 0.396, 0.74151, 0.69102,               0.297254, 0.30829, 0.306678, 0.1);    drawTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451, 0.780392,               0.568627, 0.113725, 0.992157, 0.941176, 0.807843,               0.21794872);    drawTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054, 0.714, 0.4284, 0.18144,               0.393548, 0.271906, 0.166721, 0.2);    drawTeapot(6.0, 11.0, 0.25, 0.25, 0.25, 0.4, 0.4, 0.4, 0.774597,               0.774597, 0.774597, 0.6);    drawTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225, 0.7038, 0.27048,               0.0828, 0.256777, 0.137622, 0.086014, 0.1);    drawTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648,               0.22648, 0.628281, 0.555802, 0.366065, 0.4);    drawTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754,               0.50754, 0.508273, 0.508273, 0.508273, 0.4);    drawTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01, 0.50, 0.50,               0.50, 0.25);    drawTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,               0.50196078, 0.50196078, 0.50196078, 0.25);    drawTeapot(10.0, 11.0, 0.0, 0.0, 0.0, 0.1, 0.35, 0.1, 0.45, 0.55,               0.45, 0.25);    drawTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.7, 0.6, 0.6,               0.25);    drawTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55, 0.70, 0.70,               0.70, 0.25);    drawTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.60, 0.60,               0.50, 0.25);    drawTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01, 0.4, 0.4,               0.4, 0.078125);    drawTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5, 0.04, 0.7,               0.7, 0.078125);    drawTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4, 0.04, 0.7,               0.04, 0.078125);    drawTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4, 0.7, 0.04,               0.04, 0.078125);    drawTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.7, 0.7,               0.7, 0.078125);    drawTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4, 0.7, 0.7,               0.04, 0.078125);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -